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Diablo III Official Thread (FAQ on Page 1)

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DIABLO 3 FAQ

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General

What is Diablo III?

Diablo III is to be the definitive action role-playing game, and a true continuation of the Diablo series. Players will adventure through rich and varied settings, unraveling an epic storyline, engaging in combat with hordes of monsters and challenging bosses, growing in experience and ability, and acquiring items of incredible power. Diablo III will be a fitting sequel to Diablo II, with the easy interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy. It will also include many new features that will take the Diablo action-RPG experience to the next level.


Which characters will be in Diablo III?

Players will create a male or female hero from one of five distinct classes -- barbarian, witch doctor, wizard, monk, or demon hunter -- each equipped with an array of spells and abilities. New customization options will provide for an even greater level of character specialization than the previous Diablo games, allowing the player to create unique characters brimming with power.


Classes in Diablo 3

*Returning from Diablo II, the dual-wielding barbarian is one of the stoic guardians of Mount Arreat. Retooled with powerful new abilities and moves, this plate-wearing savage wields ferocious weapons to annihilate the demonic forces threatening the world of Sanctuary.
*The fearsome witch doctor hails from the terrifying Tribe of the Five Hills of the legendary umbaru race. The witch doctor is equipped with spells and alchemical powers; can summon mongrels, locust swarms, and zombie armies; and hurls fiery concoctions to annihilate any demon foolish enough to trifle with the powers of the umbaru.
*The wizard is a wielder of the elements and a master manipulator of time, who combats the hordes of the Burning Hells by launching environment-shattering lightning bolts, channeling explosive arcane energies, and creating pockets of space outside of the normal flow of time.
*The monk is a skilled warrior of unparalleled dexterity. Armed with speed, holy fervor, and a quest for physical and spiritual perfection, the monk becomes a deadly apparition in the heat of battle, moving faster than the eye can follow to strike down enemies with a barrage of lightning-fast blows.
*The demon hunter has a sole purpose in life: to track down and destroy every last demonic being that dares to threaten humanity. Lithe and notoriously deadly with a pair of dual crossbows, the demon hunter brings an entire arsenal of arcane gadgets and mystical traps to the battlefields of Sanctuary.


What is the story of Diablo III?

The game takes place on Sanctuary, a world of dark fantasy. Unbeknownst to most of its inhabitants, Sanctuary was saved some twenty years ago from the demonic forces of the underworld by a few brave and powerful heroes. Most of those warriors who directly faced Hell’s armies -- and were fortunate enough to survive -- went mad from their experiences. And most of the others have buried their haunted memories and pushed the horrors from their thoughts. In Diablo III, players will return to Sanctuary to confront evil in its many forms once again.


Will Diablo III still have randomized events?

Diablo III builds on the random environments of the previous Diablo games by adding random scripted events and encounters throughout the game, creating a dense and exciting world alive with quests, NPCs, and dynamic encounters.


What can you tell us about Battle.net?

Diablo III will benefit from Battle.net upgrades that will provide some exciting new features for players. Cooperative online play remains a primary focus, with multiple enhancements being planned to make connecting with your friends easier and cooperative play even more fun. We’ll have more details on all these aspects as well as other exciting new features at a later date.


How will PvP be implemented in Diablo III?

While Diablo III is designed primarily for cooperative multiplayer, we are building in support for competitive player-vs.-player gameplay as well. We’re focusing on team-based PvP in an arena setting, and we are being careful to avoid PvP features that can easily lead to griefing, such as the ability to go hostile at will. We also plan to integrate Battle.net’s matchmaking system, a progression-based ranking system, and more.

Note: lead game designer Jay Wilson announced that Diablo III’s PvP content will not be available until after the game is released.


What will Diablo III be rated?

The Diablo III rating will be determined by the ratings boards in each region. We still have a good amount of work to do content-wise, so we’re not quite ready to submit the game for ratings yet.


