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★★ GBA Gamers Tambayan ★★ Walkthroughs,Cheats,Hints,Discussions and Games Download!

DarkEyes15

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★★ GBA Gamers Tambayan ★★ Walkthroughs,Cheats,Hints,Discussions and Games Download!

Hello sa mga Ka - Mobilarian!


sa kadahilanan na meron ng ibang thread na katulad ng thread nato ay napagpasyahan kung baguhin ang thread nato na "★★ GBA Gamers Tambayan ★★ Walkthroughs,Cheats,Hint and Discussions Thread Here!" para naman maiba at di masayang ang nagawa kung thread na to at sana magustuhan nyo,may nakita ako na thread na tulad neto kaya lang closed na,kaya gumawa ako ng bago, ang pagbabago ng thread nato ay sana makatulong sa atin

1705636-810156_gba_logo_super.png


Sa mga tatangkilik sa thread nato maaring:

  1. Mag share/mag post ng favorite GBA games na nilalaro natin about FAQ sa laro.
  2. Magtalakayan tayo dito ng hint about sa nilalaro natin,para makatulong sa ibang gustong laruin ang nilalaro mo.
  3. Maari din tayo mag share ng download link games para sa mga gustong mag request satin.
  4. At mag request ng cheats,walkthroughs and secret'ses ng games na wala pang info. na gusto nyo
- - - - - - - -

Game List

All Pokemon GBA Games

:)Password: Mobilarian.com:)

1942 Advance (Beta 3)
defaultpackshot.jpg


Breath of Fire
breathoffiregameboyadvancepackshot.jpg


Walkthroughs and Hints
[Chapter 1 & 2] [Chapter 3] [Chapter 4] [Chapter 5] [Chapter 6 & 7] [Chapter 8] [Chapter 9]

Castlevania - Aria of Sorrow
castlevaniaariaofsorrowgameboyadvancepackshot.jpg


[Cheats and Unlocks] [Hints]

Chessmaster
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Dragonball Z - Supersonic Warriors
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[Cheats] [Hints and Tips] [FAQ] [Walkthroughs]

Final Fantasy I & II - Dawn of Souls
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Final Fantasy Tactics Advance
finalfantasytacticsadvancegameboyadvancepackshot.jpg


Final Fight One
finalfightonegameboyadvancepackshot.jpg


Fire Emblem
fireemblemgameboyadvancepackshot.jpg


Walkthroughs and Hints
[Lyn's Tale:] [Elwood's Story 1, 2, 3, & 4:] [Hector's Story:]

Fire Emblem (sword of seals)
Fuuin_no_Tsurugi.jpg

[Character relations] [Chapter maps | Desert map] [Hints and secrets] [Item locations] [Shops Guide | Secret shops]
[Sidequests and alternate routes] [Recruitment] [Supports] [Trial Maps]


Fire Emblem: The Sacred Stones
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Walkthroughs and Hints
[The Beginning:] [Character Classes Upgrades:] [Eireka's Route:9,10,11,12,13&14] [Ephraim's Route:]

Golden Sun
goldensungameboyadvancepackshot.jpg


Harvest Moon : Friends Of Mineral Town1, & 2: by: czarinah04
harvestmoonfriendsofmineraltowngameboyadvancepackshot.jpg


[Cheats and Hints]

Jurassic Park III - Island Attack
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King of Fighters EX2 - Howling Blood
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[Cheat]

Legend of Zelda, The - The Minish Cap
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Lunar Legend
lunarlegendgameboyadvancepackshot.jpg


[Cheats and Hints]

Mario Kart - Super Circuit
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[Hint & Codes] [Courses 1, 2, & 3] [Item Tips and Tactics]

Mega-Man - Zero
megamanzerogameboyadvancepackshot.jpg


[Hint & Cheat]

Metal Slug (advance)
defaultpackshot.jpg


[Cheats]

Monster Rancher Advance 2
monsterrancheradvance2gameboyadvancepackshot.jpg


[Hints & Cheats]

Naruto - Ninja Council 2
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Pokemon Flora Sky Final by: fullgaz
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[Guide, Cheats and detailed Map] [Codes] [INFO] [2nd Walkthrough] [Hints how to catch all Legendary Pokemon]

Pokemon - Lightning Yellow Version

Rayman Advance
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Sonic Advance 3
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Super Mario Advance 2 - Super Mario World
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Super Street Fighter II Turbo - Revival
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Tekken Advanced
tekkenadvancegameboyadvancepackshot.jpg


Yu-Gi-Oh! - The Sacred Cards by: madgarry
yugiohthesacredcardsgameboyadvancepackshot.jpg


[Cheats] [Hints]

and more gba games?

GBA ROMS Collection by: Narelle
ALL POKEMON GBA/GBC Files Games with Vbagx&Vboy Emulators by one of our MOD: eduard816
GBA Role-Playing-Games/Strategy/Action by: madgarry
GBA - Pokemon Roms rare Versions by:LanCielo14

- - - - - - - -

Need emulator?

for PC here:
Emulator Zone by: leimelson06
for CP NS60 here: vBagX Symbian by: keito
Direct [MF] here: Emulator (VisualBoyAdvance)
- - - - - - - -

Sa Mahilig sa Pokemon baka gusto nyo to!

Here:
PokeUnli

Like to hack your game?

go here:
[TUT] for hacking games by: chris95th

- - - - - - - -

Feel Free to POST dito sa thread natin:thumbsup:

Sa mga mag sha-share ng kanilang Walkthroughs,Cheats,Hint and FAQ sa laro,wag kayong mag alala,ako ng bahalang mag provide sa pag sasa-ayos ng iyong mai-share;)

Maraming salamat po!
 

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Re: The Official DOTA Thread!

WAW MRUN NG THREAD N2 AH!! HANPIN MU LNG!! ITLE NYA dota tambayan thread non-pro and pro etc. bsta search u nlng
 
Re: The Official DOTA Thread!

hmmmn.. ou meron na nga. pero iba padin tong thread ko

eto lang naman sabi nya sa thread nya diba?
:noidea:


hay's sana dont offend naman po!

salamat!

meron na nga nyan TS,. pero sa bagay tama ka, may pagkakaiba kayo.
naghahanap kaba ng makakapartner?:lmao:este kaibigan?:lol:

cge add me, eto username ko MrLenor15, PM mo ako TS kung ala kang makakalaro. nandito lang ako:rofl:
 
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Re: The Official DOTA Thread!

ok salamat sa pag-add! add muna din ako dito symbianize

para masaya:yipee:

mas cute padin hero ko keysa sayo!haha:rofl:
 
Re: The Official DOTA Thread!

sakin rhasta fav. ko

item: anim na iron wood branchs:lmao:
 
Re: The Official DOTA Thread!

gud afternun mga dota adiks!! ahahahahha
 
Re: The Official DOTA Thread!

username: rhaizen05

pa add poh mga bobo ..:yipee:
 
Re: The Official DOTA Thread!

salamat pre! mukang babae pa nga ang loko eh,di ko alam kung marunong to.haha:p

pero ayos lang,atlis magkakaroon ako ng kai-bigan este kaibigan pala:lol:

haha, ohh keylan ule tayo maglalaro?
 
Re: The Official DOTA Thread!

Tanong ko Lang po panu mag laro sa garena gamit broadband ? Taas kasi ng ping ko pero mabilis naman net ko .. :noidea:
 
Re: The Official DOTA Thread!

Tanong ko Lang po panu mag laro sa garena gamit broadband ? Taas kasi ng ping ko pero mabilis naman net ko .. :noidea:

ah.. alam mo kasi pag-papasok ka sa isang room sa garena dota game

may pag-pipilian ka dyan.

andyan ang globe room broadband room at PLDT room etc.
 
Re: The Official DOTA Thread!

si void din player ko share ka naman ng mahabang aksyon at buo pag 2v2 mdlas ko kalaban si jaracal cbak ako lage di nananaba
 
Re: The Official DOTA Thread!

am dagdagan ko lang sinabi sayo ni lenor15.:)

depende kasi yan sa connection mo cold.ice07...kung nakabroadband ka.. sa globe rooms ka pumasok, kung naka bayantel ka sa bayantel rooms ka pumasok, if PLDT naman, sa PLDT rooms.. kung gusto mo ng maganda ang laro mo, at gumanda ping mo!kahit pa tunnel ka kasi kung maling room connection naman pinasukan mo,mataas padin eh,.kumbaga di kompatibol.



pre ang alam ko iisa lang ang globe broadband,hehe:slap:
pinaghiwalay mo lang.

haha ganun ba nasabi ko?

sori:slap:
 
Re: The Official DOTA Thread!

ano pong cheat sa dota para di maubos ang mana para lang po sa solong naglalaro sa bahay:noidea:
 
Fire Emblem (Walkthroughs and Hints)

=============
[ Lyn's Tale: ]
=============

Front
468480_44133_front.jpg


Back
468480_44133_back.jpg


Fire Emblem was originally an anime series in Japan before they developed
and published a game for it. The first game that was released was in NES and
now you can play it in GameBoy Advance as one of the best and outstanding
RPG/Strategy games in the system.


Walkthrough

Prologue Chapter - A Girl from the Plains

chp_n.gif


Objective: Seize the gate

Boss: Batta

Units allowed: 1

Units gained: Lyndis(Lyn)(automatic)

Items droped by enemy: None

Items that can be stole from enemy: None

Chest/Village: None

Initial Enemy: 1 Brigand

Reinforcements: None

Shops:
None

This chapter is very easy, just follow the tutorial.


Boss Strategy:
Not hard at all, just let Lyn swing her sword.

Chapter 1 - Footsteps of Fate

ch1_n.gif

Objective: Defeat all enemy units

Boss: Zugu

Units allowed: 3

Units gained: Kent(automatic), Sain(automatic)

Items droped by enemy: None

Items that can be stole from enemy: None

Chest/Village: None

Initial Enemy: 4 Brigand

Reinforcements: None

Shops:
None

Still just follow the tutorial and you'll be fine.


Boss Strategy:
Surround him with your units and attack all at once. He should be dead by the end of that turn.

Chapter 2 - Sword of Spirits

ch2_n.gif


Objective: Seize the throne

Boss: Glass

Units allowed: 3

Units gained: None

Items droped by enemy: Vulnerary

Items that can be steal from enemy: Vulnerary

Chest/Village: None

Initial Enemy: 5 Brigand

Reinforcements: None

Shops:
None

There is a short cut to the throne room. Attack the cracked wall on the left side of the building from outside, when the wall's hp reachs 0, you can go through from there. This is the only way for Sain and Kent to get inside the building since cavaliers can't travel on mountains.


