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Official Playstation 4 Discussion thread

Re: Official Playstation 4 Rumors/Discussion thread

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Sony has officially started the transition from the PlayStation 3 era with tonight's announcement of the PlayStation 4 at a press event in New York City.

"Today marks a moment of truth and a bold step forward for Sony as a company," Sony Computer Entertainment President Andrew House said. "The living room is no longer the center of the PlayStation ecosystem; the player is."

"It's conceived as the most personal gaming experience available today... This is the foundation of our next generation platform, PlayStation 4," House said.

Hardware
Crash Bandicoot creator Mark Cerny discussed how the PS4 was needed to advance from the PS3, which came out as the uses of living room consoles were in flux.

"The architecture we chose is like a PC in many ways, but supercharged [for gaming]," Cerny said. He confirmed that the system will have an x86 processor and a "highly enhanced PC GPU" that will have "remarkable long term potential." The system will have 8GB of high-speed unified memory and a hard drive for local storage.

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That high-speed memory is actually GDDR5, which Sony says will offer 176GBps of bandwidth. There will be eight CPU cores and a "state-of-the-art" GPU on a single die, offering 2 teraflops of performance, according to Cerny. To show off this processing power, Cerny showed a live demo of Epic's Unreal Engine 4 running on development hardware.

The PS4 will offer a low-power sleep state, so it will offer instant-on capabilities. There will also be background downloading when the console is asleep or even powered off. For DLC, gamers will be able to start playing once the download starts.

Always-on video compression and decompression systems allow players to share video immediately from recent gameplay immediately, and browse live gameplay video from friends or gaming celebrities, Cerny said. Players will be able to connect with people they know using "real names and profile pictures seeded from your existing social network." The system will also be able to "learn your like and dislike" and pre-download content based on what it discerns of your tastes, a la Tivo.

For controls, Sony unveiled the DualShock 4, a significant redesign of its standard controller sporting a front touch pad and a light for easy tracking by a new 3D camera.

PlayStation Cloud

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Last year's $380 million purchase of Gaikai will start paying off for Sony in the form of a Gaikai app on the PlayStation Store. The new service will let players try a wide variety of PlayStation 4 games immediately, with the push of a button, with no download necessary since those games being streamed from powerful central servers. Gaikai CEO David Perry talked up the experience of trying games, buying them if you liked them and sharing the experience with friends. "Only buy what you love," he encouraged gamers.

A "PlayStation Cloud" service that has been "fully greenlit by Sony" will allow for streaming of many PlayStation 4 games, as well as some titles from previous PlayStation generations. That will be the only way to play some older titles, though, as the PS4 will not support native play of PlayStation 3 titles at launch.

Moderators will be able to drop in and give capable players "director" powers, to direct the broadcast of live gameplay or even affect that gameplay by dropping items into other players' experiences.

Remote Play on the Vita

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Remote Play capability is being built deeply into the PlayStation 4 experience, Perry said, allowing people to transfer the PS4 experience directly to their Vita on a local network. "We're using the full graphical capabilities of the PlayStation 4," Cerny said during a demo of the feature. Perry said the team has been able to "dramatically reduced transmission times," with this Remote Play using Gaikai technology, to make the PS4 a server and the Vita a client, in essence. "Our long term goal is to make every PlayStation 4 title playable on the PlayStation Vita," he said.

Emotion through Technology
Heavy Rain creator David Cage came out to tell the audience that "to get the player emotionally involved is the holy grail of all game creators." Technology is important to this emotional process, he pointed out, as advancements from silent, black and white films to today's high definition blockbusters have shown, he said.

On PlayStation 4, we'll be able to go past the 30,000 polygons of the characters in games like Beyond: Two Souls to highly realistic, real-time characters that are only possible on CGI movies currently. "We start to reach a point where you can see very subtle emotions on the face of the character... where you can see his soul just looking in his eyes... We are now only limited by our imagination."

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Content creation with Move
Media Molecule representative Alex Heavens came out to talk about using the Move controller to "create your dreams." Three-dimensional game creation tools haven't changed very much in recent years, thanks to what Heavens called "the tyrrany of the polygon." It takes way too long to make basic stuff with current tools. "How can we scoop away the techy mess...?" he asked.