Will players interact with any familiar faces or places in Diablo III?

Yes, definitely. Players will return to Tristram and certain other locations from the previous games and they’ll also be exploring new areas of Sanctuary. Players will also encounter several new characters as well as a number of characters from the previous games including Deckard Cain.


What will questing be like in Diablo III? Will it be similar to Diablo II?

Our plans for the story and quest mechanics are still under wraps. We’ll go into detail on those elements of the game at a later date. We can say, however, that we expect to have class-based quests in addition to the main story-line quests.

When will Diablo III be released?

May 15 2012


Major Classes

Barbarian
Primary Attribute: Strength
Resource: Fury
Generated by:
Using Fury Generating skills.
Dealing damage.
Taking damage.

Spent by:
Using Fury Spending skills.
Inactivity over time.
Unknown if some creatures can leech it.


Demon Hunter
Primary Attribute: Dexterity
Resource: Hatred and Discipline
Generated by:
Regeneration over time (can be boosted by items, skills, and passives).
Using Hatred Generating skills.

Spent by:
Using Hatred Spending skills.

Monk
Primary Attribute: Dexterity
Resource: Spirit
Generated by:
Using Spirit Generating skills.

Spent by:
Using Spirit Spending skills.


Witch Doctor
Primary Attribute: Intelligence
Resource: Mana
Restored by:
Regeneration over time (can be boosted by items, skills, and passives).

Spent by:
Using abilities with Mana cost.
Some enemies may drain Mana with their attacks.

Wizard
Primary Attribute: Intelligence
Resource: Arcane Power
Restored by:
Regeneration over time (can be boosted by items, skills, and passives).

Spent by:
Using abilities with Arcane Power cost.

Difficulty Levels

4 difficulty levels: Normal / Nightmare / Hell / Inferno. Character Level progression would be 30 / 50 / 60 / 60.

Stats / Attributes

Composed of the basic attribute namely Strength / Vitality / Dexterity / Intelligence.
Attributes are automatically allocated, meaning player cannot set their skill points. Every level, a character would gain 1 or 2 points in the four attributes

Strength

Strength governs how much Armor a character has and increases Barbarian's damage dealt.
Each point of Strength gives:

+x to Armor.
+x to Barbarian's damage.

Dexterity

Dexterity governs the chance that a character will Dodge an attack and increases Demon Hunter's and Monk's damage dealt.
Each point of Dexterity gives:

+x% to Dodge chance.
+x to Demon Hunter's damage.
+x to Monk's damage.

Intelligence

Intelligence governs the amount of Life a character gains from Health Globes and increases Wizard's and Witch Doctor's damage dealt.
Each point of Intellect gives:

+0.1 per point to Resistances.
+x to Witch Doctor's damage.
+x to Wizard's damage.

Vitality

Vitality governs the amount of Life a character has.
Each point of Vitality gives:

+x to Life.


Random

There will be a full slate of updates coming to the official website between now and May 15. (Blue Tracker/Official Forums)
You can find the system requirements here. (Blue Tracker/Official Forums)
You can only have one Diablo III license per Battle.net account. (Blue Tracker/Official Forums)
Information on Acts will not be updated on the official site until release. (Source)
There are still no plans for an open beta before release. (Source)
Only a .1% chance of a delay at this point. (Source)

Skill Swapping

As of our current internal build, you can't move a skill to another location on your action bar while it is on cooldown. In addition, you cannot remove a skill from your action bar while it is on cooldown.

I imagine that these changes made it into Beta Patch 15, but if not, let me know here :) (Blue Tracker / Official Forums)


Nephalem Valor Announced

Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.


Diablo III PvP Update - PvP Arena System Postponed

It looks like we will not be seeing the PvP Arena system at release. However this will be patched in after release. Oddly enough this seems to be tagged with Sign of Release :)


Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards. Today, we wanted to let you know that we’ve made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.