Boss Strategy:
Use Kent and Sain and attack him with iron lance.

Note: you get the sword Mani Katti for Lyn after you beat this chapter.

Chapter 3 - Band of Mercenaries

ch3_n.gif


Objective: Defeat all enemy units

Boss: Migal

Units allowed: 4

Units gained: Florina(automatic), Wil(speak with Lyn inside the nearest village)

Items droped by enemy: None

Items that can be stole from enemy: None

Chest/Village: 2000 G

Initial Enemy: 3 Brigand, 3 Mercenary, 2 Archer

Reinforcements: None

Shops:
Armory

You can get 2000 gold by visiting the upper left village.
This chapter is fairly easy. Just watch out for Florina's hp since she is pretty weak in the beginning. Also, don't let any archers come near Florina. You can check how far an enemy can walk or attack by moving the cursor over an enemy unit and push the A button.


Boss Strategy:
If you are looking for an easy victory with no worries, just attack him with Wil since he won't move and his axe is not a long ranged weapon. Otherwise, surround him with 2-3 units and attack all at once to finish him off.

Chapter 4 - In Occupation's Shadow

ch4_n.gif


Objective: Protect Natalie(the NPC in green) for seven turns

Boss: Carjiga

Units allowed: 5

Units gained: Dorcas(speak with Lyn)

Items droped by enemy: Iron Axe

Items that can be stole from enemy: None

Chest/Village: None

Initial Enemy: 8 Brigand, 2 Mercenary, 2 Archer

Reinforcements: 5 Brigand, 5 Mercenary

Shops:
None

Just do as the tutorial says and stay inside the building for seven turns. It's best to let Kent and Sain guard the main entrance with iron sword, and let Wil go to the left side where the cracked wall is and attack the enemy who is trying to break the wall. Let Florina help Lyn guard the east entrance since she only takes one damage from the mercenaries.
Note: Even if you kill the boss, you still have to survive 7 turns to finish this chapter, and enemy reinforcements will still come.
Note#2: You can let Dorcas talk to Natalie if you want :)


Boss Strategy:
You don't have to defeat him to win, but if you want the exp, then wait until you have finished off most of the enemy units, and let Sain or Kent attack him first, making him weak enough for anyone else to kill.

Reinforcements:
1 Brigand(lower left corner), 1 Mercenary(upper right corner) after enemy's 2nd turn
1 Brigand(lower left corner), 1 Mercenary(upper right corner) after enemy's 3rd turn
1 Brigand(lower left corner), 1 Mercenary(upper right corner) after enemy's 4th turn
1 Brigand(lower left corner), 1 Mercenary(upper right corner) after enemy's 5th turn
1 Brigand(lower left corner), 1 Mercenary(upper right corner) after enemy's 6th turn


Chapter 5 - Beyond the Borders

ch5_n.gif


Objective: Defeat all enemy units

Boss: Bug

Units allowed: 6

Units gained: Erk(joins when Lyn speak with Serra), Serra(speak with Lyn)

Items droped by enemy: Iron Sword

Items that can be stole from enemy: None

Chest/Village: None

Initial Enemy: 2 Brigand, 2 Mercenary, 2 Archer

Reinforcements: None

Shops:
Armory:
Javelin 400 G
Hand Axe 300 G
Iron Bow 540 G

Easy chapter, you should have no problem at all.
ps. I recommend you to buy some Javelin for your lance users because they do come in handy since Javelins have an attack range of 1-2.


Boss Strategy:
Just attack him :)

Chapter 6 - Blood of Pride

ch6_n.gif


Objective: Trigger 3 Switches

Boss: Bool

Units allowed: 9

Units gained: Rath(automatic), Matthew(speak with Lyn inside the top house)

Items droped by enemy: Door Key

Items that can be stole from enemy: None

Chest/Village: Angelic robe(chest), Armorslayer(chest), Door Key(village)

Initial Enemy: 3 Soldier, 2 Mercenary, 1 Archer

Reinforcements: None

Shops:
None

Again, easy chapter, just follow the tutorial.
Note: You can have Matthew and Serra talk to each other(wonder how they know each other? ^_^ )
Note 2: You get 5000G after you finish this chapter.


Boss Strategy:
Piece of cake, use your range 2 weapons and attack.

Chapter 7 - Siblings Abroad

ch7_n.gif


Objective: Defeat Black Fang Shaman Heintz

Boss: Heintz

Units allowed: 8

Units gained: Nils(automatic), Lucius(automatic)

Items droped by enemy: Iron Lance

Items that can be stole from enemy: None

Chest/Village: Pure Water

Initial Enemy: 3 Brigand, 3 Shaman, 2 Mercenary, 1 Archer, 1 Mage

Reinforcements: None

Shops:
Vendor:
Vulnerary 300 G
Heal 600 G
Fire 560 G


Prebattle Preparation
Pick a strong high movement unit so you can get to the upper village in time.
Also keep in mind that you need to finish this chapter in 15 turns or less to unlock chapter 7x.
Important: In this chapter you'll get Nils for the very first time, and if you are planing on playing Hector's route and want to unlock chapter 19xx, you'll need to level up Nils to lv7 before you finish chapter 10.

Not hard, just let your strong units lead the way and you should have no problem. Or, you could have Florina rescue your units and drop them on the other side of the mountain.
Note: If you are not fast, the upper right village can be attacked by brigand.
Note 2: You can see Hector talking to himself in one of the small houses. ^_^


Boss Strategy:
Have 3-4 units surround him and attack all at once just in case someone didn't hit him.

Chapter 7x - The Black Shadow (choosable)

ch7x_n.gif


Objective: Defeat All Enemy Units

Boss: Beyard

Units allowed: 10

Units gained: None

Items droped by enemy: Vulnerary

Items that can be stole from enemy: Vulnerary X 3, Door Key, Lockpick

Chest/Village: Hammer

Initial Enemy 3 Soldier, 2 Brigand, 2 Mercenary, 1 Archer, 1 Mage, 1 Cavalier, 1 Thief

Reinforcements 1 Soldier, 1 Shaman, 1 Mage

Shops:
None

Again, not hard, you should have no problem at all. Just remember to send 1-2 units together with Matthew so that you can break the wall and let Matthew open the chest before the enemy theif.


Boss Strategy:
Just attack him, no sweat.

Reinforcements:
1 soldier(small staircase in the middle of the room) after enemy's 2nd turn
1 shaman & 1 mage(staircases next to the boss) after enemy's 3rd turn


Chapter 8 - Vortex of Strategy

ch8_n.gif


Objective: Defeat All Enemy Units

Boss: Yogi

Units allowed: 9

Units gained: None

Items droped by enemy: None

Items that can be stole from enemy: None

Chest/Village: Lancereaver

Initial Enemy: 3 Soldier, 2 Brigand, 2 Mercenary, 2 Archer, 1 Mage, 2 Cavalier, 1 Shaman

Reinforcements 4 Soldier

Shops:
Armory:
Iron Sword 460 G
Iron Lance 360 G
Iron Axe 270 G
Iron Bow 450 G

Again, not hard, you should have no problem at all. Just remember do not let the ballista target Florina. or simple, dont use Florina^_^)


Boss Strategy:
Just let your magic users attack, and he'll be dead before you know it.

Reinforcements:
2 soldier(2 fortresses on the bottom left corner) after your 3rd turn
2 soldier(2 fortresses on the bottom left corner) after your 4th turn


Chapter 9 - A Grim Reunion

ch9_n.gif


Objective: Seize the Castle Gate

Boss: Eagler

Units allowed: 10

Units gained: Wallace(automatic)

Items droped by enemy: None

Items that can be stole from enemy: None

Chest/Village Torch

Initial Enemy 2 Soldier, 1 Mercenary, 1 Myrmidon

Reinforcements 3 Archer, 4 Soldier, 3 Cavalier, 10 Brigand

Shops:
None

This is your first fog of war, so be careful. Enemy reinforcements are alot, and because you can't see where they are, you have to let your units stay together. If you don't mind wasting several turns, just stay where you are and put your weaker units behind stronger units, and let the enemy come to you. Otherwise, send out your stronger units in little groups of 2-3, and have them backup each other if anyone ran into trouble. Be sure to use the torch that you get by visiting the village.


Boss Strategy:
He has good defense, so better rely on your magic users. Also, Mani Katti is very good against him, and the lancereaver that you get before will also come in handy. So, just let everyone attack him all at once, and he should be dead in one turn.

Reinforcements:
1 Archer, 1 Soldier, 1 Cavalier, 3 Brigand(every fortress) after your 1st turn
1 Archer, 1 Soldier, 1 Cavalier, 3 Brigand(every fortress) after your 2nd turn
1 Archer, 1 Soldier, 1 Cavalier, 3 Brigand(every fortress) after your 3rd turn
1 Soldier, 1 Brigand(the top left and bottom left fortress) after your 4th turn
Note: If your unit or the enemy unit are already on top of a fortress, then enemy reinforcement will not show up.


Chapter 10 - The Distant Plains

ch10_n.gif


Objective: Seize the Castle Gate

Boss: Lundgren

Units allowed: 13

Units gained: None

Items droped by enemy: None

Items that can be stole from enemy: None

Chest/Village: Energy Ring

Initial Enemy: 1 Soldier, 2 Mercenary, 1 Mage, 1 Shaman, 1 Brigand, 3 Archer

Reinforcements: 5 Cavalier

Shops:
Armory: Vendor:
Steel Bow 720 G Vulnerary 300 G
Armorslayer 1260 G Heal 600 G
Heavy Spear 1200 G Fire 560 G
Hammer 800 G Thunder 700 G
Lightning 630 G

This is the last chapter of Lyn's story, and all of your items and money will be gone, so better use your stat changing items before you finish this chapter.
Easy chapter, remember to go to the village and get the energy ring before the brigand destroys it.


Boss Strategy:
He has very good defense, so average weapons won't do much damage to him. First attack him use long ranged weapons since he has silver lance equiped first, and then finish him off with lancereaver, armorslayer, Mani Katti, etc.

Reinforcement:
1 Cavalier(fortress near the castle) after your 5th turn
1 Cavalier(fortress near the castle) after your 6th turn
1 Cavalier(fortress near the castle) after your 7th turn
1 Cavalier(fortress near the castle) after your 8th turn
1 Cavalier(fortress near the castle) after your 9th turn


Character Endings:
------------------
 
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Fire Emblem (Walkthroughs and Hints)

================
[ Elwood's Story: ]
================

Front
468480_44133_front.jpg


Back
468480_44133_back.jpg


Fire Emblem was originally an anime series in Japan before they developed
and published a game for it. The first game that was released was in NES and
now you can play it in GameBoy Advance as one of the best and outstanding
RPG/Strategy games in the system.


