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(RM team) RPG Maker's association's thread

Re: (RMA) RPG Maker's association's thread

lol

hahaha uu project namin ng kapatid ko yan, sabi namin tagalog daw gawin namin para maiba naman, hehehehe

uu ako din gumawa ng sprites, medyo mahirap pa dati kasi maliit na pixels yung pwede gawin na sprites, sa vx gaano ba kalaki yung sprites na pwede gawin?

support ng VX kahit ung malalaking character,
ntry ko na rin yung hindi kasya sa tiles.. hahaha :)

maappreciate ng mga Pinoy kung may Tagalog Version yung gagawin niyo, hehe
 
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Re: (RMA) RPG Maker's association's thread

support ng VX kahit ung character,
ntry ko na rin yung hindi kasya sa tiles.. hahaha :)

maappreciate ng mga Pinoy kung may Tagalog Version yung gagawin niyo, hehe

ah ayus, hindi ba masisira yung pixels ng isang sprite pag pinagkasya dun sa tile set sa rmvx?

yung gagawin ko talaga tagalog version, pati sa mga items dun yung iba filipino words, hehehe, pero syempre di lahat kaya taglish lang, hehehe
 
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Re: (RMA) RPG Maker's association's thread

ah ayus, hindi ba masisira yung pixels ng isang sprite pag pinagkasya dun sa tile set sa rmvx?

sige magpopost ako ng screenshot mamaya.
naengganyo ninyo ulit ako mag RPG Maker eh :yipee:
 
Re: (RMA) RPG Maker's association's thread

ah ayus, hindi ba masisira yung pixels ng isang sprite pag pinagkasya dun sa tile set sa rmvx?

yung gagawin ko talaga tagalog version, pati sa mga items dun yung iba filipino words, hehehe, pero syempre di lahat kaya taglish lang, hehehe

kumuha ka ng character template sa net or battler template para mas madali. Hindi masisira ang sprite kc kung anu exact size nya, un din lalabas sa game. Okz pala to ah. May scripter na, may spriter pa! Hahaha. We can make a team. Ako bahala sa other GFX. Dun aq kampante. Hahaha
 
Re: (RMA) RPG Maker's association's thread

ok yun ah. Team RM :rofl:

@Hockir

hehe tama ka nga meron ngang Rpg maker na irerelease sa 2010.
I can't wait.

saka sana gumawa sila ng converter ng lumang rpg maker version na maging bagong version.
 
Re: (RMA) RPG Maker's association's thread

ok yun ah. Team RM :rofl:

@Hockir

hehe tama ka nga meron ngang Rpg maker na irerelease sa 2010.
I can't wait.

saka sana gumawa sila ng converter ng lumang rpg maker version na maging bagong version.

hehehe. Di yata mangyayari yan tol. Alam mu naman sa business world. Pera ay pera. Pero im sure pag release nyan, maglilipaan agad ang mga cracked version nyan... Example, ung xp, postality edition ng rpg advocates tska ung crack sa vx ng team TRUE. Hahaha
 
Re: (RMA) RPG Maker's association's thread

hehehe. Di yata mangyayari yan tol. Alam mu naman sa business world. Pera ay pera. Pero im sure pag release nyan, maglilipaan agad ang mga cracked version nyan... Example, ung xp, postality edition ng rpg advocates tska ung crack sa vx ng team TRUE. Hahaha

uu nga eh, galing ng mga crackers nito, $50 ng iba libre sa atin :lol:
pero bat yung AGM wala akong makita?
 
Re: (RMA) RPG Maker's association's thread

Parang hindi pa fully translated ang agm kaya wala pa maxadung nagkaka interes, tsaka wla pang script support. Sayang. Kulang pa sa updates ang AGM.
 
Re: (RMA) RPG Maker's association's thread

ah mukhang tinamad na silang i-translate...

sana hindi ganun mangyari sa Future Version ng RPG Maker

anyway, nagsisimula na akong gumawa ulit ng scripts.
 
Re: (RMA) RPG Maker's association's thread

ah mukhang tinamad na silang i-translate...

sana hindi ganun mangyari sa Future Version ng RPG Maker

anyway, nagsisimula na akong gumawa ulit ng scripts.

im looking forward saung mga scripts. Tol, pwde ba paggawa ng add-on sa tankentai. Modified atb sana para hindi dull ung battle scene.
 
Re: (RMA) RPG Maker's association's thread

im looking forward saung mga scripts. Tol, pwde ba paggawa ng add-on sa tankentai. Modified atb sana para hindi dull ung battle scene.

anung i-momodify ko dun sa ATB?
medyo mahirap yun ah, kasi hindi masyado translated yung Tankentai diba?
 
Re: (RMA) RPG Maker's association's thread

Uo, hindi pa. Pero separate naman ang pag gawa sa atb, simple lang. Bsta may option lang kung panu paguhin ang window_battlestatus para lagyan ko ng pictures.
 
