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Hi guys! Di naman ako master sa COC pero ginawa ko lang tong thread na to para mas matuto pa at makatulong sa iba. Post din kayo ng mga bases na hirap kayo then try naten pag usapan kung anung dapat gawin.
Start naten sa War troops na need per TH (syempre depending sa base pa din yan)
NUMBER ONE RULE: Lure and kill the CC Troops (except na lang if GoWiPe/GoWiWi or Full Drag army gamit mo)
START na tayo
TH 6 - kadalasan gamit ko lang dito is Balloons, Arch and Wiz plus Max Balloons or Dragon sa CC then 2 heal spell
TH 7 - Most effective is Full Drag army then Max Balloons sa CC then 3 Lightning Spells (pambasag ng isang AD na highest level)
TH 8 - Pwede same sa TH 7 or instead na 3 Lightning Spells ang dala is 2 Rage and 1 Heal (same, depending sa pwesto ng mga AD)
*** thing to remember is ang kalaban mo lang sa TH 7 or 8 ay ang Air Defense so once masira na silang lahat sure 3 stars na yan
TH 8 continuation - If alam mong di kakayanin ng Full Drag ang base ng kalaban mag switch ka na lang into GoWiWiPe if naunlock mo na ung Golem mo.
Eto army compo ko pag GoWiWiPe
- 3 Golems, 3-5 Wall Breakers, 1-2 Pekkas the rest Wizards then Max Witch and CC troops ko tapos 2 Rage, 1 Heal and 1 Poison naman ang spell luckily madalas naman 3 stars ang nakukuha ko.
TH 9 - Dito na masusubukan ang talino mo sa pagbabasa ng base at mas maganda kung Max na lahat ng troops mo as well as your spells.
Eto mga Army compo na pwede mo gamitin (same pa din, depende sa base ng kalaban)
- GoWiWi - Golem Wizards and Witch
- GoWiPe - Golem Wizards and Pekka
- GoWiWiPe - Golem Wizards Witch and Pekka
- LavaLoons - Lava Hound and Balloons
- LavaLoonions - Lava Hound Balloons and Minions
- GoHoWiWi - Golem Hogs Wizards and Witch
- GoLaLoons - Golem Lava Hound and Balloons
Yan kasi madalas kong gamit depending sa base at sa level ng defenses ng kalaban :
Till dito na lang muna kasi TH 9 pa lang naman ako
Share your bases and Army compo para makatulong sa mga COC addicts nateng katropa
Additional Topics:
CLAN WAR BALANCING
In an effort to improve our clan's predictable success in war, I began researching how SuperCell matches clans searching for war opponents. One clan, "Lost Phoenix", was able to successfully decrypt the SuperCell formula well enough to begin matching its feeder clans against one another in war. After several weeks of meta-analysis research and validating theories through our wars, the following summary explains how clans are matched for war.
1) Rushed bases are your worst enemy. To ensure the most balanced match, SuperCell uses an algorithm to match opponents. The specific weight percentage SuperCell allocates to each subcategory is not known. However, there is significant evidence that supports tremendous weight being given to Town Hall (TH) level. Because building and troop statistics do not increase at the same rate between each level, the upgrade selection potential changes substantially when upgrading from TH8 to TH9 and from TH9 to TH10. If specific values were assigned to each troop and troop level without taking the TH level into account clashers would be able to maximize two or three troops and leave the others at level one to offset their troop strength. Because clashers are given the choice and ability to upgrade troops to maximum levels based on the ceiling of their TH size, it therefore uses TH level as an element of their selection criterion. What does this mean for clashers? Upgrade everything (troops, dark elixir troops, barracks, buildings, mines, defenses) to their respective maximum levels for your TH before upgrading your big house. Failing to max your base will cost your clan valuable "strength" points in the war selection process and could cause you to face a very mismatched and tough opponent.
2) Town Hall balancing. Due to the aforementioned credence SuperCell gives TH level, using very low TH's to offset high TH's does work. However, because of the incremental changes established by the algorithm, a mere one or two very low TH's added to your war clan are not likely to have a noticeable impact on the selection. Many clans have noted success in adding 10 very low TH's to their war clan. Their strategy is to not count on any of the low bases earning any stars. This is one method clans use to be paired with a lower "match". It is likely SuperCell will fix this before long.