Walkthrough

Chapter 11: Taking Leave

ch11_e_n.gif


Objective: Seize the Gate to the Mayor's Home

Boss: Groznyi

Units allowed: 4

Units gained: Eliwood(automatic), Dorcas(automatic), Bartre(automatic), Marcus(automatic), Rebecca(automatic), Lowen(automatic)(Lyn)(automatic)

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: Dragonshield

Initial Enemy:7 Brigand, 2 Archer

Reinforcements: None

Shops:
Vendor
Vulnerary 300 G

First thing to know, never never never use Marcus unless you absolutely have to. The reason is because Marcus is a promoted unit, and he will not gain much exp for killing an enemy(about 3 exp for one kill, when other units gain 30 exp). So, if you do use Marcus, your other units will not gain enough exp to be at a good level later on, and probably get killed because of low levels. However, if you are planing on using the Arena, then you can afford to use Marcus to make the first few chapters easier since you can level up your units as much as you want in the Arena. But never let him kill every single enemy.

This Chapter is not hard, lure enemy units one by one by steping into their attack range and finish them off.


Boss Strategy:
Not hard, just attack.

Chapter 12: Birds of a Feather

ch12_e_n.gif


Objective: Defeat All Enemy Units

Boss: Zagan

Units allowed: 6

Units gained: Hector(automatic), Oswin(automatic), Matthew(automatic), Serra(automatic)

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: Secret Book

Initial Enemy:5 Brigand, 4 Soldier, 3 Mercenary, 2 Archer

Reinforcements: None

Shops:
Vendor Armory
Vulnerary 300 G Iron Sword 460 G
Iron Lance 360 G
Iron Axe 270 G
Iron Bow 540 G

Not a hard chapter, move Eliwood onto the bottom portress, and let Rebecca stay behind him to finish off enemy units that Eliwood couldn't kill in one turn. After your second turn, Hector will come and join you, and he should be able to finish those soldiers with no problem at all. Also after your second turn, the enemy units and boss will move toward you, so you can just stay there and let the enemy come to you.
I strongly suggest you start leveling up your Lords now because you are required to use them all the time, and they are great units to use in combat if leveled up properly.
Note: You can have Eliwood and Hector talk to each other ^_^
Note 2: Matthew and Serra will join you after this chapter.


Boss Strategy:
Not hard, just attack.

Chapter 13: In Search of Truth

ch13_e_n.gif


Objective: Seize the Castle Gate

Boss: Boies

Units allowed: 10

Units gained: Guy(speak with Matthew)

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: Mine, Torch

Initial Enemy:1 Brigand, 4 Soldier, 1 Mercenary, 4 Archer, 1 Myrmidon(Guy)

Reinforcements: 2 Brigand, 2 Archer, 3 Soldier

Shops:
Vendor Armory
Vulnerary 300 G Iron Sword 460 G
Heal 600 G Javelin 400 G
Hand Axe 300 G
Iron Bow 540 G

Again, not hard. First remember to send a unit to the upper left village to unlock chapter 13x side quest and get the torch. Move your main army down and finish any enemy that's on this side of the river, but never step into Guy's attack range because he can attack you with a critical hit and finish off your units, and even if someone survived his attack, your units might accidentally kill Guy when counter attacking him. So after you finish off all other annoying enemy units, move Matthew in and have him talk to Guy.


Boss Strategy:
Hector with Wolf Beil is great against him.

Reinforcement:
1 Brigand(fortress near Guy) after enemy's 2nd turn
1 Brigand(fortress near Guy) after enemy's 3rd turn
1 Soldier, 1 Archer(lower right fortress) after enemy's 4th turn
1 Soldier, 1 Archer(lower right fortress) after enemy's 5th turn
1 Soldier(lower left fortess) after enemy's 6th turn


Chapter 13x: The Peddler Merlinus

ch13x_e_n.gif


Objective: Protect Merlinus for 7 Turns

Boss: Puzon

Units allowed: 11

Units gained: Merlinus(automatic)

Items droped by enemy: None

Items that can be steal from enemy: Vulnerary X 3

Chest/Village: 5000 G

Initial Enemy:9 Brigand, 1 Mercenary, 1 Archer, 1 Myrmidon

Reinforcements: 1 Brigand, 3 Nomad, 2 Myrmidon

Shops:
None

If you want, you can let a unit rescue Merlinus to make sure he doesn't get attacked. Then rush one of your fast moving strong unit up to the village on top to collect 5000 G before enemy Brigand destroys it. Also remember to protect your weaker units like Serra by moving them behand stronger units. The main enemy force will come from the top, so let 2-3 units finish off those scattered enemies around the bottom, than focus your force north.
You get Merlinus the merchant after this battle.


Boss Strategy:
Not a hard boss, attack him with 1-2 units and he's finished. Besides, you don't need to defeat him to win.

Reinforcement:
1 Nomad, 1 Myrmidon(upper left fortress) after enemy's 1st turn
1 Nomad, 1 Brigand(lower right fortress) after enemy's 2nd turn
1 Nomad, 1 Myrmidon(upper left fortress) after enemy's 4th turn


Chapter 14: False Friends

ch14_e_n.gif


Objective: Defeat all Enemy Units

Boss: Erik

Units allowed: 12

Units gained: Erk(speak with Serra or Priscilla), Priscilla(visit the bottom left village)

Items droped by enemy: Silver Lance

Items that can be steal from enemy: Vulnerary X 3

Chest/Village: Iron Blade

Initial Enemy:13 Cavalier, 3 Soldier, 2 Archer, 1 Myrmidon, 1 Knight

Reinforcements: 4 Pirate, 2 Brigand

Shops:
Vendor Armory
Vulnerary 300 G Iron Sword 460 G
Heal 600 G Iron Lance 360 G
Fire 560 G Iron Axe 270 G
Iron Bow 540 G

In this chapter, you have to move fast if you want to get Priscilla. First, send one unit to rescue Erk so he doesn't waste too much exp, and recruit him with Serra. Then send 2-3 strong units down to visit the village before pirates destroy it.
Note: Rain starts on 5th turn, which drops everyone's movement range drastically. It ends on the 7th turn.
Note 2: Erk can talk to Serra or Pirscilla, depends on who recruited him.


Boss Strategy:
Erik is one of those bosses that moves when you step into he's attack range. So put those forests around him into good use, and let your axe users do their work. Hector is great against him.

Reinforcement:
1 Pirate(bottom fortress) after enemy's 2nd turn
1 Pirate(bottom fortress), 1 Brigand(upper left peak) after enemy's 3rd turn
1 Brigand(upper left peak) after enemy's 4th turn
2 Pirate(bottom right fortresses) after enemy's 6th turn


Chapter 15: Noble Lady of Caelin

ch15_e_n.gif


Objective: Seize the Castle Gate

Boss: Bauker

Units allowed: 11

Units gained: Lyn(automatic), Florina(automatic), Wil(automatic), Sain(automatic), Kent(automatic)

Items droped by enemy: Thunder, Horseslayer

Items that can be steal from enemy: Vulnerary X 3, Lockpick

Chest/Village: Red Gem, Heavy Spear

Initial Enemy:6 Mercenary, 5 Cavalier, 2 Mage, 2 Archer, 2 Myrmidon, 1 Thief

Reinforcements: 10 Cavalier, 3 Brigand, 2 Mercenary

Shops:
Vendor Armory Armory
Vulnerary 300 G Slim Lance 450 G Slim Sword 480 G
Door Key 50 G Iron Lance 360 G Iron Sword 460 G
Heal 600 G Steel Lance 480 G Steel Sword 600 G
Fire 560 G Javelin 400 G Iron Axe 270 G
Iron Bow 540 G Steel Axe 360 G
Steel Bow 720 G Hand Axe 300 G

Not a very hard chapter, move Lyn's group up north, and Eliwood's group east and unit into one, then fight your way to the castle. Remember to leave 1-2 strong units to protect Merlinus because 8 cavaliers will appear as reinforcements near Merlinus.
Note: Lyn can talk to all the people in Eliwood's group that appeared from chapter 1 to 10 and the two other lords.


Boss Strategy:
Use the heavy spear that you got from one of the villages, or let your axe users attack. Hector with Wolf Beil is recommended.

Reinforcement:
1 Brigand(upper left peak) after enemy's 2nd turn
1 Brigand(upper left peak) after enemy's 3rd turn
1 Mercenary, 1 Cavalier(fortress near castle) after enemy's 4th turn
1 Mercenary, 1 Cavalier(fortress near castle), 1 Brigand(lower right corner) after enemy's 5th turn
2 Cavalier(upper left corner) after enemy's 9th turn
2 Cavalier(upper left corner) after enemy's 10th turn
2 Cavalier(upper left corner) after enemy's 11th turn
2 Cavalier(upper left corner) after enemy's 12th turn


Chapter 16: Whereabouts Unknown

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Objective: Seize the Throne

Boss: Bernard

Units allowed: 11

Units gained: Raven(speak with Priscilla), Lucius(speak with Raven)

Items droped by enemy: Hammer, Door Key X 2, Chest Key

Items that can be steal from enemy: Vulnerary X 2, Door Key X 2

Chest/Village: Silver Sword, Knight Crest, Unlock, Hero Crest

Initial Enemy:8 Knight, 13 Archer, 1 Fighter, 1 Shaman, 1 Mercenary(Raven)

Reinforcements: 6 Cavalier, 4 Shaman

Shops:
None

Merlinus will join you if you didn't unlock chapter 13x.

Important:
1. You must bring Priscilla if you want to recruit Raven and Lucius.
2. At least one Caelin Soldier have to survive if you want to unlock chapter 16x.
The Caelin soldiers will be freed on your 7th turn, so you have to move fast or Raven and the Soldiers will try to kill each other.

Move your main force up and equip your units with 1-2 ranged weapons like javelin or hand axe or spear. Leave 1-2 strong unit behand to protect Merlinus from the reinforce cavaliers. When you get to the narrow hallway where Raven is standing, send in Priscilla to talk to Raven to make him join you. Rescue at least one of the Caelin soldiers because they are pretty weak.
Note: you can let Lyn's group talk to the Caelin soldiers, but after the talk the soldiers will head to the throne, so if you don't want them to die, rescue them.


Boss Strategy:
The best way to attack him is by using a 2-ranged weapon because he can't counter attack. Again, Hector with Wolf Beil can finish him off in one turn if at a high enough level.

