New Heroes on DotA 6.44
Raijin Thunderkeg - Storm Spirit
Range: 600 | Move Speed: 310
Primary: INT
Str: 22 + 2.5 | Agi: 17 + 1.5 | Int: 23 + 2.6
Damage: 45 - 55 | HP: 568 | Mana: 299
Armor: 1
Skills:
Electric Rave (E)
Transfers mana into pure electric current at a rapid rate, increasing the Storm Spirit's attack speed by 20% for 6 mana per second.
Level 1 - 20% Attack Speed
Level 2 - 40% Attack Speed
Level 3 - 60% Attack Speed
Level 4 - %80 Attack Speed
Mana Cost: 6/9/12/15
Barrier (R)
Shields a target with Raijin's discharged mana, resisting spell damage while under the effect. Lasts 20 seconds.
Level 1 - Prevents 150 magical damage.
Level 2 - Prevents 300 magical damage.
Level 3 - Prevents 450 magical damage.
Level 4 - Prevents 600 magical damage.
Mana Cost: 75
Cooldown: 15
Overload (V)
Each successful attack builds up a static charge, eventually releasing in the form for an electrical burst. The burst deals damage and does a minor Purge-like effect to the attacked foe and nearby area.
Level 1 - 8 Attacks, 30 Damage
Level 2 - 7 Attacks, 45 Damage
Level 3 - 6 Attacks, 60 Damage
Level 4 - 5 Attacks, 75 Damage
Lightning Grapple (G)
Creates an electrical attraction between the Storm Spirit and a target area, pulling him and all nearby units to that point.
Level 1 - 600 Cast Range
Level 2 - 900 Cast Range
Level 3 - 1200 Cast Range
Mana Cost: 100
Cooldown: 35
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Huskar - Sacred Warrior
Range: 350 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
Armor: 2
Skills:
Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 10(30)% of main attrib + 4hp regen per sec. Lasts 16 seconds.
Level 1 - 5 (15%) of main attrib + 2 hp regen per sec
Level 2 - 10 (30%) of main attrib + 4 hp regen per sec
Level 3 - 15 (45%) of main attrib + 6 hp regen per sec
Level 4 - 20 (60%) of main attrib + 8 hp regen per sec
Mana Cost: 50/90/130/170
Cooldown: 30
Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.
Level 1 - 6 dps
Level 2 - 8 dps
Level 3 - 10 dps
Level 4 - 12 dps
Mana Cost: 15 (health cost)
Cooldown: 0
Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 max bonuses. First bonus starts at full health.
Level 1 - 2% IAS and 2 damage.
Level 2 - 4 % IAS and 4 damage.
Level 3 - 6 % IAS and 6 damage.
Level 4 - 8 % IAS and 8 damage.
Life Break (F)
Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 40% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Level 1 - Huskar pays 40% of his current HP to cast.
Level 2 - Huskar pays 33% of his current HP to cast.
Level 3 - Huskar pays 25% of his current HP to cast.
Mana Cost:
Cooldown: 45
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Lanaya - Templar Assassin
Range: 130 | Move Speed: 305
Primary: AGI
Str: 18 + 1.7 | Agi: 23 + 2.7 | Int: 18 + 2.0
Damage: 45 - 55 | HP: 492 | Mana: 234
Armor: 4
Skills:
Refraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 20 seconds.
Level 1 - 15 bonus damage, 3 instances
Level 2 - 30 bonus damage, 4 instances
Level 3 - 45 bonus damage, 5 instances
Level 4 - 60 bonus damage, 6 instances
Mana Cost: 75
Cooldown: 20
Meld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor
Level 2 - 100 damage, -4 armor
Level 3 - 150 damage, -6 armor
Level 4 - 200 damage, -8 armor
Mana Cost: 100
Cooldown: 12
Psi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 - 40 bonus damage, 60 spill
Level 2 - 80 bonus damage, 120 spill
Level 3 - 120 bonus damage, 180 spill
Level 4 - 160 bonus damage, 240 spill
Psionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 - Max 5 traps
Level 2 - Max 8 traps
Level 3 - Max 11 traps
Mana Cost: 15
Cooldown: 10
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Azgalor - Pit Lord
Range: 100 | Move Speed: 295
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 14 + 2.2
Damage: 62 - 68 | HP: 625 | Mana: 182
Armor: 5
Skills:
Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Mana Cost: 100/110/120/130
Cooldown: 14
Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 0.75 seconds
Level 2 - 1.5 seconds
Level 3 - 2.25 seconds
Level 4 - 3 seconds
Mana Cost: 100/115/130/145
Cooldown: 22
Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Mana Cost: 100/110/120/130
Cooldown: 15
Dark Portal (D)
Opens rifts that pass through the netherworld at his present position and a target position simultaneously. Heroes can walk back and forth through the gates to cross the distance between them in an instant by clicking on the center of it.
Level 1 - Lasts 15 seconds
Level 2 - Lasts 20 seconds
Level 3 - Lasts 25 seconds
Channel Time: 4/3/2
Mana Cost: 100/200/300
Cooldown: 150/120/90
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Dirge - Undying
Range: 100 | Move Speed: 310
Primary: INT
Str: 25 + 2.6 | Agi: 10 + 0.8 | Int: 27 + 2.8
Damage: 59 - 67 | HP: 625 | Mana: 351
HP Regen: | Mana Regen:
Attack Speed: | Armor: 2
skills:
Raise Dead (D)
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.
Level 1 - 1 Zombie
Level 2 - 2 Zombies
Level 3 - 3 Zombies
Level 4 - 4 Zombies
Mana Cost: 100/120/140/160
Cooldown: 30
Soul Rip (R)
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many unites are near it.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Mana Cost: 50/75/100/125
Cooldown: 30
Heartstopper Aura (T)
The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Level 1 - 250 AoE
Level 2 - 500 AoE
Level 3 - 750 AoE
Level 4 - 1000 AoE
Plague (E)
Infects the target with a plague. Reduces movement speed by 30% and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Level 1 - 25% Extra Damage
Level 2 - 30% Extra Damage
Level 3 - 35% Extra Damage
Mana Cost: 100/125/150
Cooldown: 45
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sh~kafel - Dark Seer
Range: 125 | Move Speed: 305
Primary: INT
Str: 22 + 2.3 | Agi: 12 + 1.2 | Int: 29 + 3.1
Damage: 60 - 66 | HP: 568 | Mana: 377
Armor: 6
skills:
Vacuum (C)
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage, 300 AOE
Level 2 - 120 Damage, 400 AOE
Level 3 - 180 Damage, 500 AOE
Level 4 - 240 Damage, 600 AOE
Mana Cost: 100/130/160/190
Cooldown: 16
Ion Shell (E)
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Mana Cost: 60/80/100/120
Cooldown: 15
Surge (R)
Floods a target with excess power, removing most negative buffs from it and giving it maximum speed for brief period of time.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3.5 seconds.
Level 3 - Lasts 5.0 seconds.
Level 4 - Lasts 6.5 seconds.
Mana Cost: 20/30/40/50
Cooldown: 12/11/10/9
Wall of Replica (W)
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cast Range: 500/900/1300
Mana Cost: 200/300/400
Cooldown: 100
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