3) The Geometric Mean. As a university math professor I am intrigued and convinced of theories based upon supporting mathematical data. SuperCell's war-selection algorithm was first decoded by Claira from Lost Phoenix in June 2014. As cited earlier, Lost Phoenix was able to use this data to re-construct two of their clans so that they were so balanced they were matched against one another in war. The algorithm uses geometric mean, assigning lower weights to outliers, to determine clan "strength". This is what prevents adding only a few low bases from tipping the scale. In a meeting with SuperCell developers in March 2014, prior to the April 2014 war search update, Supercell shared that the following were specific elements used in the formula: 1) Hero Levels; 2) TH Level; 3) Troop Level; 4) Defense Level; 5) Number of Players. They also shared that each category is evaluated separately and the subsequent mean within one standard deviation determines that category's "strength". SuperCell went on to say that trophies, player level and base layout have no effect on the selection method. Obviously, if someone has a fully maxed TH10 their player level will be higher, yet that is not currently being used as a comparison element. What does all of this mean for clashers? To remain as strong as possible but to be scored as weak as possible clashers should maximize their base and troops in the order of value they serve. Meaning that if you are going to put your air defenses unprotected on the outside of your walls, then they are not going to bring you much value. Equally, if you are not going to use Valkyries, then upgrade them last so that their strength is not counted against you. Most of all, do not under any circumstances upgrade your base until everything is maxed; doing so tells SuperCell that you're stronger than you really are causing them to match your clan with another strong clan.
4) Timing is everything. Most war searches take place between 7PM and 11PM (EST) as well as between 6AM and 9AM (EST). When clan leadership begins a war search SuperCell attempts to find the most compatible match possible using its algorithm. However, every three minutes that the search has not found a match it broadens its search one standard deviation from its geometric mean. Subsequently, clans are encouraged to restart the war search every three minutes if a match is not found. If the search is not restarted, the gravity of the mismatch begins to exponentially increase.
5) Attack early. Clans have cited as much as a 40% "quit rate" against clans whom they've earned 50% of the available stars within the first two hours of war.
Keep on Clashing!, Checkmatee77 (Super Walker)
UPDATES:
share ko lang ts,
kasi ako th8 and minsan may th9 na ako na nkakatapat kaya gamit ko na spells ay either 1 rage or heal then 1 poison and 4 earthquake para basag agad at pasok agad sa gitna troops ko..
depende sa diskarte kung saan mo ibabagsak ung earthquake..pero sure 2* na un ts..mahirap nman i3* kapag th9 katapat..haha bale ngaun pinapalevel 2 ko ung earthquake at tingin ko after mag level 2 nun is pwedeng 3 earthquake nlang gamitin mo..kaya pwede na mag 1 rage 1 heal..
ts update ko lang,.ung sa EQ spell,mejo useless ilevel 2..need pa din ng 4..haha sayang pero ok na din,.
kasi level 1 is 6% hp (x4 damage sa walls) need ng 4pcs na EQ para mabasag ang walls.. 6% hp x 4pcs = 24% tapos 4x damage..
kaya akala ko ganun din sa level 2 na EQ which is 8% hp x 3pcs = 24%..
pero mali pala talaga kasi ung damage pala nya is % of remainimg hp kaya humihina..at least ngaun alam na natin..ahaha kaya wag na muna ipalevel ung EQ spell..
2 Golems, 2/3 Pekka, 11/20 Wizards, 5/9 Wallbreakers, 2 Rage ,1 Heal, 1 poison. CC: Wizards.
1.Lure mo CC kung nasa gilid. Use giants para isang bagsakan lang lalabas lahat mga nasa CC. Drop few archers/barbs para magdikit sila at ibagsak ang poison.
2. Kung nasa gitna ang CC, gawa ka ng funnel para diretso sa loob ang mga wizards back up ng golem habang inaatake ng CC troops ang golem. Drop poison at Heal or Rage.
Gamit ko CB/Shattered GoHo madalas sa TH 9.
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