Reinforcement:
2 Cavalier(lower left corner) after enemy's 7th turn
2 Cavalier(lower left corner), 1 Shaman(middle staircase) after enemy's 8th turn
2 Cavalier(lower left corner), 1 Shaman(middle staircase) after enemy's 9th turn
1 Shaman(middle staircase) after enemy's 10th turn
1 Shaman(middle staircase) after enemy's 11th turn


Chapter 16x: The Port of Badon

ch16x_e_n.gif


Objective: Speak to Fargus

Boss: Fargus, Damian

Units allowed: 9

Units gained: Canas(visit the village that's closest to the Inn)

Items droped by enemy: None

Items that can be steal from enemy: Vulnerary X 3

Chest/Village: Devil Axe, Lancereaver, Sleep, Short Bow

Initial Enemy:10 Pirate, 1 Mage, 1 Archer, 1 Shaman

Reinforcements: 2 Cavalier, 1 Troubadour, 1 Paladin(Damian)

Shops:
Vendor
Heal 600 G
Mend 1000 G
Fire 560 G
Thunder 700 G
Lightning 630 G

First thing to know, DON'T KILL FARGUS OR DART! To win this chapter, you need to have one of your unit talk to Fargus.
If you face the enemy head on, you will most likely get into a hard battle, and lose one or two units. So the best way is to move from the top because the enemies are scattered, so it's easier to take them on one by one. Divide your army into two groups, one move from the top, the other one stay behind to protect Merlinus. If you step into the boxed pirate's attack range, enemies will move in and attack you.
If you like a challenge, and want to face the enemy head on, send one unit to finish the pirates on top of the villages, then let your high attack and defanse units block the ways(use Marcus if you have to), move 2 ranged attack units behand them, have Pricella or/and Serra ready to heal any injured units and be rescued to the back after healing. Try to finish as much enemy units as possible before Damian's group join them on the 3rd turn.
This is the first chapter where you can use the arena to level up your units to be like Marcus(high level and strong and wouldn't get much exp by killing weak enemies :D ). If your don't mind a bad tactics rating(1 star), refer to my Arena section for tips and secrets on abusing the arena.


Boss Strategy:
Fargus: Don't kill him! Don't even attack him because he will not speak to you if you attacked him. If he dies, it's game over. Talk to him to end this chapter.
Damian: Damian is the real boss that you can beat in this chapter. He is pretty hard too. With high defense, resistance, and a killing edge, most of your units can't stand up to him. Use your heavy armored units such as Oswin or Hector, or maybe even Marcus. Hector with Wolf Beil works very well.


Chapter 17: Pirate Ship

ch17_e_n.gif


Objective: Survive For 11 Turns Or Defeat Leader

Boss: Zoldam

Units allowed: 11

Units gained: None

Items droped by enemy: Red Gem, Pure Water, Longsword, Guiding Ring

Items that can be steal from enemy: Speedwings, Vulnerary X3, Pure Water X2

Chest/Village: None

Initial Enemy:8 Mercenary, 8 Shaman, 1 Archer

Reinforcements: 6 Mercenary, 4 Myrmidon, 3 Shaman, 2 Pegasus Knight

Shops:
Vendor Armory
Vulnerary 300 G Iron Sword 460 G
Door Key 50 G Steel Sword 600 G
Heal 600 G Steel Lance 480 G
Mend 1000 G Javelin 400 G
Fire 560 G Steel Axe 360 G
Thunder 700 G Hand Axe 300 G
Lightning 630 G Iron Bow 540 G
Flux 900 G Steel Bow 720 G

Not a hard chapter, especially if you used the Arena. Block the enemies on the eastern ship by taking over the bridges, and fight your way to the boss on the western ship. Have Matthew steal the speedwings from the boss if you can.
Remember to buy any magic books and weapons that you need, but I do recommend that you save money for chapter 19 where you'll be able to buy killer weapens from the secret shop.


Boss Strategy:
Very high resistance, but low defense, so attack with your high strength units with decent resistance.

Reinforcement:
1 Myrmidon, 1 Mercenary(staircase on the eastern ship) after enemy's 2nd turn
2 Shaman(staircase on the western ship) after enemy's 4th turn
2 Mercenary, 1 Myrmidon, 1 Shaman(southern ship) after enemy's 7th turn
2 Pegasus Knight(southern sea), 2 Mercenary(staircase on the southern ship), 1 Myrmidon(bottom of eastern ship) after enemy's 8th turn
1 Mercenary(staircase on the eastern ship), 1 Myrmidon(top of eastern ship) after enemy's 9th turn
 
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Fire Emblem (Walkthroughs and Hints)

Chapter 18: The Dread Isle

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Objective: Defeat nomad trooper, Uhai

Boss: Uhai

Units allowed: 12

Units gained: Dart(automatic), Fiora(speak with Florina)

Items droped by enemy: Torch(staff), Orion's Bolt, Longbow, Nosferatu, Torch

Items that can be steal from enemy: Torch, Light Rune

Chest/Village: None

Initial Enemy:8 Cavalier, 5 Nomad, 2 Pirate, 1 Thief, 1 Archer, 1 Monk, 1 Shaman, 1 Myrmidon

Reinforcements: 6 Pirate

Shops:
None

To unlock chapter 18x, you'll have to finish this chapter in 18 turns or less.
There are fogs in this chapter, so bring any torches you have.
Break your army into 3 groups, one going east then south, one going south then east, and one stay behind to pertect Merlinus and fight the pirates that will show up as reinforcements. Let Florina stay behind with the third group so she can talk to Fiora and recruit her when she shows up on turn 3.
The boss is in the lower right corner of the map, bring a torch to see where exactly he is.


Boss Strategy:
Since Uhai has steel sword equiped at first, surround him with your units and attack from a distance with magic users and 2-ranged weapons. I was able to finish him off with my Lucius as a level 2 Bishop.

Chapter 18x: Imprisoner of Magic

ch18x_e_n.gif


Objective: Seize the Gate

Boss: Aion, Kishuna

Units allowed: 12

Units gained: None

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: Goddess Icon

Initial Enemy:9 Mage, 7 Knight, 5 Pegasus Knight, 1 Shaman

Reinforcements: 1 Magic Seal, 2 Sniper, 2 General, 2 Mage, 1 Brigand

Shops:
None

Don't bring a lot of magic users with you for this chapter because a magic seal will appear and make all the magic users pretty much useless. Fight your way around the mountains to the Gate, leave a few units to protect Marlinus from the pegasus knights and mages.
If you visit the Ruins, you'll meet Renault, a bishop who'll join you in the later chapters. For now, he'll give you a Goddess Icon.


Boss Strategy:
Aion: Not hard at all, in fact, he's a sitting duck if the magic seal is on the map since the magic seal nullifies all magic, which means Aion can't attack you with his magic. So the best way is to attack him before you try to attack the magic seal.
Kishuna: If you want the exp, attack him with everyone all together. Magics don't work around him, so use physical weapons. And once you attack him, he'll run away at the end of that turn. But you don't have to kill him to win this chapter.

Reinforcement:
1 Brigand(bottom left corner) before your first turn
1 Magic Seal, 2 Sniper, 2 General,(fortress near the gate) after your 3rd turn
2 Mage(fortress near where you started) after enemy's 8th turn


Chapter 19: Dragon's Gate

ch19_e_n.gif


Objective: Seize the Throne

Boss: Darin, Cameron

Units allowed: 14

Units gained: Legault

Items droped by enemy: Silver Bow/Door Key, Chest Key, Door Key X2, Short Spear, Halberd, Armorslayer

Items that can be steal from enemy: Door Key, Antitoxin, Chest Key, Member Card

Chest/Village: Luna, Blue Gem, Barrier, Guiding Ring, Brave Bow

Initial Enemy:6 Knight, 6 Cavalier, 4 Nomad, 2 Shaman, 1 Mage, 1 Archer, 1 Sniper, 1 Soldier, 1 Myrmidon, 1 Troubadour

Reinforcements: 7 Mage, 6 Knight, 4 Pegasus Knight, 3 Archer, 2 Fighter, 2 Mercenary, 1 Shaman, 1 Thief, 1 Legault

Shops:
Secret Secret
Killing Edge 1300 G Iron Blade 980 G
Killer Lance 1200 G Steel Blade 1250 G
Killer Axe 1000 G Silver Blade 1800 G
Killer Bow 1400 G Physic 3750 G
Elixir 3000 G Unlock 1500 G
Chest Key 1500 G
Lockpick 1200 G

This is the only chapter where you can get a member card to gain access to secret shops.
This chapter is not hard if you plan everything out first.
First, if you want a door key, kill the sniper to your left, if you want a silver bow, wait until he opens the door with the door key, then the silver bow can be obtained if you defeat him.
Break your group into 2 small groups, each with Lyn or Eliwood, also remember to leave a few units behind to protect Merlinus. Follow the black lines on the map that I made, move quickly to the right side of the map where the cheasts are. Once you made your way there, block the bottom staircase of the eastern room with 2 units so that the thief can't escape. By now Legault should moved to the middle of the room trying to take from the cheasts, or already took whatever's in the cheasts, use Lyn or Eliwood to talk to him so he could join you, then move Legault down and steal the member card from the thief. Now you'll be able to buy all the killer weapons that you need.
Note:If you kill the boss before turn 6, the thief that carries the member card won't show up.


Boss Strategy:
Darin: Not hard, use 2-3 of your high defence units to attack him on the same turn, heal when needed. Lyn with Mani Katti is very good against him.
Cameron: Not hard at all, just attack.