The answer he came to, after two years of research, was the Move controller. He created a scultping tool that lets the PlayStation 4 track every move you make to chip away at clay sculptures on screen, very quickly. With this, you "can put down your ideas as fast as you think of them," he said.

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source: arstechnica
 
Re: Official Playstation 4 Rumors/Discussion thread

What you'll be playing on Sony's new PS4: Knack, Diablo III
Sony promises to help developers open "new business models."

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When Sony's PlayStation 4 arrives, the titles available to play on it are going to be at least as important, if not more important, as the console's actual hardware. The company and game developers took to the stage on Wednesday to announce some of the games that will launch with the latest-generation console, and while we couldn't do any hands-on demos just yet, we got to see some interesting videos to pique our curiosity.

CEO of Sony Computer Entertainment Andrew House promised "socially enriched" content (as seen in the dedicated "share" button on the new PS4 controller), as well as "episodic and free-to-play" games. Here are a few games that Sony is promising, with these ideas in mind:

The new titles
Lead System Architect Mark Cerny (also the creator of Marble Madness and former president of Universal Interactive Studios) took the stage saying Sony wanted to make sure "nothing would come between the platform and the joy of play." He then demoed a new game that he is directing, called Knack.

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The game was used to demo some of the new PS4's key features: gameplay recording, social sharing of the that gameplay, and faster game loading. The PS4 will allow you to see when your friend is "in trouble" in a game, so you can reach out and take control of the game through your own controller. As for faster gameplay, you only need to download a fraction of the data to begin playing and the rest should download in the background.

David Perry of Gaikai also talked about cloud gaming in a social sense, using Gaikai's cloud gaming experience to "broadcast your game in 100 percent real time," and let your PSN friends help you out in a tough section of game. Perry also said developers would have new tools to take advantage of this remote play feature, even letting users "find a particularly capable player, they can give them a special status as "directors."

Perry and Cerny also demoed using the Vita for remote play, so the game is still running on the PS4 but showing up on the Vita which "turns the PS4 into a game server, and Vita becomes a client." Finally, Perry announced that PlayStation Cloud Service has been fully greenlit by Sony, which may make games from legacy consoles available to gamers.

Sony stressed how important third-party developer support will be for its new system, bringing out representatives from Worldwide Studios to introduce Herman Hulst of Guerrilla Games with Killzone Shadowfall a game about "two factions living side by side... searching for a lost home"

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Matt Southern of Evolution Studios talked about a game 10 years in the making that will come out on the PS4 "about driving the very best cars in the world, in the greatest locations in the world, and doing it together." The game, called DriveClub is meant to be collaborative, allowing gamers to play asynchronously and set up challenges for other players. "We've gone borderline insane with...totally correct material parameters, painstakingly measured from the real thing," Southern said.

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Next, Nate Fox came onstage to talk about Sucker Punch's latest game Infamous Second Son "It is hard to put your finger on what that sense of security is worth." Fox opined. "However, it's easy to say what it costs." In Sucker Punch's game "a handful of people developed superhuman capabilities" to become "living, breathing weapons."

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Braid creator Jonathan Blow came out to follow up what he called "all those explosions" with his new game, The Witness, which has been three-and-a-half years in development. "The PS4 will be the only console that the Witness is on," he revealed, though a PC version is still presumably in the works.

As we've previously written, it's a game about exploring an island, but also about what Blow calls "epiphany... that moment that takes you from confusion to understanding." Blow wants the game to be "a very dense experience that makes the best use of your time," with "new interesting things around every corner."

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Capcom's Yoshinori Ono spoke in Japanese not about Street Fighter, but a new engine tuned for the PlayStation 4. Code named Panta Rhei, the new engine will "allow us to take game design in entirely new directions." A video demonstration of a game with the working title "Deep Down" showed a medieval knight in beat up armor using a torch to explore an icicile-filled cave, efore encountering a dragon with impressively lit fire breath. "Conquer your fear or die a coward," the tagline urged potential players.

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Square Enix's Yoshisha Hashimoto was on hand to once again show the aspirational Agni's Philoisophy demo that was first shown at last year's E3. The real-time tech demo using Luminous Studio, Sqaure Enix's new game engine tuned for the PS4. The video showed some impressive lighting and particle effects as a team crimson robed of wizards fought encroaching enemies armed with automatic weapons, all while sparkly red glitter flowed through the air.