Re: (RMA) RPG Maker's association's thread

Uo, hindi pa. Pero separate naman ang pag gawa sa atb, simple lang. Bsta may option lang kung panu paguhin ang window_battlestatus para lagyan ko ng pictures.

ok ttry ko kapag natapos ko na yung Script kong bago, patapos na rin naman eh,
 
Re: (RMA) RPG Maker's association's thread

ok ttry ko kapag natapos ko na yung Script kong bago, patapos na rin naman eh,

cge2x. Mag submit ka d2 ng script compilation ha. Para gamitin ko sa game ko.
 
Re: (RMA) RPG Maker's association's thread

cge2x. Mag submit ka d2 ng script compilation ha. Para gamitin ko sa game ko.

sige patapos ko na yung Item Gain Window ko
post ko pag natapos ko na.

Item Gain Window

may bug pa ito, aayusin ko pa, hehe
pero gumagana na ito.

Update ko pa ito next time :dance:

Instruction:
Just copy and paste the code :thumbsup:

Syntax: (put in event)
See Syntax on the Code Below

Code:
#=========================================================================
# Item Gain Window ver 1.1b
#   by jmoresca 
#   May 28, 2009
#=========================================================================
#
# Instruction:
#    plug and play xD
#
# How to use:
#    See my post
#
# Para sa mga pinoy lang po, hehe!
# Wag i-upload sa ibang site, Symbianize lang dapat
# 
# Credit me if you use this script
#
# New on this Version:
#    May quantity na para sa maramihang item
#    bagong Syntax: 
#    $scene = Scene_ShowItem("text",{item_id=>qty},{wpn_id=>qty},{armor_id=>qty})
#    Examples : $scene = Scene_ShowItem("Gained",{1=>1,5=>1},{1=>2},{2=>3})
#
#==========================================================================

class Scene_ShowItem < Scene_Base
  
  def initialize(text, item_id = nil, weapon_id = nil, armor_id = nil)
    @text = text
    @item_id = item_id
    @weapon_id = weapon_id
    @armor_id = armor_id
  end

  def start
    super
    create_menu_background
    @itemshow = Window_ShowItem.new( @text, @item_id, @weapon_id, @armor_id)
  end
    
  def terminate
    dispose_menu_background
    @itemshow.dispose
  end
    
  def update
    update_menu_background
    @itemshow.update
    if Input.trigger?(Input::C)
      Sound.play_decision
      $scene = Scene_Map.new()
    end
  end
  
end

class Window_ShowItem < Window_Base
  
  def initialize( text, item_id , weapon_id, armor_id)
    super( 72, 50, 400, 64)
    
    skin = Bitmap.new("Graphics/System/Window")
    self.windowskin = skin
    
    self.x = 72
    self.y = 50

    self.opacity = 200
    self.back_opacity = 200
    
    itemcnt = 0
    if item_id != nil
      itemcnt += item_id.size
    end
    if weapon_id != nil
      itemcnt += weapon_id.size
    end
    if armor_id != nil
      itemcnt += armor_id.size
    end
    
    self.contents = Bitmap.new(368, itemcnt*24 + 24)
    self.contents.draw_text(0, 0, 100, 32, text)
    
    @currentln = 24
    
    if item_id != nil
       for i in item_id.keys
         item = $data_items[i]
         draw_icon(item.icon_index, 0, @currentln, true)
         self.contents.font.color = normal_color
         self.contents.font.color.alpha = true ? 255 : 128
         self.contents.draw_text(x + 24, @currentln, 172, 24, item.name + " x" + item_id[i].to_s )
         @currentln += 24
       end
     end
     
    if weapon_id != nil
       for i in weapon_id.keys
         item = $data_weapons[i]
         draw_icon(item.icon_index, 0, @currentln, true)
         self.contents.font.color = normal_color
         self.contents.font.color.alpha = true ? 255 : 128
         self.contents.draw_text(x + 24, @currentln, 172, 24, item.name + " x" + weapon_id[i].to_s )
         @currentln += 24
       end
     end
     
    if armor_id != nil
       for i in armor_id.keys
         item = $data_armors[i]
         draw_icon(item.icon_index, 0, @currentln, true)
         self.contents.font.color = normal_color
         self.contents.font.color.alpha = true ? 255 : 128
         self.contents.draw_text(x + 24, @currentln, 172, 24, item.name + " x" + armor_id[i].to_s )
         @currentln += 24
       end
    end
    
    self.width = self.contents.width + 32
    self.height = self.contents.height + 32
    
  end

end
 

Attachments

  • Item Gain Script.PNG
    Item Gain Script.PNG
    217.3 KB · Views: 20
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Re: (RMA) RPG Maker's association's thread

sige patapos ko na yung Item Gain Window ko
post ko pag natapos ko na.

