# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual
# Openkore - Renewal System
# Config by ELGIMIKEROX
# Multiple BOT using Different Config.txt
# <Target Location> --config=control\config_1.txt
######## Login options and server-specific options ########
master Philippines - pRO: New Loki
server 0
username
password
char
sex
killSteal 1
follow 0
followTarget
lockMap juperos_01
saveMap yuno
storageAuto 1
storageAuto_npc yuno 152 187
storageAuto_distance 3
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
storageAuto_password 000000
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 50
bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType mRO
# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName lokiexe.exe
# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword ASILE
callSign
commandPrefix ;
pauseCharServer 1
pauseMapServer 1
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0
itemsTakeAuto 1
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_step 8
runFromTarget 0
runFromTarget_dist 6
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 5
sitAuto_hp_upper 100
sitAuto_sp_lower 5
sitAuto_sp_upper 100
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
#teleportAuto_hp 10
#teleportAuto_sp 0
#teleportAuto_idle 0
#teleportAuto_portal 0
#teleportAuto_search 0
#teleportAuto_minAggressives 0
#teleportAuto_minAggressivesInLock 0
#teleportAuto_onlyWhenSafe 0
#teleportAuto_maxDmg 500
#teleportAuto_maxDmgInLock 0
#teleportAuto_deadly 1
#teleportAuto_useSkill 3
#teleportAuto_useChatCommand
#teleportAuto_allPlayers 0
#teleportAuto_notPlayers
#teleportAuto_atkCount 0
#teleportAuto_atkMiss 10
#teleportAuto_unstuck 0
#teleportAuto_lostTarget 0
#teleportAuto_dropTarget 0
#teleportAuto_dropTargetKS 0
#teleportAuto_attackedWhenSitting 0
#teleportAuto_totalDmg 0
#teleportAuto_totalDmgInLock 0
#teleportAuto_equip_leftAccessory
#teleportAuto_equip_rightAccessory
#teleportAuto_lostHomunculus
#teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 1
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains ai_npcTalk, attackedMiss, connection, console, drop, emotion, follow, system, input, inventory, looter, map_event, npc, parseMsg_statuslook, parseMsg/hairColor, parseMsg/job, parseMsg/upgrade, party, partychat, pet, portals.potalRecord, refine, route, route_teleport, schat, sold, teleport, useItem, useTeleport, waypoint, skill
publicchat
verboseDomains
beepDomains
beepDomains_notInTown
logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 1
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Spiral Pierce {
lvl 5
dist 1,2,3,4,5,6,7,8,9,10
maxCastTime 0
minCastTime 0
hp
sp > 5%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
monsters Grey Dimik, Green Dimik, Blue Dimik, Yellow Dimik, Red Dimik, Red Venatu, Grey Venatu, Green Venatu, Yellow Venatu, Blue Venatu, Dimik, Dimik-1, Dimik-2, Dimik-3, Dimik-4, Monemus, Venatu, Venatu-1, Venatu-2, Venatu-3, Venatu-4, Kobold-1, Kobold-2, Kobold-3, Iceicle, Galion Mob, Snowier, Siroma, Gazeti, Muscipular, Desert Wolf, Hill Wind, Anopheles, Roween, Alarm, Harpy, Goat, Sleeper, Clock, Clock Tower Manager, Elder, Punk, Grove, Dryad, Stone Shooter, Wootan Shooter, Wootan Fighter, Wooden Golem, Anacondaq
notMonsters
maxAttempts 5
maxUses 2
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
disabled 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist
isSelfSkill 1
target_deltaHp
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
useSelf_skill Endure {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Endure Delay
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 0
disabled 1
inInventory
manualAI 0
}
useSelf_skill Twohand Quicken {
lvl 10
hp
sp > 10
whenStatusInactive Twohand Quicken
inLockOnly 1
notWhileSitting 1
stopWhenHit 1
disabled 1
}
useSelf_skill Aura Blade {
lvl 10
hp
sp > 10
whenStatusInactive Aura Blade
inLockOnly 1
notWhileSitting 1
stopWhenHit 1
disabled 0
}
useSelf_skill Enchant Blade {
lvl 5
hp
sp > 10%
whenStatusInactive Enchant Blade
inLockOnly 1
notWhileSitting 1
stopWhenHit 0
disabled 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 1
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
partySkill Enchant Blade {
lvl 5
hp
sp > 5%
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
manualAI 0
target
target_isJob Glt. Cross
target_isNotJob
target_whenStatusInactive Enchant Blade
isSelfSkill 0
disabled 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Sweet Potato, Meat, Red Herb, White Herb, Yellow Herb, Novice Potion, Red Potion, Orange Potion, Yellow Potion, White Potion, Siege Blue Potion {
hp < 50%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Awakening Potion {
whenStatusInactive Awakening Potion
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item Berserk Potion {
whenStatusInactive Berserk Potion
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 0
disabled 1
inInventory
manualAI 0
}
useSelf_item Field Manual {
whenStatusInactive Field Manual
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 0
inInventory
manualAI 0
}
useSelf_item Bubble Gum {
whenStatusInactive Bubble Gum
inLockOnly 1
notWhileSitting 1
notInTown 1
disabled 1
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5
npcTimeResponse
getAuto {
minAmount 10
maxAmount 100
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
charBlockSize 116
serverEncoding Tagalog
gameGuard 1
wx_captcha
wx_map_route 1
macro_orphans terminate