Square Enix's Shinji Hashimoto also cam on stage to say that the company is "preparing for development of a Final Fantasy title. Please be excited for E3 this year."

Ubisoft was on hand to give another demonstration of Watch Dogs, the open world thriller that was first shown off at E3 last year. The game focuses on the hyperconnectivity of our technologically linked world, from "traffic jams [to the] war against crime [to] power management. In Watch_Dogs, you're going to control all of it. ... everything is connceted. Today, I want you all to discover that everyone is connected. ... Once you can tap into anyone's lives, anything can unfold dynamically in front of you."

The live demo of the game showed protagonist Aiden Pierce using his phone to hack into ATMs, gather information about potential targets, short out circuit breakers to cause a distraction, and raise traffic pylons to stop oncoming cars.

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Blizzard's Chris Henson came out to tell the audience that his company and Sony "have entered into a strategic partnership, through which we will take over the world," he joked. "Oh if it were that easy." He talked up the company's console roots t hrough games like The Lost vikings and Rock and Roll Racing, and said they've had a desire to get back to these console players. "The trick was always going to be... how are we going to do it."

"We feel... we know... that in partnership with Sony we have our game." That game is Diablo III, which will be available on the PS4 and the PS3. The control schemes and interface have all been optimized for the console already. "Diablo 3 has really never been easier to play." The console version will feature a full screen four-player co-op mode—"One couch to rule them all." The game will be fully demonstrated at PAX East.

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Finally Activision CEO Eric Hirshberg came out to follow up on last week's public reveal of Destiny to stress that the game, and, by extension, formerly Xbox-linked Bungie, would be coming to the PlayStation 4 as well as the PS3.


source: arstechnica
 
Re: Official Playstation 4 Rumors/Discussion thread

di pala pinakita ung console......

sabi nga ng microsoft....."Announce a console without actually showing a console? That's one approach."
 
Re: Official Playstation 4 Rumors/Discussion thread

di pala pinakita ung console......

sabi nga ng microsoft....."Announce a console without actually showing a console? That's one approach."

controller lang din yung pinakita, at yun nga yung nag leaked na picture..

tapos di din inannounce kung kailan specific date ng release at kung magkano..

buti na lang di ko na tinapos panoorin..
 
Re: Official Playstation 4 Rumors/Discussion thread

^
oo nga eh lol, parang pampawala lang ng hype sa 3ds hehehe, pero di epektib hehehe, anyways mga june or july may picture na ng mismong console
 
Re: Official Playstation 4 Rumors/Discussion thread

anu kaya mga bagong games sa PS4?:think:
 
Re: Official Playstation 4 Rumors/Discussion thread

^
oo nga eh lol, parang pampawala lang ng hype sa 3ds hehehe, pero di epektib hehehe, anyways mga june or july may picture na ng mismong console

bka sa e3 nla papakita ung console......
 
Re: Official Playstation 4 Rumors/Discussion thread

Kala ko Moon like yung hugis ng controller", Sana ilabas na to asap para bumaba na presyo ng ps3", at baka sa ps4 na din ilabas Tekken X Streetfighter",
 
Re: Official Playstation 4 Rumors/Discussion thread

Kala ko Moon like yung hugis ng controller", Sana ilabas na to asap para bumaba na presyo ng ps3", at baka sa ps4 na din ilabas Tekken X Streetfighter",

more of a boomerang, at ganun dapat hitsura dati ng DS3, binago lang ng sony lol
 
Re: Official Playstation 4 Rumors/Discussion thread

gulpi sarado ang ISP natin sa PS4.
 
Re: Official Playstation 4 Rumors/Discussion thread

Nakita nyo Watch Dogs? Sarap! hahaha
 
Re: Official Playstation 4 Rumors/Discussion thread

whoooo. sony won again.

kailangan siguro maupdate yung first page for full details. marami pang nirereveal simula kanina. kailangan maupdate.
 
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Re: Official Playstation 4 Rumors/Discussion thread

PS4 pre-orders open at ShopTo: £399.95 price tag listed

final price na ba yan???o pre-order price lang....

maganda nyan di agad agad pababayaan ng $$$ony ps3.....diablo 3. destiny may ps3 version din......