Item Gain Window

may bug pa ito, aayusin ko pa, hehe
pero gumagana na ito.

Update ko pa ito next time :dance:

Instruction:
Just copy and paste the code :thumbsup:

Syntax: (put in event)
$scene = Scene_ShowItem.new(<text>,<item ids>,<weapon ids>,<armor ids>)

Example:
$scene = Scene_ShowItem.new("Item Gained", [3,2],[1,5,7],[1])

Code:
#=========================================================================
# Item Gain Window ver 1
#   by jmoresca
#=========================================================================
#
# Instruction:
#    plug and play xD
#
# How to use:
#    See my post
#
# Para sa mga pinoy lang po, hehe!
# Wag i-upload sa ibang site, Symbianize lang dapat
# 
# Credit me if you use this script
#
#
#==========================================================================

class Scene_ShowItem < Scene_Base
  
  def initialize(text, item_id = nil, weapon_id = nil, armor_id = nil)
    @text = text
    @item_id = item_id
    @weapon_id = weapon_id
    @armor_id = armor_id
  end

  def start
    super
    create_menu_background
    @itemshow = Window_ShowItem.new( @text, @item_id, @weapon_id, @armor_id)
  end
    
  def terminate
    dispose_menu_background
    @itemshow.dispose
  end
    
  def update
    update_menu_background
    @itemshow.update
    if Input.trigger?(Input::C)
      Sound.play_decision
      $scene = Scene_Map.new()
    end
  end
  
end

class Window_ShowItem < Window_Base
  
  def initialize( text, item_id , weapon_id, armor_id)
    super( 72, 50, 400, 64)
    
    skin = Bitmap.new("Graphics/System/Window")
    self.windowskin = skin
    
    self.x = 72
    self.y = 50

    self.opacity = 200
    self.back_opacity = 200
    
    itemcnt = item_id.size + weapon_id.size + armor_id.size
    
    self.contents = Bitmap.new(368, itemcnt*24)
    self.contents.draw_text(0, 0, 100, 32, text)
    
    @currentln = 24
    
    if item_id != nil
       for i in item_id
         item = $data_items[i]
         draw_item_name(item, 24, @currentln)
         @currentln += 24
       end
     end
     
    if weapon_id != nil
       for i in weapon_id
         item = $data_weapons[i]
         draw_item_name(item, 24, @currentln)
         @currentln += 24
       end
     end
     
    if armor_id != nil
       for i in armor_id
         item = $data_armors[i]
         draw_item_name(item, 24, @currentln)
         @currentln += 24
       end
    end
    
    self.width = self.contents.width + 32
    self.height = self.contents.height + 32
    
  end

end

waw! Gusto ko yan^^ tnx. Kulikutin ko scripts mu ha para mapag aralan ko. Ako na dpat gagawa ng mga scripts ko nxt time para astig rin. Manipulate!! Haha
 
Re: (RMA) RPG Maker's association's thread

ah medyo katulad lang ng events yung scripts, lol, halos ganun din ginagawa ko sa mga ganyan pero gumagamit lang ako ng events, hehehe, mas madali nga lang sa scripts kasi pwede mo mamodify yung mismong script kaysa sa event medyo fix yung values dun
 
Re: (RMA) RPG Maker's association's thread

updated na yung last script ko.

pede na maglagay ng quantity :thumbsup:
 
Re: (RMA) RPG Maker's association's thread

ah medyo katulad lang ng events yung scripts, lol, halos ganun din ginagawa ko sa mga ganyan pero gumagamit lang ako ng events, hehehe, mas madali nga lang sa scripts kasi pwede mo mamodify yung mismong script kaysa sa event medyo fix yung values dun

hehe madali ma-modify yung scripts kung magaling mag modify.

saka ang maganda sa scripting, pede gumawa ng ibang klaseng features. like RMVX online, RMVX 3D (may nakagawa na pero ayaw niyang i-share).

sanayan lang talaga :thumbsup:

post kayo ng link kung saan makakakuha ng resources. like RRR and Creation Assylum
 
Re: (RMA) RPG Maker's association's thread

hehe madali ma-modify yung scripts kung magaling mag modify.

saka ang maganda sa scripting, pede gumawa ng ibang klaseng features. like RMVX online, RMVX 3D (may nakagawa na pero ayaw niyang i-share).

sanayan lang talaga :thumbsup:

post kayo ng link kung saan makakakuha ng resources. like RRR and Creation Assylum


uu nga sanayan talaga yan, hehehe, medyo mapapadali na pala ako kasi magagalaw ko ng magagalaw yung scripts, lol

try pa ko hanap tapos pwede din compile natin mga iba ibang resources para mapadali, gamit na rin ako vx mamaya, hehehe, gamitin ko na lang old database ko para medyo di sayang paghahanap ko ng ibang database

hehehe pero papadaliin ko na lang din yung iba lagyan ko na lang ng events
 
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