- Messages
- 125
- Reaction score
- 0
- Points
- 26
After a few months of idleness (Dami work kasi sa School!) Here I am again to give you another revival to our console classics!
I still remember that thrill last summer of 2003 when I touched that sexy curve of the controller with its VMU showing all of the action not mentioned in the TV screen.....
So here it is our very own modding thread.... I'll be putting up here the specs, history and guides on repairing, reviving and juicing up-our retro console:
Hardware
The system's processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting (also known as order independent translucency) and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640 × 480 video resolution.
For sound, the system features a Yamaha AICA Sound Processor with a 32-Bit ARM7 RISC CPU operating at 45 MHz,[44] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.
The Dreamcast has 16 MB 64-bit 100 MHz main RAM, 8 MB 4 × 16-bit 100 MHz video RAM, 2 MB system ROM, 128 KB flash memory and 2 MB 16-bit 66 MHz sound RAM.[footnotes 1] The hardware supports VQ texture compression at either asymptotically 2 bpp or even 1 bpp. [45] The VRAM, RAM and ROM (amongst other areas) and all mapped in to a single address space accessible by the CPU.
The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha or Samsung, in later hardware revisions, GD-ROM Drive.
I still remember that thrill last summer of 2003 when I touched that sexy curve of the controller with its VMU showing all of the action not mentioned in the TV screen.....
So here it is our very own modding thread.... I'll be putting up here the specs, history and guides on repairing, reviving and juicing up-our retro console:
Hardware
The system's processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting (also known as order independent translucency) and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640 × 480 video resolution.
For sound, the system features a Yamaha AICA Sound Processor with a 32-Bit ARM7 RISC CPU operating at 45 MHz,[44] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.
The Dreamcast has 16 MB 64-bit 100 MHz main RAM, 8 MB 4 × 16-bit 100 MHz video RAM, 2 MB system ROM, 128 KB flash memory and 2 MB 16-bit 66 MHz sound RAM.[footnotes 1] The hardware supports VQ texture compression at either asymptotically 2 bpp or even 1 bpp. [45] The VRAM, RAM and ROM (amongst other areas) and all mapped in to a single address space accessible by the CPU.
The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha or Samsung, in later hardware revisions, GD-ROM Drive.