Reinforcement:
Legault(upper left corner)after enemy's 1st turn

1 Archer(staircase in the bottom left room),
1 Mage(staircare in the small room to the left),
1 Archer, 1 Fighter(staircare in the bottom right room),
1 Mercenary(staircase in the middle room) after enemy's 4th turn

1 Archer, 1 Fighter(staircare in the bottom right room),
1 Shaman(staircase in the millde room) after enemy's 5th turn

1 Thief(bottom staircase in the eastern room),
1 Mercenary(Staircase in the middle room) after enemy's 6th turn

2 Pegasus Knight(bottom left corner) after enemy's 8th turn
2 Pegasus Knight(bottom left corner) after enemy's 9th turn

2 Mage(upper left corner) after enemy's 19th turn
2 Knight(upper left passage) after enemy's 20th turn
2 Mage(upper left corner) after enemy's 21th turn
2 Knight(upper left passage) after enemy's 22th turn
2 Mage(upper left corner) after enemy's 23th turn
2 Knight(upper left passage) after enemy's 24th turn


Chapter 20: New Resolve

ch20_e_n.gif


Objective: Defeat Oleg

Boss: Oleg

Units allowed: 10

Units gained: Ninian(automatic)

Items droped by enemy: Antitoxin, Shine

Items that can be steal from enemy: Antitoxin, Hero Crest(Oleg)

Chest/Village: Elysian Whip, Restore, Wyrmslayer, Light Rune

Initial Enemy:8 Monk, 3 Brigand, 2 Archer, 2 Wyvern Rider, 2 Cavalier

Reinforcements: 2 Monk, 2 Wyvern Rider, 2 Nomad, 2 Cavalier, 2 Knight, 1 Brigand

Shops:
Armory Armory Vendor Vendor
Iron Sword 460 G Steel Sword 600 G Heal 600 G Vulnerary 300 G
Iron Lance 360 G Steel Lance 480 G Mend 1000 G Door Key 50 G
Javelin 400 G Steel Axe 360 G Fire 560 G Pure Water 900 G
Iron Axe 270 G Steel Bow 720 G Thunder 700 G Antitoxin 450 G
Hand Axe 300 G Lightning 630 G
Iron Bow 540 G Flux 900 G

Not very hard, first send some units to check any hidden enemy units at the back of the village, and get all the items from houses, then push your army to the front of the village where the boss is. Becareful when you approch him, first use a torch to see where he is, then attack.


Boss Strategy:
First, move a unit with a torch to the lower right corner of the map, then let your thief steal the hero crest. Since he has low resistance, use your magic users to attack.

Reinforcement:
1 Brigand(upper left corner) after enemy's 3rd turn
2 Monk(left edge) after enemy's 4th turn
2 Wyvern Rider(upper left and lower left corner) after enemy's 5th turn
1 Nomad(upper left corner), 1 Cavalier(lower left corner) after enemy's 6th turn
2 Knight(left edge) after enemy's 9th turn
1 Nomad(upper left corner), 1 Cavalier(lower left corner) after enemy's 11th turn


Chapter 21: Kinship's Bond

ch21_e_n.gif


Objective: Protect Nils for 11 Turns Or Defeat Leader

Boss: Eubans

Units allowed: 14

Units gained: Isadora(automatic), Rath(speak with Lyn), Heath(speak with Hector)

Items droped by enemy: Spear, Knight Crest

Items that can be steal from enemy: Mine, Lockpick, Door Key X3

Chest/Village: 10000 G, Brave Axe

Initial Enemy:4 Fighter, 2 Mage, 2 Wyern Rider(Heath), 1 Archer, 1 Nomad, 1 Shaman, 1 Thief, 1 Cavalier

Reinforcements: 2 Fighter, 2 Knight, 2 Mage, 2 Monk, 2 Nomad, 2 Pegasus Knight, 2 Wyvern Rider, 1 Archer

Shops:
Secret
Elixir 3000 G
Chest Key 1500 G
Lockpick 1200 G
Physic 3750 G
Torch 1000 G
Unlock 1500 G
Barrier 2250 G

You can get 3 units in this one chapter, and you get reinforcements for the first time! Anyway, send Lyn to the upper left corner so that she can talk to Rath when he appears after the first turn. Move Hector or Eliwood down to the middle of the map together with some strong units to protect them if they are weak. And then move a thief or an unit with door key to the upper left door, don't open it yet. Send a high move unit next to the thief so that when the door is opened, the unit can rush in and kill the enemy thief. If you don't open the upper left door, Heath will fly through the middle. So, after Heath moved to the middle where Eliwood or Hector is, recruit Heath, open the upper left door, kill the enemy thief, and grab everything in those chests. Also remember to buy anything you need from the secret shop.


Boss Strategy:
Eubans doesn't move, so no need to worry about him charging at your units. He's a little weak on defense compare to resistance, so use weapons instead of magic. Not hard, just attack him.

Chapter 22: Living Legend

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Objective: Defeat all enemy units & protect Pent

Boss: Jasmine, Paul

Units allowed: 12

Units gained: Hawkeye

Items droped by enemy: Luna

Items that can be steal from enemy: Guiding Ring

Desert: Hero Crest, Light Brand, Eclipse, Filla's Might, Body Ring, Ocean Seal

Initial Enemy:7 Mage, 4 Archer, 2 Knight, 1 Nomad, 1 Shaman, 1 Monk, 1 Cavalier, 1 Brigand

Reinforcements: 4 Wyvern Rider, 2 Mage, 2 Shaman

Shops:
None

First: you need to recruit Hawkeye and gain 700 or more exp points to unlock chapter 22x, that means when you add up all the exp points that your units gained, it should be 700 or more, not counting Pent.
So, with that said, horse troops are very slow in deserts, so better not bring them. Move Eilwood south to recruit Hawkeye, and pick a high movement unit to rescue Pent(preferably a flying unit) so that he can't waste any more exp points. Despose most of the enemies, but leave an archer or a magic user on the map so you can then go and find all the treasures in the sand. If you like to make an enemy archer unharmed, put four units around him so he can't move or attach. For a magic user, move a high-resistance one-attack-range unit into his sight, and let him hit you with out counter attacking him. Bring a thief to get the burried treasure.


Boss Strategy:
Jasmine: He's not hard, first, let a thief steal the Guiding Ring from him, if you haven't level up any of your thief yet, then let a unit who can't do a range 2 counter attack move into Jasmine's attack range, and have Legault be next to that unit OUT OF JASMINE'S ATTACK RANGE. He'll most likely attack the decoy unit with hand axe, so you can steal from him and then finish him off.
Paul: Watch out for the killer axe, use magic users to attack from a distance.


Chapter 22x: Genesis

ch22x_e_n.gif


Objective: Defeat all enemy units

Boss: Kishuna

Units allowed: 8

Units gained: None

Items droped by enemy: Door Key X3, Silver Sword/Recover, Silver Axe/Shine, Silver Lance/Nosferatu, Silver Bow/Elfire

Items that can be steal from enemy: Door Key

Chest/Village: Berserk, Silver blade, Secret book

Initial Enemy:4 General, 2 Bishop, 2 Druid, 2 Sage, 2 Sniper, 1 Hero, 1 Swordmaster

Reinforcements: 1 Archer/Mage, 1 Fighter/Monk, 1 Knight/Shaman, 1 Mercenary/Troubadour

Shops:
None

Your army will be divided into two groups, so make sure each group can take care of themselves. Or, the weaker group can stay in the same place and wait for the other group to rescue them. But be sure NOT to stay next to any wall where the enemy on the other side can attack you.
Since there's a magic seal here, don't bring a lot of magic users.
Work your way around and take care of the enemies one by one, then reunite your units, and work together toward the boss's room.


Boss Strategy:
You can't kill this boss. Kishuna will run away right after you open the door, or right after you attack him. Even if it's still your turn, he will run away.

Reinforcement:
1 Archer, 1 Fighter, 1 Knight, 1 Mercenary(room right of Kishuna) if you open the door to Kishuna's room
1 Mage, 1 Monk, 1 Shaman, 1 Troubadour(room left of Kishuna) if you attack Kishuna without opening the door.


Chapter 23: Four_fanged Offense(Linus)

ch23_e(linus)_n.gif


Objective: Defeat the enemy hero, Linus

Boss: Linus

Units allowed: 12

Units gained: Geitz(speak with Dart)

Items droped by enemy: None

Items that can be steal from enemy: Red Gem

Chest/Village: Earth Seal, Silence, Orion's Bolt

Initial Enemy:9 Mercenary, 5 Corsair, 2 Wyvern Rider, 2 Archer, 2 Nomad, 2 Mage, 2 Cavalier, 1 Sage

Reinforcements: 12 Wyvern Rider, 4 Mercenary, 3 Corsair, 1 Warrior(Geitz)

Shops:
Secret

Vendor Vendor Armory Armory
Armorslayer 1260 G Vulnerary 300 G Fire 560 G Iron Sword 460 G Steel Sword 600 G
Longsword 1260 G Antitoxin 450 G Thunder 700 G Iron Lance 360 G Lancereaver 1800 G
Heavy Spear 1200 G Heal 600 G Lightning 630 G Javelin 400 G Steel Lance 480 G
Horseslayer 1040 G Mend 1000 G Flux 900 G Iron Axe 270 G Axereaver 1950 G
Hammer 800 G Restore 2000 G Hand Axe 300 G Steel Axe 360 G
Halberd 810 G Iron Bow 540 G Swordreaver 2100 G
Ocean Seal 50000 G Steel Bow 720 G

There are 2 different maps for chapter 23, one with Linus and the other with Lloyd as the boss. You'll get this map if the total level of your Lords is 50 and above, Lloyd's map if below 50.
For this map, take your time, the enemies are strong, and they have access to ballistas. Move your troops up north and around the lake to get to Linus.
To recruit Geitz, have Dart speak with him. If your Dart is weak, first move a one-attack-ranged unit into his sight and have Dart next to him out of Geitz's attack range so that Geitz will attack that unit but won't recieve a counter attack, then have Dart speak with him.
This is also the last chapter that you can take full advantage of the arena.


Boss Strategy:
First thing to know, Linus DOESN'T move, so attack him from a distance using a 2-ranged weapon, and he won't counter attack because the silver blade is epuiped. On his turn, he'll most likely use the hand axe, which has less attack points than the silver blade, so your unit will have a better chance of surviving, and counter attack to finish him off.
 
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Fire Emblem (Walkthroughs and Hints)

Chapter 23: Four_fanged Offense(Lloyd)

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Objective: Defeat the enemy swordmaster, Lloyd

Boss: Lloyd

Units allowed: 12

Units gained: Wallace(speak with Lyn, Sain, Kent, Wil, or Florina)

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: Earth Seal, Silence

Initial Enemy:7 Mercenary, 3 Mercenary, 3 Monk, 3 Wyvern Rider, 1 Archer, 1 Brigand, 1 Sniper, 1 Swordmaster

Reinforcements: 5 Monk, 5 Myrmidon

Shops:
Secret

Vendor Vendor Armory Armory
Armorslayer 1260 G Vulnerary 300 G Fire 560 G Iron Sword 460 G Steel Sword 600 G
Longsword 1260 G Antitoxin 450 G Thunder 700 G Iron Lance 360 G Lancereaver 1800 G
Heavy Spear 1200 G Heal 600 G Lightning 630 G Javelin 400 G Steel Lance 480 G
Horseslayer 1040 G Mend 1000 G Flux 900 G Iron Axe 270 G Axereaver 1950 G
Hammer 800 G Restore 2000 G Hand Axe 300 G Steel Axe 360 G
Halberd 810 G Iron Bow 540 G Swordreaver 2100 G
Ocean Seal 50000 G Steel Bow 720 G
There are 2 different maps for chapter 23, one with Linus and the other with Lloyd as the boss. You'll get this map if the total level of your Lords is below 50, Lloyd's map if it is 50 and above.

