Final Fantasy XII International Zodiac Job System
An international version of the game, titled Final Fantasy XII International Zodiac Job System, was released on August 9, 2007 in Japan as part of both Final Fantasy 20th anniversary and Ivalice Alliance campaigns. It is the first game where Hiroyuki Itō has been credited as both producer and director.
Itō didn't want the game to get an "International" title, for how different the game was going to be from the other International versions of Final Fantasy games, published previously; Itō actually wanted to call the game "Final Fantasy XII Annex".[4] However, they ended up not using the name, and went with "Zodiac Job System" instead. Final Fantasy XII International Zodiac Job System was made by a small group of programmers, with only five main people working on it toward the end of the project. The small team brought on some limitations on what could be achieved, as Itō would have actually wanted bigger changes to the game than what could be done with the resources he had available.[4]
The game includes a new take on the License Board system, with twelve grids available instead of one, each corresponding to a different Zodiac sign and job. The number of jobs was set at twelve as Final Fantasy XII is the twelfth main installment to the series, and because there are twelve Zodiac signs, a recurring theme in Ivalice games. The game already had fifteen different types of weapons in place, and the jobs were planned around the idea that what kind of weapon would belong to what kind of job.[4]
The battle system as a whole was tweaked; guest characters are now controllable, while pressing the L1 button accelerates the game's speed. Additionally, the game features English voices and the widescreen 16:9 ratio support of the North American version, as well as a bonus disc based on the one initially released with the North American version. Finally, a new mode allows the player to hunt monsters and Espers in several series of small maps, to gain items and gil.
A list of new features as below:
The Zodiac Job System – There are now 12 License Boards, each one representing a job. Once a character chooses a job however, they are stuck with it throughout the entire game. Isolated licenses can be accessed by unlocking Espers and Quickenings.
Trial Mode – The party must fight through 100 stages, each one containing stronger monsters. Completing this mode unlocks New Game+: Weak Mode.
Controllable Guests – Guest characters can now be controlled, and their gambits can be edited. Their equipment cannot be removed.
Controllable Espers – Espers can now be controlled once summoned, and their gambits can be edited. The player can use their ultimate attack at will.
Speed Boost – Pressing the L1 button speeds up the game, making getting around easier. The music still plays at normal speed.
Gambit Changes – There are 16 new gambits. All the gambits can be bought upon leaving Barheim Passage.
Item Changes – New items have been added, and some of their effects have been slightly changed.
Enemy Changes – Enemies have been changed slightly, plus new enemies have been added. A battle against all five Judge Magisters is also included.
Magick Changes – Water and Watera are renamed to Aqua and Aquara. Many spells have been re-categorized; Bravery and Faith are now White Magick for example. Cure and all tier 1 Black Magick elemental spells have an area of effect (same as their higher tier counterpart) instead of targeting only 1 unit. Not all magick can be bought, and some must be found in treasure chests.
Equipment Changes – New weapons have been added, like the Excalipoor, while others have been slightly changed. Armor and accessories have also been slightly changed. Some weapons have different elemental alignments.
Shop Listings – Some shops have had their inventory changed.
Hunt Reward Changes - Rewards for defeating Marks have slightly changed.
Mist Knack (Quickening) Changes – Mist knacks no longer take up MP. Instead, they have their own Mist gauge.
MP Changes – Since Mist Knacks do not use MP now, obtaining Mist Knacks does not increase MP. Instead, characters simply get more MP as they level up. Max MP is determined by the character's job.
New Game+ – Two New Game+ modes are available. Strong Mode, where all characters begin at level 90, and Weak Mode, where all characters begin at level 1 and never level up. Nothing carries over into these new save files.
Treasure Re-spawns – Treasures pots now respawn by just moving one screen away.
Treasure Item Changes - Some items inside coffers have been switched around, added, or removed.
Break Damage Limit – There is no damage limit anymore. If a character does more than 9,999 damage, the game will show it. Against weak enemies, it is possible to achieve over 100,000 HP of damage with a single attack. This gives the strongest magick spells greater potency to rival melee attack with high hit combo. HARDCORE TO TOL HAHAHAHA
Also, unlike Final Fantasy X-2 International, which supported old Final Fantasy X-2 save files, Final Fantasy XII International Zodiac Job System does not support save files from the regular Final Fantasy XII.