While we work on making sure PvP lives up to its full potential, we hope you’ll find some consolation in the fact that soon, you’ll be having a blast leveling characters, finding items, learning the classes, and perfecting builds…and that when the Arenas do arrive, you’ll be all the better prepared for battle.

When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help you and your team get into fairly matched games quickly and easily. We’ll also be adding a personal progression system that will reward you for successfully bashing in the other team’s skulls.

We know a lot of you are looking forward to PvP, and we’ll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be. In the meantime, we’re in the process of putting the finishing touches on what we think is a truly epic campaign and co-op experience for launch.

We’ll have a lot more info to share on the PvP system in the future, and we look forward to the moment we can get the game into your hands.


Hardcore

With both Twitter and the Battle.net forums, we got some more clarification on how the Hardcore system is going to work and function.

Is Nightmare, Hell and Infernal privileged to hardcore players only or can we softcore players also enjoy the harder difficulties?
No, everyone gets all difficulty levels/skills/gear. Hardcore just has a separate AH and no currency AH... and you can die once. :) (Source)

How will the hardcore arena be handled? Seems like it might be a pretty empty place potentially..
Yeah, we're thinking arena death probably won't be permanent for hardcore characters. Not totally decided. (Source)

Does that mean joining hardcore games and going hostile and hunting through the acts looking 4 ur prey will no longer b an option?
Correct. That will not be an option. (Source)

I just don't think I have it in me to play HC. I'd be too scared that if I died, I'd quit for good.
It always had the opposite effect on me. Sure there is the initial shock and disbelief, but pretty quickly thereafter, I always want to start a new character. Because I'm so stoked for building up my banner and the things around it, I think the shock and disbelief stage will be even shorter with in Diablo III. (Blue Tracker/Official Forums)

Now, what's the point of hardcore if a disconnect (which WILL happen) kills your character?
You know, I never experienced a lag spike / disconnect threatening a D2 hardcore character. The big threats were always that I would get lazy and let my pots dwindle, or start a boss fight when I was tired and should have gone to bed, or got too overconfident with pulls and skipped full recovery. That sort of thing. (Blue Tracker/Official Forums)



What:
Diablo III pre-orders begin in the Philippines, retailing at Php 3,145.00

Where:
Select IP E-Game Ventures Inc. retail partners in the Philippines:
-iTech
-Datablitz
-Brochiere
-PCHub
-PCQuest
-Digital Hub


When:
Friday, 16 March 2012



Diablo 3 Pre-Order Info & Blue Posts

Time Servers Will Be Live

They currently do now know if everyone will need to wait till 12 PST for servers to go up (Source)

Pre-Orders

Digital pre-orders will be able to download the game client and be ready to play the second the game is available. (Blue Tracker/Official Forums)
The download should be as close to complete, beside a small patch, to be ready to played right away. (Blue Tracker/Official Forums)
The free Diablo III with WoW annual pass is digitally added to the same account as your WoW account. (Blue Tracker/Official Forums)
You can pre-download the client as many times as you want on as many computers as you want. (Blue Tracker/Official Forums)


Collector's Edition [urlhttp://us.battle.net/d3/en/blog/3767199/Diablo_III_Collector%E2%80%99s_Edition_Unboxing-10_21_2011[/url]

There is no digital download if your are getting the Collector's Edition. (Blue Tracker/Official Forums)
You can upgrade your account to Collector's Edition without wiping your characters.(Blue Tracker/Official Forums)
You can download the game client before you pick-up your Collector's Edition although it won't save much time with the un-encryption. (Blue Tracker/Official Forums)
Many retailers are already sold out of their Collector's Editions. (Blue Tracker/Official Forums)



MINIMUM SYSTEM REQUIREMENTS


Windows

Windows® XP/Vista/7 (latest service packs) with DX 9.0c
Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+
NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
1 GB RAM (XP), 1.5 GB (Vista/7)
12 GB available HD space
DVD-ROM (required for retail disc versions only)
Broadband** Internet connection
1024x768 minimum resolution