PS4 will not blocked used games, Yoshida confirms

PlayStation 4 boasts 149 third-party partners

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isa lang masasabi ko.....ipon mode na:lmao::lmao::lmao:

sana impressive launch lineup ng ps4.......
 
Re: Official Playstation 4 Rumors/Discussion thread

na announce nrin sa wakas!!
pota imba ang specs ng PS4
bet ko pinakamalakas na console na sa lahat ito!! :approve:
 
Re: Official Playstation 4 Rumors/Discussion thread

Sony will launch ‘PlayStation App’ on iOS and Android, that will let gamer user their mobile device as a second PS4 screen.
“A new application from SCE called ‘PlayStation App’ will enable iPhone, iPad, and Android- based smartphones and tablets to become second screens.
 
Re: Official Playstation 4 Rumors/Discussion thread

Sony Playstation 4 Details/Information

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Release date and price
Sony says the PlayStation 4 will be out for Christmas this year, but didn't mention specific release dates for individual countries. A pre-Christmas release around the globe is a relatively safe bet, though.

Pricing is also a mystery, at least for now. Expect more details at the E3 trade show in the summer, though we're expecting the system to be closer to the £300 mark than the PlayStation 3's eye-watering £425 launch price.


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[Eurogamer] The big interview: Sony's Shuhei Yoshida on PS4 Read Here

Sony tells Eurogamer: PlayStation 4 will not block used games

Sony Worldwide Studios boss Shuhei Yoshida has told Eurogamer that PlayStation 4 will not block the use of second-hand games, contrary to various reports, speculation and even a Sony patent unearthed last month.

I sat down with Yoshida a few hours after the PS4 reveal tonight and one of the first things I asked was whether used games would be blocked.

"Do you want us to do that?" he asked.

No, I said. I think, if you buy something on a disc, that you have a kind of moral contract with the person you've bought it from that you retain some of that value and you can pass it on.

Do you agree, I asked?

"Yes. That's the general expectation by consumers," said Yoshida. "They purchase physical form, they want to use it everywhere, right? So that's my expectation."

So if someone buys a PlayStation 4 game, I asked, you're not going to stop them reselling it?

"Aaaah," was Yoshida's initial answer, but seemingly only because he'd forgotten his line. "So what was our official answer to our internal question?" he asked his Japanese PR advisor. The advisor stepped in but didn't seem to answer clearly, at least to my ears. Yoshida then took control again firmly:

"So, used games can play on PS4. How is that?"

I said I thought that was fine.

Interestingly, I also spoke to a Sony source elsewhere at the event this evening who told me that the anti used-game patent discovered last month was actually nothing to do with PlayStation 4 at all.

The patent suggested that discs would come branded with a contactless tag that could be recognised and read by your console, which would then bind it to you and prevent you from selling it on.

But whatever reason Sony did have for patenting it, it sounds like it wasn't for its next-generation console. Hopefully Microsoft will also avoid this ludicrous technology with its next-generation Xbox as well.


Sony: PSN games won't transfer to the PS4, nor will your game saves

It's the morning after the night before, and Sony Worldwide Studios president Shuhei Yoshida has just confirmed to us that current-generation PSN titles won't transfer across to the PlayStation 4. The company admitted last night that PS3 games wouldn't be compatible with the latest console, but has added that it will try to make titles playable "in some form." Because the architecture of the Power-PC-based PS3 and x86-based PlayStation 4 are so different, Sony will only bring across games that don't guzzle the latest console's power in emulation. The executive also said that the company aims to offer server-side and cloud services to offer a wider library of older games, but said that's one for the "longer term."

PS4 will output video in 4K, but not games

The PlayStation 4 supports 4K resolution output, Worldwide Studios boss Shuhei Yoshida just told us – but only for video that was recorded in the format. He clarified that games do not play in 4K.

On the upside, that means you don't have to go buy a 4K television yet. On the ... other upside, it prevented Sony from calling the thing "PlayStation 4K."

PlayStation 4 does not require an internet connection

If Diablo 3 taught us anything, it's that not everyone loves the idea of games that demand an internet connection.

In fact, it was hard to find anyone who loved games that demand an internet connection, which was sort of the problem: if you can't outweigh the pain of potential inconvenience to whatever proportion of your audience, then you simply aren't going to win that battle. Click click click loot loot loot.

