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Calling all VISUAL EFFECTS ENTHUSIAST!!

laking experience nito para s ating lahat pag nangyari ..

you got me there, yes bukas na bukas din, agawa ako ng fanpage ng group natin..

eto pa plano ko for us, bubuo natin ito as a visual effects team with

-edit/texture deartment (photoshop etc.)
-3D department (3ds max,blender,maya,C4D,etc.)
-compositing department(after effects,nuke,premiere, etc.)

para di lang tayo volunteers na nagiipon experience and nagbibuild knowledge, but,
ill try my best din and those who can, to provide paid projects..

pag nagkaganyan, di lang tayo nageenjoy, kumikita din :thumbsup:
sana it will happen :pray:

pude bako sa 3d department and compositing department. parehas ko kasi gusto un eh. gumagamit kasi ako ng element 3d sa after effects.
 
suggest lang po, ipalagay mo na sa mga mods natin na sticky itong thread mo bossing, marami ako mga kilala na magagaling pagdating sa mga visual arts.
kung wala kpa bossing post dun sa thread ng mga sketch up addicts palagay nlang po.
:salute:
 
magandang ideya yan idol sali ako kung sakali sony vegas and photoshop naman po ako :thumbsup: kaya practice practice narin :yipee:
 
pude bako sa 3d department and compositing department. parehas ko kasi gusto un eh. gumagamit kasi ako ng element 3d sa after effects.
pwede yan bro, ayos to, lalo pag madami tayo :D
:clap:
yey! kasali na ko sa forum anu ba maitutulong ku?
sali ka, kung saang field ka comfortable :D
suggest lang po, ipalagay mo na sa mga mods natin na sticky itong thread mo bossing, marami ako mga kilala na magagaling pagdating sa mga visual arts.
kung wala kpa bossing post dun sa thread ng mga sketch up addicts palagay nlang po.
:salute:
pwede pala yun Bro? kala ko, idedecide lang ng mods un.. pwede pala i request :D salamat Bro :D
magandang ideya yan idol sali ako kung sakali sony vegas and photoshop naman po ako :thumbsup: kaya practice practice narin :yipee:

maganda to Bro, lalo pag napagkaisahan natin :D at training ground na din natin to :D sali ka :D
 
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pasali poh ako dyan sir...photoshop ako sir...photog po kc ako..
 
kung kailangan ng mga mixer, mic at speakers pm nyo ako i'm from yupangco..
 
Guys, please support our fanpage and join the group :thumbsup:
 
sir kailangan din po natin pala ng storyboarder. sir mukang pude kana gumawa ng first list ng mga member who wants to participate. ang dami na kasi interested eh.
 
Re: Calling all Visual Effects Enthusiast!!

Everyone who will PARTICIPATE will be credited guys, let's make it happen :pray:


submitted by macktoxic
Kahel talim is a half pilipino and half espanyol. his parents were murder by accusing of being a government traitor by giving informations to the katipunero which is not. After his fathers death he set to find his mother root to the mountains of cordillera. His mother is a prinsesa of a tribe of local pilipinos. The tribe people teach him eskrima a acient pilipino martial using to wooden stick for attacking vital organ of the enemies.

After 10 years and he is now 18 years old. He seek the person who are responsible for his parents death. But before he fully get his revenge he will first find the katipuneros and save them from the colonization of the spanish kingdom from behind. Along the journey he will face the people he seek and kill them and as a result he too free the indios.

eto po ung main concept

si kahel po ay parang assassin na naka hood. may dalawa syang bolo na armas. maliksi sya at kaya nyang tumalon sa mga bubong magparkour para tumakas. galit sa sa mga espanyol kasi un ung dahilan kaya nawala sa kanya ung kanyang mga magulang. pero po sa huli sya po ung magliligtas sa mga pilipino laban sa kastila.

ung story ay parang hidden story po ng ang history.

-submit din kayo guys

hahaha natatawa talga ko dito
 
Storyboard Artists

Have the ability to visualize a film script in a series of panels somewhat like a comic strip. They are able to convey the essence of story line, scene structure, character emotion and create action and humor in alignment with the overall direction of the film. Ability to quick sketch, a mastery of human and animal anatomy, a filmic sense and a design-caricature ability are all necessary requirements.

