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lumabas na ang price ng memcard nito...anp mamahal...tssk...
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19 December 2011 ata sir hehehehttp://qisahn.com/blog/category/ps-vita/
oh sa december 9 na ang release sa singapore.. sino pupunta sa singapore dyan?? bili na.. hehehe.
The word on the street is that Singapore is probably getting the console on 19 December 2011, earlier than Hong Kong by FOUR days!
@xak764
may mga bagong reviews ba about ps vita?
From video and audio playback to web browsing, PlayStation Vita is packed with multimedia features. Sony's Vita development staff shared a few details about these features in an interview with Munechika Nishida that was posted today at Impress Watch for the latest installment of Nishida's Random Tracking column.
Here's a bit of what Sony Computer Entertainment Senior VP Yoshio Matsumoto, Division 2 Software Development Head Muneki Shimada, and Product Division Chief Hiromi Wakai had to say about the system's multimedia capabilities.
* Flash Support
Adobe has announced that it won't be continuing further development on its Mobile Flash Player. What does this mean for Flash support on Vita? Shimada said that they're continuing negotiations with Adobe and have not given up
* Video Support
Vita will support 720p video. It won't support 1080p, but Shimada stressed that this is just at present. It's possible that future updates could bring updated functionality, said Shimada. However, he noted that the Vita display only supports 544 pixels vertical resolution, so anything above that will be scaled down anyway, so 720p is a reasonable value.
* Remote Play
This appears to be with regards to a future feature, but Shimada said that the system's Remote Play will upconvert video to higher resolution. They're able to do this because the Vita supports a higher spec wireless LAN compared to PSP (802.11n or g as opposed to PSP's b). He noted, however, that the video encoding for remote play is done on the PS3 end, so it all depends on what they can do on the PS3.
Wakai added when using Remote Play on the PS3's XMB or the Torne DVR player, you'll get the experience in high resolution
* Custom Soundtracks
When using the system's Media Player to play music, and you switch back to a game, the music playback can be kept playing in the background. While there are some limitations, the game's sound effects should be able to overlay directly over the custom sound. All this is done without the game doing anything special, and the feature should work with all games.
* PSP Backwards Compatibility
PSP backwards compatibility is achieved through a combination of both software and hardware. There are some assist functions on the hardware, Shimada explained without sharing details.
The system has an extremely high level of backwards compatibility with PSP software, Shimada said, adding that with future firmware updates the compatibility can be made even better.
* On Custom Memory Cards
Explained Shimada, The reason Sony didn't use general memory cards like SD Cards and instead opted for a custom memory card is because they wanted to make sure they could have something with an equal condition for everyone. Additionally, they were concerned with security.
Shimada also drew distinction about describing the cards as merely a device for saving games. They're "storage" for the Vita, and are used for patches, game data, download content and more.
* No Mac Support Initially
Vita will not be recognized as a mass storage device on your computer. You'll need to use a separate utility device. PS3 already has this utility built in as of the latest firmware update. A PC utility will be released before the system's release date.
Wakai promised a Mac version of the utility in the not-so-distant feature. She noted that the it's easy make the utility compatible with a variety of devices, as the UI and actual management is done on the Vita's side. You can do data transfers without even looking at your PC or PS3.
Pressing the PS button while playing a PlayStation Vita game will bring up the system's OS. You can access a number of features, including your music collection, your friend list, and the system's Twitter client, and when you're done, you can jump right back into your current game.
One feature you won't be able to access is the system's web browser. Impress Watch updated its Random Tracking feature about Vita's multimedia features with a correction about the web browser component. The story had originally said that the browser can be opened up while you've paused a game. Following the story's publication, Sony contacted the site and said that this is not the case. Initially, the Vita will not be able to run the browser simultaneously with a game. In other words, if you want to open the browser, you'll have to exit your game entirely.
The wording of Sony's correction suggests that this is an issue that will be fixed via an update following the system's release.
At a recent Sony Vita event, a spokesperson for Sony claimed Vita PSN games would be around 40% cheaper than their retail counterparts. According to the rep, the lack of hardware and packaging can be thanked for the price drop.
I was told that games would be capped at $39.99 retail. While the same game would go for around $23 if you downloaded it. A price drop for downloadable games was already confirmed for the Japanese market, but it’s not as significant as the US. In Japan, retail titles are reported to go for as high as $50 with a PSN equivalent of $40. This is only a 20% drop where the US would be 40%.
BAD NEWS isang PSN Account lang ang pede gamitin sa Vita waaaa..