PowerVR SGX (pixel, vertex, and geometry shader hardware)
next generation fully programmable universal scalable shader architecture
exceeding requirements of OpenGL 2.0 and up to DirectX 10.1 Shader Model 4.1
licensed to SAMSUNG, Apple Inc, Sony, Intel, Nokia, Renesas, NEC, TI, MediaTek, NXP Semiconductors, Realtek, Samsung, Sigma Designs, SigmaTel, SiRF, SiS and others
size from 2.6 mm² to 12.5 mm² (@65 nm)
6 variants announced (realistic, sustainable, less than 50% shader load, real-world performance listed at 200 MHz; peak performance significantly higher dependent on content and operating conditions) —
SGX520 (7 mil Triangles/sec, 250Mpx/s@200 MHz) for the handheld mobile market[1]
SGX530 (14 mil Triangles/sec, 500Mpx/s@200 MHz)for the handheld mobile market
SGX535 (14 M Triangles/s, 1Gpx/s@200 MHz, Max Memory Band 4.2GB/s), For handheld high-end mobile, portable, MID, UMPC, consumer, and automotive devices.licensed by NEC.[2][3] Intel calls it the GMA 500.
SGX540 (20M Triangles/s(Built-in Samsung S5PC110-111) 1Gpx/s@200 MHz,Built-in SOC.[4]
SGX545 (40 M Triangles/s, 1Gpx/s@200 MHz)[5]