Good news, then, because Sony Computer Entertainment seems to have reached the same conclusion at a system level for PlayStation 4, and as the result the new console will do pretty much whatever you customise it to do when it comes to the internet.

Sony's super-slick PS4 conference talked about a lot of functionality that will clearly benefit from an internet connection more than ever before - a processing module that handles downloads in the console's suspend state, for one thing - but when I talked to Sony Worldwide Studios boss Shuhei Yoshida after the PS4 conference he was adamant it was all customisable.

Does the PlayStation 4 always need to be connected to the internet, I asked?

"You can play offline, but you may want to keep it connected," he suggested. "The system has the low-power mode - I don't know the official term - that the main system is shut down but the subsystem is awake. Downloading or updating or you can wake it up using either the tablet, smartphone or PS Vita."

Are all of those things optional, though? For people who have broadband data limits, for example? They can customise everything?

"Oh yes, yes, you can go offline totally. Social is big for us, but we understand there are some people who are anti-social! So if you don't want to connect to anyone else, you can do that."

Sony clearly isn't afraid of technical nuance. This is a company that announced its next-generation console by declaring it has an x86 architecture, advanced PC GPU, 8GB of GDDR5 memory and a massive hard disk. You may like some of its networking ideas. You may not like some of them. I got the impression speaking to Yoshida that Sony has other priorities.

Speaking from experience, it's always been good at allowing people to change what they want up to a logical point - far beyond any of its competitors - and I see no reason to suspect any change this generation.

A Man Who Has Used the PS4’s New Controller Tells Us Why It’s Better

You have (probably) not held a PS4 controller yet. Neither have I. But Shuhei Yoshida has. He's the head of Sony's worldwide studios, so he better have!

Yesterday, I had to rely on him to tell me what the controller feels like. Sony, you see, wasn't letting reporters touch the new PS4 controller—the DualShock 4. They didn't even let us look at them, taking them off-stage as soon as they weren't needed for live demos.


The Touchpad

The DualShock 4 retains the dual-analog, four-trigger, four-main-face-button and d-pad design of previous PlayStation controllers. But Sony has added a touchpad. We've reported on it before, describing, as Sony's official documentation for the thing notes, that it is clickable and supports two points of touch.

But what does it feel like to use it? And how exactly should we think of using it?

Me: Is the touchpad a thing for my thumbs? For me to reach in to touch it? Or is it for me to take my hand off one of the controller's prongs and use it with my pointer finger?

Yoshida: Both. Having a touchpad or touch input we really wanted to do because, these days, all these devices have touch control. Instead of trying to replace buttons or sticks with touch we thought that some things cannot be done as well as they can with a touchpad—like swiping or pinch-to-zoom. These functions are easier to do with multi-touch. But we didn't want to make the main control with sticks and buttons more difficult. We really focused on making this basic stuff better… We worked on that first and then looked at what space we had left to incorporate this.

It's designed so that you can reach into the edge of the touchpad with your thumb to do simple functions…

Me: To scroll and things like that?

Yoshida: Yeah. Or some applications, you might want to put the controller down and use the touchpad like...the touchpad on the PC. We are thinking about other ways to use it.


The Triggers

Yoshida cited improvements here, too, comparing the DualShock 4's bigger analog triggers with the relatively shallow ones from the PlayStation 3's current controller: "It's more concave," Yoshida said. "And it has more play. On the DualShock 3 it's hard to use L2 and R2 the analog way. It's ‘press down' or ‘not press'. But with the DualShock 4, you can do something in between."

He said the shape might feel like the T-button on the PS Move controller. I suggested it might also feel a little more like the Xbox 360 controller. Cue chuckles. Yoshida's a good sport.


The Analog Sticks

The DualShock 4 has two analog sticks, of course. They look the same, but there are some invisible, tangible differences.

Yoshida: It's improved in terms of precision. The center area is more useable. When you try the games, you'll notice you have better, more subtle control when you're driving.

Me: Are you saying there's less of a dead zone in the middle? There's more range?

Yoshida: Yeah.

Me: Small motions will be detected better?

Yoshida: Yeah, you'll have more, tighter control.

The controller will also include a speaker, a light bar, and a share button.

The speaker emits mono sound and seems to crib the concept from the Wii Remote.

The light bar, according to Sony's press releases last night, "illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage."