Use your torches, send out a small group to recruit Wallace and get the treasures from the village near Wallace and the upper village.
The rest of your army should stay and guard the area around you, mainly the two fortress above you and the wodden bridge next to Merlinus.


Boss Strategy:
Lloyd has low defense, so use your high strength units to attack, and he does move around, so watch out.

Chapter 24: Unfulfilled Heart

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Objective: Your Lord must survive for 11 turns

Boss: Vaida

Units allowed: 15

Units gained: Louise(automatic), Pent(automatic)

Items droped by enemy: Luna

Items that can be steal from enemy: Knight Crest

Chest/Village: Hammerne

Initial Enemy:5 Wyvern Rider, 5 Brigand, 3 Nomad, 2 Shaman, 1 Archer, 1 Mage, 1 Cavalier, 1 Sage, 1 Knight, 1 Monk, 1 Myrmidon

Reinforcements: 8 Wyvern Rider

Shops:
Armory Vendor
Killing Edge 1300 G Heal 600 G
Killer Lance 1200 G Mend 1000 G
Javelin 400 G Elfire 1200 G
Killer Axe 1000 G Shine 900 G
Hand Axe 300 G Flux 900 G
Killer Bow 1400 G

Louise and Pent will join you and give you your first Heaven Seal.
First thing, don't go near Vaida, not only you'll have a small chance of winning, If you kill her now, you won't be able to get her on your team later.
Try to stay together, and slowly move your Lords south around the mountains and reunit them with your main force. On your way down, lure the Shaman in by move into his attack range and get the luna he's carring. Send 2-3 strong units to the south western village to get the Hammerne, it can repair any weapon to it's full usage.


Boss Strategy:
DON'T FIGHT HER! Stay out of her attack range. You'll have little chance of winning, plus she'll join you later.

Chapter 25: Pale Flower of Darkness(Kenneth)

ch25_e_n.gif


Objective: Seize the throne

Boss: Kenneth

Units allowed: 13

Units gained: Harken/Karel

Items droped by enemy: Aura, Bolting, Chest Key

Items that can be steal from enemy: Lockpick

Chest/Village: Talisman, Blue Gem, Guiding Ring

Initial Enemy:10 Mage, 5 Wyvern Rider, 3 Shaman, 2 Monk, 1 Bishop, 1 Druid, 1 Sage, 1 General

Reinforcements: 6 Wyvern Rider, 2 Mage, 1 Monk, 1 Shaman, 1 Thief, 1 Hero(Harken)

Shops:
None

Like chapter 23, this chapter also has two different maps. You'll get Kenneth's map if the sum of your magic user's levels is higher than the sum of your weapon user's levels, and you'll get Jerme's map if it's the other way around.

To get Harken, you must NOT defeat 3 or more promoted enemy units by the end of the 9th turn.
To get Karel, you must defeat 3 or more promoted enemy units by the end of the 9th turn.

The enemies in this chapter are a bit harder than before, make your army into 2 small groups, one going through the building, one guard Merlinus. For the group going through the building, move fast and reach the chest before turn 9. Otherwise, an enemy thief will show up and steal everything.


Boss Strategy:
Kenneth has a lot of resistance, so bring a unit who uses weapon instead of magic to attack him.

Chapter 25: Pale Flower of Darkness(Jerme)

ch25b_e_n.gif


Objective: Seize the throne

Boss: Jerme

Units allowed: 14

Units gained: Harken/Karel

Items droped by enemy: Door Key X5, Short Spear, Chest Key, Light Brand

Items that can be steal from enemy: Door Key, Antitoxin X2

Chest/Village: Talisman, White Gem, Bolting, Hero Crest

Initial Enemy:5 Mercenary, 4 Archer, 4 Brigand, 4 Knight, 4 Myrmidon, 3 Cavalier, 3 Pegasus Knight, 2 Sniper, 2 Wyvern Rider, 1 General, 1 Hero, 1 Nomad Trooper, 1 Paladin, 1 Warrior, 1 Wyvern Lord

Reinforcements: 4 Cavalier, 4 Nomad, 4 Wyvern Rider, 2 Falconknight, 2 Nomad Trooper, 2 Paladin, 2Wyvern Lord, 1 Hero(Harken)

Shops:
None

Like chapter 23, this chapter also has two different maps. You'll get Kenneth's map if the sum of your magic user's levels is higher than the sum of your weapon user's levels, and you'll get Jerme's map if it's the other way around.

To get Harken, you must NOT open more than 3 doors by the end of turn 9.
To get Karel, you must open more than 3 doors by the end of the turn 9.

The enemies in this chapter are a bit harder than before, take advantage of those narrow ways.
If you want to get Harken, then just stay put for a few turns until the snow stops and then move out. Move carefully and use the narrow ways to take the enemies out one by one.
Or if you want to get Karel, then move fast and be prepared with lots of door keys. You can also rescue your thieves and drop then near doors.


Boss Strategy:
Jerme is a fairly weak boss. The only think you should watch out for is his critical kills. But there's nothing you can do about it. So you should just let a lance user with good resistance/defence attack him. Pegasus knight is a good choice.

Reinforcements:
2 Nomad(Upper right corner), 1 Nomad Trooper(Upper right corner) before your 4th turn
2 Falconknight(lower tight corner) before your 7th turn
2 Wyvern Rider, 1 Wyvern Lord(upper left corner) before your 8th turn
2 Nomad(Upper right corner), 1 Nomad Trooper(Upper right corner), 1 Hero(Harken) before your 10th turn
2 Cavalier(upper right corner), 1 Paladin(upper right corner) before your 14th turn
2 Wyvern Rider, 1 Wyvern Lord(upper left corner) before your 15th turn
2 Cavalier(upper right corner), 1 Paladin(upper right corner) before your 19th turn


Chapter 26: Battle before Dawn

ch26_e_n.gif


Objective: Protect Zephiel for 15 turns

Boss: Ursula

Units allowed: 14

Units gained: Nino(speak with Eliwood)

Items droped by enemy: Door Key X2, Lockpick, Elyssian Whip

Items that can be steal from enemy: Door Key, Lockpick

Chest/Village: Delphi Shield, Rescue, Brave Lance, Boots

Initial Enemy:7 Mage, 7 Mercenary, 5 Knight, 3 Fighter, 3 Hero, 2 Archer, 1 Monk, 1 Paladin, 1 Thief

Reinforcements: 4 Shaman, 2 Mage, 1 Monk, 1 Knight, 1 Thief, 1 General

Shops:
None

To unlock chapter 26X, Nino has to talk to Jaffar before the chapter is finished.
To do everything, and get all the treasures, you have to move fast. You'll need at least one thief to get all the treasures.
First, split your units into two groups to move left and right, the group moving left should have two high movement units and a thief. The group moving right should have at least one high movement unit and Eliwood.
The left group: Open the door with the thief or a door key and rush one of your high movement unit down to rescue Jaffar and bring him to the right so that Nino can talk to him and unlock the sidequest. The other high movement unit should carry the thief and run for the locked door. By the time you reach there, an enemy thief should have appeared, so you're just in time to kill him, perventing him from stealing the chests. Then either take the treasures with your thief or a chest key. After the thief has finished his job on this side, use the high movement unit to carry the thief and bring him to the room with treasure chests on the right side. You'll see why later.
The right group: Open the door with a thief or a door key, or wait until the enemy opens the door, then move your high movement unit down to the lock door. By the time you're half way there, a thief should already oped the door and maybe stole something already. Move as fast as you can so your unit can block the enemy thief from escaping, and when your own thief arrives, steal the item and finish him off. Move Eliwood next to Nino so you can get a really good mage on your team, then move one of your strong units to protect Zephiel.


Boss Strategy:
Ursula has too much resistance, but she doesn't move around, so if you have pegasus knight or felcon knight, then use them and you'll have an easy victory. If not, first put a high resistance unit close to her so she can attack with bolting and use it all up, then attack her.

Once you finish this chapter, you'll get your second Heaven Seal.


Chapter 26x: Night of Farewells

ch26x_e_n.gif


Objective: Seize the Throne

Boss: Sonia

Units allowed: 14

Units gained: Jaffar

Items droped by enemy: Fell Contract

Items that can be steal from enemy: Mine, Antitoxin, Blue Gem, Red Gem, Angelic Robe

Chest/Village: Speedwings, Thor's Ire, Recover, Fenrir

Initial Enemy:6 Wyvern Rider, 5 Pirate, 2 Wyvern Lord, 1 Mage, 1 Mercenary, 1 Hero, 1 Monk, 1 Paladin, 1 Bishop, 1 Cavalier, 1 Druid, 1 General, 1 Myrmidon, 1 Nomad Trooper, 1 Sage, 1 Shaman, 1 Sniper

Reinforcements: 8 Cavalier, 7 Pirate, 6 Nomad, 3 Pegasus Knight, 2 Wyvern Rider, 2 Shaman, 2 Thief, 1 Mercenary

Shops:
None

For this chapter, take all the flyers and pirate you have leveled up, and bring an extra lockpick for Jaffar. And if you have a restore, bring it, because one enemy Bishop has a berserk, which will give you a big headache.
You can either wait until turn 22 when all the bridges reappear again, or move as the bridges appear and disappear as the chapter goes on. I personally like to wait. So just send any flyers to take care of the mage and sage south of where you are, and let the enemy come to you when the bridge connects part by part.
For the upper treasure chests, you can either use a flyer or pirate and carry your thief or Jaffar to the small platform, or wait until turn 30 when the bridge between the platforms appear. Don't worry about the thief because he'll just disappear after he shows up. Also, make sure your thief has enough space in his inventory because Merlinus is not with you, so you'll have to drop items if you have to many.


Boss Strategy:
Compare to Sonia's resistance, she has less defance, so first move a high resistance unit close to her so that she can waste the bolting on that unit, then surround her with your strong units and attack.