Mac*

Mac® OS X 10.6.8, 10.7.x or newer
Intel® Core 2 Duo
NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better
2 GB RAM
12 GB available HD space
DVD-ROM (required for retail disc versions only)
Broadband** Internet connection
1024x768 minimum resolution



RECOMMENDED SYSTEM REQUIREMENTS


Windows

Windows® Vista/7 (latest service packs)
Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
2 GB RAM
NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better


Mac*

Mac® OS X 10.7.x or newer
Intel® Core 2 Duo
2 GB RAM
NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better
 
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Fansite Questions & Answers
Blizzard was nice enough to let fansite owners ask a couple of questions last week, and we just got the answers!

Q. People keep asking about the wings perk from the Collector’s Edition:
How will your character receive this item?
Will each character have the item, or does it have to be shared across your characters (like heirloom items did in WoW)?
If a unique item, how will transferring the wings work?
Can the wings be accidentally sold or destroyed?
How will these wings work on a HC character when they die -- do you lose them?
Each character you make will receive CE items in their inventory. They cannot be dropped, but can be destroyed if you want the inventory space, for example. If you want them back you can transfer through the shared stash from another character.

Q. Also will there be items similar to the wings (fluff items) that drop in game later?
No plans for any right now, but we’re not opposed to it. The amount of equippable items we have is pretty intense.

Q. Some players are starting to suggest that the use of “yards” in elective mode skill descriptions is a bit misleading. Players feel that the area of effects are much smaller than the tooltips indicate and joke that their characters must be at least 15 feet tall if the tooltips are accurate. Have we put any thought into changing the unit of measurement or reducing the numerical values to better the distance of the abilities?
We’re well aware that it’s not entirely accurate, but once you use the ability once or twice you understand how it’s supposed to perform. With the fast and furious action of Diablo III, the exact measurements really aren’t as important as how you actually understand and use the skill.

Q. Will the Collector’s Edition dyes have any sort of "particle effect" on the items, or are they simply dying them with a unique color?
No they don’t have particle effects. For now they can technically only be single color gradients.

Q. Will dyes be shown on gear on the AH? (For example: "This gear is dyed 'Off-White.' ") This is semi-important because of Collector’s Edition dyes. Players anticipate that since this dye will be rare, it will carry more value within the community.
No, dyes are removed from items when you put them on the AH.

Q. As a follow up to that, can items dyed with Collector’s Edition dyes be placed on both auction houses?
Absolutely, but the dye color is removed. Dyes are not removed if an item is dropped/traded, though.

Q. Will the AH be a part of the game world (find an auctioneer in the city to do it) or is it staying in the game menu?
We think it’d be cool, but no it’s only within the Battle.net menu.

Q. Can we expect any achievements that aren’t strictly focused on game mechanics? For example, there’s rumor that finding and killing Bashiok in game is an achievement. Are these going to be similar achievements that are more Easter Egg-like and inspired by the community?
Yes, we have many achievements that ask you to do something weird or crazy or just difficult to pull off.

Q. We’ve already shared that cosmetic rewards will be coming with some achievements. We know about the banners, but are there any other rewards we haven’t yet mentioned that we could also share with the community?
We don’t have any now, no. Titles and cosmetic item rewards would be cool but it’s a wish list item for the future. All achievement rewards are banner related, which we think is pretty cool as it displays very prominently when forming groups, as well in-game at the waypoint hubs.

Q. Will there be feat of strength achievements (I.E. first person to hit 60)?
We do have feats of strength but not one specifically for first to 60.

Q. Will you be able to bind Force Move to a mouse key?
You can bind it to anything but primary and secondary mouse buttons, but it can be bound to any other mouse buttons.

Q. Since there seems to be a cap for adventurer stats ( +MF/+GF), will the stacks refresh on a Rare or Champion kill after you hit stack cap? Example: Say a stack cap of 5, on the 6th Rare/Champion kill, will the whole stack refreshes?
The whole stack refreshes.