The share button is a very big deal and will let you share clips of games you're playing on the fly, among other things.

But in researching this story, I must say I found one detail about the DualShock 4 to be more exciting than anything else. Now, it's exciting in the way that a person depriving of you of cereal for five years finally giving you some cereal is exciting—which is to say that it probably should never have been an issue that needed correcting in the first place. Nevertheless, I will put this in large text, because, well… if you have a PS3 you'll understand:

"gamers can charge DUALSHOCK®4 while PS4 is on standby."
My god, people. We are living in the future!

Why Didn’t We See The Actual PlayStation 4 Tonight? Sony’s Boss Explains

Well, that was weird. We got a console reveal without Sony actually revealing the console. It's left a lot of people confused, maybe even concerned, so given the chance we had to ask: where was the PS4?

"Why do you care?" jokes Shuhei Yoshida, president of Sony's Worldwide Studios.

Pressed as to what we should be reading into when we get a console reveal without the reveal of the console itself, Yoshida tells Kotaku "It was almost the other way around. When we planned for this event, obviously we discussed what we should show and talk about."

"As far as the DualShock 4 is concerned we wanted to do the live demo. And we were like, yeah, we have to show the controller, because it's awkward not to show the controller when someone is doing a demo. And also the feature that the DualShock 4 has, the share button, is a very key idea behind the design of the PS4... We really wanted to explain what we've done with the DualShock 4, but as far as the system itself we have to keep something new for later. Otherwise you'd get bored."

Sony CEO Jack Tretton: PS4 'still in development in terms of final specs and design'

Sony's PlayStation 4 announcement last night notably included no footage of the actual console — and now, Sony Computer Entertainment of America CEO Jack Tretton says that's because the company still hasn't got it ready. In an interview with AllThingsD, Tretton said that "we’re certainly capable of showing playable game content, but we don’t have a mass-production box that we can bring out and pull out. That’s still in development in terms of final specs and design."

He defended the decision to show it later this year on the grounds that looks aren't as important as capability: "You certainly look at it when you insert a disc, but for most people, it’s behind a cabinet or on a shelf somewhere and you spend all your time looking at the screen. And we wanted to show people the screen."

Important Features

*.You can suspend/resume the system instantly by pressing the power button. A secondary custom chip will handle downloads and uploads so you can get games onto your console even when it's turned off. You can also play games while they're being downloaded.

* You'll also be able to play PS4 games on your Vita with a functionality they're calling "remote play." Sony says the goal is to make every single PS4 game playable on their handheld as well.

* There will be a physical optical drive in place, with support for Blu-ray and DVD.

* There will be a "Share" button on the new DualShock 4 controller that will let you scan back through the last few minutes of gameplay, and then let you upload that content whilst you resume playing. You'll be able to hook-up with Facebook to make sharing simple via existing social networks.


More....
 
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Re: Official Playstation 4 Rumors/Discussion thread

whoooo. sony won again.

kailangan siguro maupdate yung first page for full details. marami pang nirereveal simula kanina. kailangan maupdate.

update ko lang yung specs, since wala pa mismong picture yung console hehehe

Sony will launch ‘PlayStation App’ on iOS and Android, that will let gamer user their mobile device as a second PS4 screen.
“A new application from SCE called ‘PlayStation App’ will enable iPhone, iPad, and Android- based smartphones and tablets to become second screens.

wii U reference? (second screen), at yung pseye 3d camera, xbox360 kinect camera reference, hehehe, malamang di papalamang xbox720 dito pag lumabas, anyways good news na hindi iboblock mga used games,pero sayang mga nabiling blueray games sa ps3 since hindi mo din magagamit sa ps4
 
Re: Official Playstation 4 Rumors/Discussion thread

thanks sir kryst for this thread. pati kay sir grayback for ps4 details, pwede na siguro yan pangsamantalang OT para sa first page. ipon mode na ako. whooo
 
Re: Official Playstation 4 Rumors/Discussion thread

pabookmark po itong thread na to :thumbsup:
 
Re: Official Playstation 4 Rumors/Discussion thread

PS4 – Tretton expects titles to cost $60 max

ok lang yan kung mahaba ung laro, maganda ung gameplay........pero kung puro graphics lang........di na:rofl::rofl::rofl:
 
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