Chapter 27: Cog of Destiny

ch27_e_n.gif


Objective: Defeat all enemy units

Boss: Lloyd/Linus

Units allowed: 15

Units gained: Vaida(Talk to Eliwood)

Items droped by enemy: Iron Rune

Items that can be steal from enemy: Light Rune, Guiding Ring, Antitoxin, Mine, Elixir, Blue Gem

Chest/Village: Warp

Initial Enemy:10 Myrmidon, 7 Knight, 6 Sniper, 3 Cavalier, 3 Brigand, 2 Berserker, 2 Mercenary, 2 Nomad, 2 Nomad Trooper, 1 Warrior, 1 Paladin, 1 Fighter, 1 General, 1 Hero

Reinforcements: 11 Wyvern Rider(Vaida), 8 Knight, 5 Myrmidon, 5 Mercenary, 5 Hero, 4 General

Shops:
Armory Vendor
Iron Sword 460 G Door Key 50 G
Silver Sword 1500 G Heal 600 G
Iron Lance 360 G Fire 560 G
Silver Lance 1200 G Thunder 700 G
Iron Axe 270 G Elfire 1200 G
Silver Axe 1000 G Lightning 630 G
Iron Bow 540 G Shine 900 G
Silver Bow 1600 G Flux 900 G

This is a great chapter to level up your units because there are A LOT of enemies.
If you like, you can stay at the lower right corner, block the bridges, and let the enemy come to you. Or, send out 3 groups of units and leave Eliwood and others behind to protect Merlinus. If you did send out Merlinus every chapter, then by the start of this chapter, he should be a Transporter, which means he will be able to move around.
Be prepared with healing staffs or items, move one of your group up north where the mounted emeny units are, one northeast where the heavy armored enemy units are, and the last one west to the shops and village.
On turn 8, Vaida will appear, have Eliwood talk to her so she can fight for you.

After you finish this chapter, Eliwood will be automaticly promoted to Knight Lord, even if he's at level 1(but he shouldn't be at level one because the up coming chapter is hard and you can only bring 5 units...)


Boss Strategy:
Lloyd: Lloyd has low defense compare to his resistance, and because he doesn't move, you can surround him with your strong units, and attack at once.
Linus: Linus doesn't move, and has lower resistance than defance, so let magic users attack him from a distance.


Chapter 28: Valorous Roland

ch28_e_n.gif


Objective: Move Eliwood to where Georg stands

Boss: Georg

Units allowed: 5

Units gained: None

Items droped by enemy: Elixir X4, Rapier, Tomahawk

Items that can be steal from enemy: Vulnerary, Pure Water

Chest/Village: None

Initial Enemy:5 Mage, 5 Archer, 4 Fighter, 2 Mercenary, 2 Knight, 2 Warrior, 1 Monk, 1 Sniper, 1 Sage, 1 Druid, 1 Myrmidon

Reinforcements: None

Shops:
None

You only get to choose 4 units, so pick them wisely. The left path are full of magic users, so you should put the ones strong against magic on the left side. The right path are occupied by archers and snipers, so the ones going through the right path should be able to do a 2-ranged counter attack.
Also leave some space in your units inventory because Merlinus it's with you this time.
There are some bright spots on the groud, don't step on those, they will reduce your unit's hp.
Fight your way through, the other four units can help Eliwood out by attacking the enemies in Eliwoods path on the other side of the wall.
You don't have to defeat the boss to finish this chapter, just move Eliwood onto where to boss was standing.


Boss Strategy:
This is one hard boss, try not to let him attack you from a distance because Tomahawk doubles as a 2-ranged weapon. Sword is effective against him. Try to attack him all at one, and if your hp is low, use some of the elixirs you got.
 
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Fire Emblem (Walkthroughs and Hints)

Chapter 29: Sands of Time

ch29_e_n.gif


Objective: Protect the throne for 11 turns

Boss: Denning

Units allowed: 18

Units gained: None

Items droped by enemy: Swordslayer

Items that can be steal from enemy: Lockpick X4

Chest/Village: White Gem, Dragonshield, Body Ring

Initial Enemy:12 Archer, 6 Sniper, 6 Shaman, 2 Druid, 1 Swordmaster

Reinforcements: 8 Myrmidon, 6 Cavalier, 3 Thief, 2 Sniper, 2 Knight, 1 Druid

Shops:
Secret
Hero Crest 10000 G
Knight Crest 10000 G
Elysian Whip 10000 G
Orion's Bolt 10000 G
Guiding Ring 10000 G

There's a secret shop in this chapter, and you'll need a warp staff to get to it.
Bring Marcus so he can make himself useful and rescue one of the NPC characters. At least one of them has to survive to unlock chapter 29x.
When the chapter starts, 4 of your units will be in the long middle platform away from the main force, so make sure they can take care of themselves.
Send your strong units down with a unit that can use lockpick or use chest keys to get the treasures before the enemy thief get to it.


Boss Strategy:
Being a sniper, he has one weakness, and that is can't attack up close, so use any good weapon(ie killer weapons and above) and you'll be fine. But beware that he can move around so make sure you don't step into his attack range when you're not prepared.

Chapter 29x: Battle Preparations

ch29x_e_n.gif


Objective: Get supplies within 5 turns

Boss: None

Units allowed: 10

Units gained: None

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: None

Initial Enemy:None

Reinforcements: None

Shops:
Armory: Armory: Armory: Armory:
Slim Sword 480 G Slim Lance 450 G Iron Axe 270 G Iron Bow 540 G
Iron Sword 460 G Iron Lance 360 G Steel Axe 360 G Steel Bow 720 G
Steel Sword 600 G Steel Lance 480 G Silver Axe 1000 G Silver Bow 1600 G
Silver Sword 1500 G Silver Lance 1200 G Killer Axe 1000 G Killer Bow 1400 G
Killing Edge 1300 G Killer Lance 1200 G Swordreaver 2100 G Short Bow 1760 G
Lancereaver 1800 G Axereaver 1950 G Hand Axe 300 G Longbow 2000 G
Javelin 400 G
Vendor: Vendor:
Fire 560 G Vulnerary 300 G
Thunder 700 G Elixir 3000 G
Elfire 1200 G Pure Water 900 G
Lightning 630 G Door Key 50 G
Shine 900 G Heal 600 G
Divine 2500 G Mend 1000 G
Flux 900 G Recover 2250 G
Restore 2000 G

My favorite chapter :)
You are given 30000 G to shop! So shop around and use the arena until the 5th turn.


Chapter 30: Victory or Death

ch30_e_n.gif


Objective: Seize the castle gate

Boss: Limstella

Units allowed: 16

Units gained: Renault

Items droped by enemy: Fimbulvetr, Nosferatu

Items that can be steal from enemy: None

Chest/Village: Set's Litany, Talisman

Initial Enemy:5 Sniper, 4 Wyvern Rider, 2 Cavalier, 2 Warrior, 2 Bishop, 2 Hero, 2 Knight, 1 Brigand,
1 Sage, 1 Sword Master,
1 General, 1 Druid


Reinforcements: 30 Cavalier, 28 Nomad Trooper, 26 Falcoknight, 26 Wyvern Rider, 8 Knight, 6 Brigand, 3 Paladin, 2 Wyvern Lord, 2 General, 1 Warrior

Shops:
Secret:
Earth Seal 20000 G
Fell Contract 50000 G
Ocean Seal 50000 G
Physic 3750 G
Unlock 1500 G
Barrier 2250 G

This is the best chapter to level up due to the fact that there are so SO many enemy reinforcements.
Split your group into 3 groups, one going east to the village, one going northeast between the mountains, and one going north to recruit Renault from the upper village. A strong flying unit should go with the north group to get the Set's Litany from the middle village.
Wait until turn 32 to finish the boss because if Limstella is dead, reinforcements will stop coming and you won't be able to get more exp.
Take this chance and level the units that you want to take to the final chapter to level 20. You can take up to 7 units, so think carefully, and make sure they will be ready for the final chapter.


Boss Strategy:
To defeat her, you'll need a fairly strong unit with a resistance above 20, it helps to gather your strong units around her and attack all at once.

Final Chapter: Light(part 1)

chfinal1_e_n.gif


Objective: Defeat the dark druid Nergal

Boss: Nergal

Units allowed: 12

Units gained: Athos(automatic)

Items droped by enemy: Regal Blade, Rex Hasta, Basilikos, Rienfleche, Excalibur, Luca, Gespenst

Items that can be steal from enemy: None

Chest/Village: None

Initial Enemy:2 Sage, 2 Druid, 2 Sniper, 2 General, 2 Warrior, 1 Bishop, 1 Swordmaste, 1 Hero, 1 Assassin, 1 Troubadour, 1 Nomad Trooper

Reinforcements: 3 General, 2 Druid

Shops:
None

Make sure your units have some space in their inventory so they can get the level S weapons because Merlinus will not be with you. Also be perpaired with healing staffs, physic, fortify, and restore are recommanded.
Also, use any stat changing items you have, this is the last chapter, so if you don't use it now, they are useless.
This is a hard chapter. You'll have to fight 6 previous bosses again, and they are all at level 20 with level S weapons. The good thing is they won't come to you all at once.
First, the door to Uhai's room will open, he uses bow, so attack him in close range, make sure to finish him off, or if you can't finish him off, make sure the units close to him don't die due to his attack in the enemy phase.
Next is Kenneth's room. there are 3 units in that room, but 2 of them won't bother you for now, one will attack with Bolting, so get out your long range magic tomes and get ride of him fast, or protect anyone who's weak against magic like Nils.
Then Brendan's door will open. He's a worrior with an axe, so let magic users attack or use two ranged weapons. If you stayed at the lower part of the map, it'll take one turn for them to get to your units.
Next is Darin'd door. He has tones of defense, so bring out your magic users.
Second to the last is Ursula's room. She has low defense, so attack with melee weapons. But make sure the attacker can withstand some magic counter attack.
The last room has Lloyd and Linus. They are pertty weak compair to the others in this chapter. Also by now you should have most of the level S weapon, so they won't be a problem.
After you are finished with all of them, the door to the main room where Nergal is will open. Attack with all you got and victory is yours.


Boss Strategy:
He is one tough magic user. But we have Athos. Have Athos attack with Aureola, and almost half of his hp will be gone. Wait until he counter attacks, then attack again to finish him. Or, if your leveled up Canas, with Luna, Canas will do about the same amount of damage twice in one turn, plus a chance for critical hit. Or, if you have a good Bishop, give the Aureola to your Bishop and he/she will probably do alot of damage twice in one turn also.

Final Chapter: Light(part 2)

chfinal2_e_n.gif


Objective: Defeat the ancient fire dragon

Boss: Dragon

Units allowed: Everyone who survived Final Chapter part 1

Units gained: None

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: None

Initial Enemy:2 Druid, 2 Bishop, 2 Sage

Reinforcements: None

Shops:
None

Surround the dragon with your units(note that the dragon can attack 3 spaces around him) and attack. Heal if needed.