Visual Development Artists

Visually explore a concept, which may include Character Design and/or Environment Design for animated films, shorts and special projects. Visual Development Artists will experiment with the diverse elements of film presentation to manipulate dramatic story moments, plot thrusts, moods, character conflict and place-time motifs to capture the emotional connection to the story's theme. A rich imagination, a sense of caricature and design, strong color sense, a mastery of human and animal anatomy, architecture, the ability to work in different mediums and the versatility to conceptualize visually in a variety of techniques are required. Children's book illustration, fine art and/or illustration skills are a plus.

Modelers

Responsible for creating complex organic models needed for character animation; prop elements for effects; and environmental sets and structures. A mastery of human and animal anatomy, perspective, weight, volume, proportion and/or architecture, industrial design or automotive design are required. Previous experience with traditional sculpting is a plus.

Layout Artists

Responsible for the staging and set up of each shot. Layout Artists should demonstrate a strong sense of place and environment and be well-versed in principles of cinematography. Attention to perspective and composition is critical in developing a variety of environments for characters to live in.
Character Technical Directors
Responsible for constructing 3D character rigs, animation interfaces and establishing muscle, skin and clothing behaviors (i.e. range from broad squash and stretch to realistic physical simulations). Traditional drawing, design and sculpture abilities are applicable, as is knowledge of anatomy, kinematics and physical behaviors.

Character Animators

Responsible for bringing characters to life. To be a successful candidate, Character Animators may have a background in any of the following animation disciplines: traditional, cg, stop motion or claymation. Prior training should cover anatomy, perspective and composition, including solving problems in weight, balance, movement, space, construction and proportion. Animators must be able to demonstrate their understanding of animation principles such as timing, clear staging, squash and stretch, anticipation and follow-through, and secondary action.

Background/Matte Painters

Create the final environment for our characters to live in. A strong sense of design and compositing, color and proportion is essential in developing 2D and 3D backgrounds.

Look Development Painters

Work with other Look Development staff to achieve the look of complex 3D elements (i.e. characters, props and environments) in the show. This could include painting texture maps (e.g. color maps, specular maps, displacement maps, etc.), working with TDs to enhance the look and creating lighting setups. Look Development Painters typically have previous production experience and have demonstrated exceptional skills/abilities in 3D artwork.

Look Development Technical Directors

Work as part of a Look Development team that defines all the technical aspects needed to create the look of a 3D element. This may include the development and writing of custom shaders, applying texture maps, or developing other custom software to accomplish the art-direction goals of an element or environment.

Hair/Cloth Technical Directors

Work with the Model Department, Look Development, Animation and Software teams to create art-directable dynamic simulations for character hair/fur and clothing in 3D feature animation production. Production experience with procedurally generated objects and dynamic simulations, a thorough understanding of 3D computer programs and exceptional artistic skills/abilities in 3D/traditional artwork are required.

Effects Animators

Add natural, and sometimes supernatural phenomena, to an animated film. An understanding of physical dynamics and natural forces is key, as it aids in producing a believable world and setting the mood for the story. An Effects Animator must take direction easily, work well with an artistic team and deliver scenes in a timely fashion.

Lighting Artists

Responsible for assembling the elements of a shot into a final composite and composing the digital lighting of the scene. Shot Finalers must have an understanding of color, contrast, and lighting design, along with a solid familiarity with 3D lighting in a production environment. Shot Finalers also possess a strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums.

Assistant Technical Directors and Trainee Technical Directors

Found in each artistic department on a production, they support digital artists and/or TDs. They must possess a working knowledge of Linux, the ability to work in a collaborative environment, as well as a basic understanding of modeling, lighting, compositing and animation. Taking direction from TDs and/or artistic supervisors, they may be expected to support and execute various production tasks including muscle and skin dynamics simulations, particle simulations, cloth simulations, Shell or MEL scripting, shader writing/support and rendering pipeline support.

nakita ko nga pala ito. mga main role na kailagan natin for this movie project with their job descriptions.
 
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pwedi po ba ako dito mga master.. khit beginer pa lng ako sa visual art.. usually PS plang pinagaaralan ko.... gusto ko rin matuto mag edit2 ng mga video and put some effects... TIA
 
pwedi po ba ako dito mga master.. khit beginer pa lng ako sa visual art.. usually PS plang pinagaaralan ko.... gusto ko rin matuto mag edit2 ng mga video and put some effects... TIA

aus yan puro tau beginner. mas mainam nga beginner lang kasi ung ibang kilala ko na professional artist mayayabang di nmn mganda ung mga ginawa.
 
Pasali boss Photoshop Editor at enhancer po ako gusto ko po sanang mas matuto pa kasi puro self study lang :)
 
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