Q. Will there be difficulty-exclusive random events/quests?
We don’t have any, no. It’s not a bad idea so maybe it’s something we could look into for the future.

Q. When does the exit indicator appear on the mini-map? When you are within range or when your character can see it (line of sight)?
When you’re within range.

Q. Will weapons with elemental affixes get extra damage against their elemental counter-part (e.g. Holy weapons get more damage against undead)?
No, we don’t want people to feel like they’re forced to carry around a bunch of weapons with each damage type and swap them in and out to remain effective. We actually had it in the game at one point where each damage type had a secondary effect, and we were super excited about it, and then we played it and it just sucked. It sounds super cool, but in practice it just forces too much on the player and makes decisions for them on which types of items are best based on the damage type.

Q. Will poison damage stack?
DoTs can stack, and the DoT can be poison based, but poison is not inherently a DoT.

Q. In Hardcore Mode, will players receive damage from collapsing/destroyed walls and/or parts of the décor (as it is not the case in Normal Mode)?
No. Hardcore is the exact same as “softcore” in every way, you just can’t die more than once.

Q. Will the Scroll of Companion (if/when it returns) be cute and cuddly or will it be more visually gritty and dark (keeping in line with the rest of the creatures in D3)?
If companions return, we have no idea. There may be some cute and cuddly things. Cute and cuddly things can and do exist in Sanctuary. They just may get stepped on by a demon. We’d make an effort to create more dark and gritty companions though, if we do revisit the system.

Q. Will you be looking at the visuals of the Wizard skill "Blizzard" and “Meteor” after the community's negative reaction to it? Players aren’t impressed with their current visuals as compared to those in D2.

There are plenty of people that like them, and plenty of people that like one or more of the rune variants. No, we don’t have any plans to make changes to any skill visuals.

Q. Are you guys happy with where the Witch Doctor is as of patch 15? We noticed as of the last few patches, particularly 14 to 15 the WD has received an enormous amount of tuning compared to the other classes and currently feels a little overpowered at early levels.
Balance is always ongoing. It’s possible the build for patch 15 caught us at a point where we had made a lot of witch doctor changes and not changes to other classes? We generate beta patches to test ongoing updates, and don’t wait to make sure each class has had equal attention. We’re very happy with class balance on our internal builds.

Q. Since arena is temporary out of picture. Is there any other way to take participate in PvP after D3 launch? Do you plan to implement world pvp mode like D2?
No. There are many reasons why we’re focusing PvP into the arenas and not bringing back hostility. PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience.

Q. How does the new “Nephalem Valor” mechanism work in multiplay game? Say if 4 player kill rare creatures separately, will they receive buffs from other players’ killing credit? Or the buff will be counted separately.
Everyone in the game gets the buff when a champion/rare is killed.
 
reserve for future posting
 
reserve for future posting #2
 
Looking for active Diablo 3 players...pinoy

salamat
 
D3 player here
Ano battle id nyo? Add me
Themonyo#1896
 
Mga boss,ask lang regarding sa save file ng d3,kakabili ko lang din kc ng ros,kaso di ko maimport ung save file ko from d3 to ros,mgkaiba ang region ng game mismo,r1 ung d3 tapos r2 naman ung ros ko...pahelp naman po...salamat
 
Mga boss,ask lang regarding sa save file ng d3,kakabili ko lang din kc ng ros,kaso di ko maimport ung save file ko from d3 to ros,mgkaiba ang region ng game mismo,r1 ung d3 tapos r2 naman ung ros ko...pahelp naman po...salamat

huh?
sa battle.net servers naka-save yung mga characters and account info ah
sa battle.net app and even the d3 client may option dun to change regions (Americas, Europe, Asia)
ganun lang gawin mo para makita mo yung chars mo.
 
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