Boss Strategy:
This is it, the final boss.
One easy way is to use Athos. Use him to attack, then rescue him and heal or heal with a physic staff and wait for a counter attack. Or, if you leveled up Canas, use a Luna and Canas can attack twice in one turn, thus doing more damage than Athos.



Game End. . .

and another game unlocked:)

---------------
 
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Fire Emblem (Walkthroughs and Hints)

================
[ Hector's Story: ]
================

Front
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Back
468480_44133_back.jpg


Fire Emblem was originally an anime series in Japan before they developed
and published a game for it. The first game that was released was in NES and
now you can play it in GameBoy Advance as one of the best and outstanding
RPG/Strategy games in the system.


Walkthrough

After you are finished with Eliwood's route, you can unlock Hector's route where you play as Hector and help Eliwood on his quest.
Most of Hector's chapters are the same as Eliwood's, only a few are different, so I'll only make a walkthrough on the chapters that are different for Hector's route.

Chapter 11: Another Journey

ch11_h_n.gif


Objective: Defeat enemy knight, Wire

Boss: Wire

Units allowed: 2

Units gained: Hector(automatic), Matthew(automatic)

Items droped by enemy: Vulnerary X2

Items that can be steal from enemy: Vulnerary

Chest/Village: Red Gem

Initial Enemy:4 Archer, 3 Soldier, 1 Knight

Reinforcements: None

Shops:
None

Let Hector take care of the enemies, and Matthew open doors and chest.


Chapter 15: Talons Alight

ch15_h_n.gif


Objective: Defend the throne for 7 turns

Boss: Sealen

Units allowed: 9

Units gained: None

Items droped by enemy: Steel Bow

Items that can be steal from enemy: Vulnerary X2, Door Key, Lockpick

Chest/Village: Silver Axe, Mend

Initial Enemy:2 Mage, 2 Soldier, 1 Archer, 1 Knight, 1 Mercenary, 1 Nomad, 1 Thief

Reinforcements: 6 Cavalier, 2 Mercenary, 2 Myrmidon, 1 Fighter

Shops:
None

Put one group where the enemy Knight is and make sure no enemy units will pass that point.
Move another group up and right of Merlinus' tent and make sure the enemy can't get in. Have one unit go around in your protected area and finish off the soldiers and the reinforced fighter.
Then let a unit use use Matthew to get the stuff in the chests, or open them with a door key and chest key.
If you kill the boss, reinforcements will stop coming.


Reinforcements:
1 Fighter(upper left corner), 1 Mercenary(bottom staircase), 1 Myrmidon(bottom staircase) before your 3rd turn
1 Mercenary(bottom staircase), 1 Myrmidon(bottom staircase) before your 4th turn
2 Cavalier(east hall) before your 5th turn
2 Cavalier(east hall) before your 6th turn
2 Cavalier(east hall) before your 7th turn


Chapter 19x pt2: A Glimpse in Time

ch19xx_h_n.gif


Objective: Seize the throne

Boss: Teodor

Units allowed: 12

Units gained: None

Items droped by enemy: None

Items that can be steal from enemy: Chest Key x2

Chest/Village: Dragonshield, Talisman, Eclipse

Initial Enemy:None

Reinforcements: None

Shops:
None

Torch is your friend here. To get the treasure chests on the bottom right side of the map, let one high movement unit light the way with torch, and another high movement unit clear the narrow path. Be prepared with healing items, if you have physic staff, even better. By the time you reach the chests, an enemy thief should already stole the items, and you are just in time to take it back.
For the chest above you, you can either let a flying unit carry a door key and fly up there, or go around the middle. Enemy thieves are not that quick with stealing this chest, so you have a little bit of time to work your way there.


Boss Strategy:
In case you didn't know where he is, he's sitting on the throne. Beware of his Eclipse, which will reduce anyone's HP by half. He's pretty weak physically, so use weapons instead of magic. Pegasus Knights are good aginst him because they have high resistance with a decent attack.

Chapter 25: Crazed Beast

ch25_h_n.gif


Objective: Earn 3 points(have 3 units wait at each gate)

Boss: Pascal

Units allowed: 13

Units gained: Farina(hire with 20,000 gold)

Items droped by enemy: Divine

Items that can be steal from enemy: None

Chest/Village: Elysian Whip

Initial Enemy:11 Pirate, 4 Cavalier, 4 Monk, 3 Archer, 2 Pegasus Knight, 1 Bishop, 1 Warrior

Reinforcements: 23 Cavalier, 10 Monk, 8 Pegasus Knight, 5 Pirate

Shops:
Vendor: Armory:
Ment 1000 G Steel Sword 600 G
Thunder 700 G Steel Lance 480 G
Lightning 630 G Steel Axe 360 G
Flux 900 G Steel Bow 720 G
There are a lot of enemies, but it's not a very hard chapter, plus you get Farina this chapter which will help out alot. The objective for this chapter is to have your units wait at all the gates at least once, not necessarily at the same time.
First move your units down to where Merlinus is, then send a strong flying unit(preferably a pegasus/falcon knight) to the upper village before the enemies destroy it.
Then, send some sword users left to fight those pirates, send high defence units up to take care of the cavaliers, and use pegasus/falcon knights to where the monks are.
Physic staves really do come in handy, as will as those ballistas.


Reinforcements:
1 Pirate(lower right corner), 2 Monk(upper right gate), 2 Cavalier(upper left gate) before your 2nd turn
1 Pirate(lower right corner), 2 Monk(upper right gate), 2 Cavalier(upper left gate) before your 3rd turn
2 Monk(upper right gate), 2 Cavalier(upper left gate) before your 4th turn
2 Monk(upper right gate), 2 Cavalier(upper left gate), 2 Pegasus Knight(upper right corner) before your 5th turn
2 Monk(upper right gate), 2 Pegasus Knight(upper right corner) before your 6th turn
2 Pegasus Knight(upper right corner) before your 7th turn
2 Pegasus Knight(upper right corner), 3 Cavalier(upper left gate) before your 9th turn
3 Cavalier(upper left gate) before your 10th turn
3 Cavalier(upper left gate) before your 11th turn
3 Cavalier(upper left gate) before your 12th turn
3 Cavalier(upper left gate) before your 13th turn
3 Pirates(lower left gate) appear when your units are near the gate


Chapter 30: The Berserker

ch30_h_n.gif


Objective: Move Hector to where Kaim Stands

Boss: Kaim

Units allowed: 3

Units gained: None

Items droped by enemy: Tomahawk, Chest Key x3, Wolf Beil

Items that can be steal from enemy: None

Chest/Village: Pure Water, Elixir, Wolf Beil

Initial Enemy:10 Knight, 6 Mage, 3 Thief, 2 Fighter

Reinforcements: None

Shops:
None

Will, you are only allowed to bring 3 units including Hector, so choose carefully. You don't really need to worry about the chests because all three enemy thieves will drop a chest key when defeated. But be sure to save some space in your inventory so you can get all the items droped by enemies and from chests. I chose 2 magic users with a level A staff and loaded Hector with killer axe. I just like magic :) and I can use physic staff to heal units from a distance.

This isn't a hard chapter, and it's a good place to level up Hector, just watchout the holes on the walls because they will release steams and poison anyone who is in the way.


Chapter 31x: Battle Preparations

ch31x_h_n.gif


Objective: Get supplies within 5 turns

Boss: None

Units allowed: 10

Units gained: Karla

Items droped by enemy: None

Items that can be steal from enemy: None

Chest/Village: None

Initial Enemy:None

Reinforcements: None

Shops:
Armory: Armory: Armory: Armory:
Slim Sword 480 G Slim Lance 450 G Iron Axe 270 G Iron Bow 540 G
Iron Sword 460 G Iron Lance 360 G Steel Axe 360 G Steel Bow 720 G
Steel Sword 600 G Steel Lance 480 G Silver Axe 1000 G Silver Bow 1600 G
Silver Sword 1500 G Silver Lance 1200 G Killer Axe 1000 G Killer Bow 1400 G
Killing Edge 1300 G Killer Lance 1200 G Swordreaver 2100 G Short Bow 1760 G
Lancereaver 1800 G Axereaver 1950 G Hand Axe 300 G Longbow 2000 G
Javelin 400 G
Vendor: Vendor:
Fire 560 G Vulnerary 300 G
Thunder 700 G Elixir 3000 G
Elfire 1200 G Pure Water 900 G
Lightning 630 G Door Key 50 G
Shine 900 G Heal 600 G
Divine 2500 G Mend 1000 G
Flux 900 G Recover 2250 G
Restore 2000 G

You are given 30000 G to shop! So shop around and use the arena until the 5th turn.
If your Bartre is a level 5 warrior, then Karla will appear in the arena. To get her on your team, speak with Bartre and both of them have to survive the fight.


Chapter 32x: The Value of Life

ch32x_h_n.gif


Objective: Defeat enemy leader, Kishuna

Boss: Kishuna

Units allowed: 5

Units gained: None

Items droped by enemy: Runesword, Door Key

Items that can be steal from enemy: None

Chest/Village: Fortify, Runesword

Initial Enemy:8 General, 4 Sniper, 2 Hero, 2 Swordmaster

Reinforcements: 6 General, 3 Sniper, 6 Valkyrie

Shops:
None

This is another chapter to level up Hector(or any other units you want to level up) since this chapter is full of level 14 generals and snipers.
Remember to bring a thief/assassin so you can get the treasures in the chests, or just bring chest keys.
It's best to stay at where you are and let the enemy come to you. Wait until around 10th-11th turn, then move out, leave a unit behind to kill off the reinforcing valkyries for easy level up.


Reinforcements:
1 General(upper right staircase) before your 2nd turn
1 General(upper right staircase), 1 Sniper(top staircase) before your 3rd turn
1 General(upper right staircase), 1 Sniper(top staircase) before your 4th turn
1 Sniper(top staircase) before your 5th turn
1 General(bottom left staircase) before your 7th turn
1 General(bottom left staircase) before your 8th turn
1 General(bottom left staircase) before your 9th turn
1 Valkyrie(bottom right staircase) before your 12th turn
1 Valkyrie(bottom right staircase) before your 13th turn
1 Valkyrie(bottom right staircase) before your 14th turn
1 Valkyrie(bottom right staircase) before your 15th turn
1 Valkyrie(bottom right staircase) before your 16th turn
1 Valkyrie(bottom right staircase) before your 17th turn


This are the additional map in Hector Story.

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