Symbianize Forum

Most of our features and services are available only to members, so we encourage you to login or register a new account. Registration is free, fast and simple. You only need to provide a valid email. Being a member you'll gain access to all member forums and features, post a message to ask question or provide answer, and share or find resources related to mobile phones, tablets, computers, game consoles, and multimedia.

All that and more, so what are you waiting for, click the register button and join us now! Ito ang website na ginawa ng pinoy para sa pinoy!

Beginners' Guide to Adobe Photoshop

UPDATE LANG TYU NG BAGONG TUTORIAL NA NATUTUNAN KO

Turn Your Own Car Into a Customized Street Racer​

If you’re the type of person who likes to customize your car, then you’ve probably wondered what your car would look like after you’ve made some changes. In this tutorial we will snap a photo of a car with an ordinary point and shoot camera and then modify the car using another photo and some drawn elements. Let’s get started!

Step 1
Open background image in Photoshop. Let’s add more contrast onto the background by adding Adjustment Layers. Click Add Adjustment Layers icon and select Levels. Drag black and white slider to the center until image contrast is increasing.
car-modification-01.jpg


Step 2
Open car stock and create new path in Paths panel. Activate pen tool and draw path selecting the car. Convert path into selection by pressing Command/Ctrl + Enter.
car-modification-02.jpg


Step 3
Activate move tool and then drag car into background file.
car-modification-03.jpg


Step 4
Hit Command/Ctrl + T to perform transformation. Rotate car until it covers the original car.

Step 5
In Paths panel, create new path. Use pen tool to draw a path selecting lower part of the car. Hit Command/Ctrl + Enter to convert path into selection and then delete selected areas.
car-modification-05.jpg

car-modification-06.jpg

car-modification-07.jpg


Step 6: Removing Door Handle
This car door is going to use remote. So, let’s remove door handle. Select areas next to the door handle using Polygon tool. Hit Command/Ctrl + J to duplicate it to new layer. Place the duplicated layer on top of the door handle. Add layer mask and paint its edges with black until it blends with its surrounding.
Usually, once is just not enough. You will have to repeat this a few times until it really blends and the door’s handle is completely disappeared.
car-modification-08.jpg



Step 7
Repeat previous step to remove rear door handle, gas cap, and turn light.
car-modification-10.jpg


Step 8: Modify Side Mirror
Select lower part of side mirror. Click Image > Adjustments > Hue/Saturation. Reduce Lightness setting to make it darker.
car-modification-11.jpg


Step 9
Editing lightness sometimes will decrease contrast. This happens to our side mirror. Activate brush tool and set its brush size to 1 px. Draw a black line on indicated area below.
car-modification-12.jpg


Step 10: Remove Number Plate
We are going to add custom front bumper. First, we need to remove the car number plate. Activate Clone tool. In the Option Bar, select Sample: All Layers. With this setting, cloning process will be applied on separate layers. Therefore, the original image is unaffected.
Alt-click areas next to the plate number to sample it as clone source. Create new layer and click on the plate number to cover it using pixel from the source clone. To get natural result, I suggest you to use several source clone and reduce Clone tool Opacity from the Option Bar.
car-modification-13.jpg


Step 11
There is other method you can use to remove the plate number. Activate brush tool. Alt-click similar color to select it and then paint over the areas. This method is relatively faster than cloning, but you must be very careful in selecting the color. Keep in mind that there are no solid color in real life.
car-modification-14.jpg


car-modification-15.jpg


Step 12: Front Bumper
After successfully removing plate number. It’s time to add custom bumper. Use brush tool to paint black on the bumper areas. Set foreground color to dark gray and then draw basic shape inside the bumper. Create new layer and convert it to Clipping Mask. This way, everything we paint will goes inside the shape. Use brush tool to manually draw highlights and shadow.
car-modification-16.jpg


Step 13
In animation below, you can see the full process of drawing the front bumper.
car-modification-17.gif


Step 14
Let’s add lowering kit by lengthening its front bumper. Draw the basic shape using pen tool. Convert it to selection and then fill it with #8f8f8f.
car-modification-18.jpg


Step 15
Create new layer. Convert it to Clipping Mask by pressing Command/Ctrl + Alt + G. Use brush tool with low Opacity to paint white for highlight and black for shadow. Repeat this process carefully until we get natural lighting on the front bumper.
car-modification-19.jpg


Step 16: Hide Original Car
Create new layer under the car’s body. Paint black to cover the original car behind it.
car-modification-20.jpg


Step 17: Intercooler
Next step is adding intercooler. Set foreground color to #5c5d5f. Activate brush tool with brush size 3 px. Draw a line by clicking once and Shift-click on other end of the line. Repeat this until we have some lines.
car-modification-21.jpg


Step 18
Set foreground color to black. Draw big shadow covering the lines. Activate eraser tool with low Opacity. Erase some of the shadow until it looks natural.
car-modification-22.jpg


Step 19
You may notice that there is a missing detail on its bumper. Let’s leave it that way for now. First, we need to work on its side skirts.
car-modification-23.jpg


Step 20
Activate brush tool and set foreground color to #5d5d60. Draw side skirt.
car-modification-24.jpg


Step 21
Create new layer. Hit Command/Ctrl + Alt + G to convert it to Clipping Mask. From now on, everything we paint will goes inside the side skirt. Paint white for highlight and black for shadow. Below you can see the progress in painting its shadow and highlight.
car-modification-25.gif


Step 22
After drawing side skirt, we can see that our front bumper is not low enough. Let’s fix it by redraw the front bumper. Create new layer and convert it to Clipping Mask. Use brush tool to add some shadows and highlights.
car-modification-26.jpg


car-modification-27.jpg


car-modification-28.jpg


Step 23: Rear Bumper
Use same technique to draw rear bumper.
car-modification-29.jpg


Step 24
You can also notice that there is a red reflection on rear bumper. This reflection comes from traffic cone in the original photo.
car-modification-30.jpg


Step 25
Use brush tool to draw thicker bumper. Make sure to sample color from other part of the car. We have cover this technique in Step 11.
car-modification-31.gif


Step 26: Air Scoop
Use brush tool to draw an air scoop. Make sure to add subtle highlight make it realistic.
car-modification-32.gif


Step 27: Car Hood
Select car hood and cover top part of the grilles. Sample similar color from other part of hood to make sure the result blends naturally.
car-modification-33.jpg


Step 28
Paint shadow under the hood.
car-modification-34.jpg


Step 29
Crete new layer and cover the rest of the grilles with black. Use brush tool to draw some gray lines
car-modification-35.jpg


Step 30: Darkening Front Part of the Car
Currently front part of the car is too light. To fix this, add Adjustment Layer Hue/Saturation with below setting.
car-modification-37.jpg


Step 31 Fill layer mask with black. Activate brush tool and set its hardness to 0%. Paint front part of the car with white. This way, the adjustment layer affects only front part of the car.
car-modification-38.jpg


Step 32
Add Adjustment Layer Brightness/Contrast.
car-modification-39.jpg


Step 33
Again, fill layer mask with black. Paint front part of the car with white.
car-modification-40.jpg


Step 34
Activate brush tool. Set its Opacity to 50%. Paint gray on front part of the car.
car-modification-41.jpg


Step 35
Change layer’s blend mode to Overlay. Reduce its Opacity to 38%.
car-modification-42.jpg


Step 36
Its front part is still too light. Create new layer again. Paint another gray on top of front part of the car. Change its blend mode to Multiply and reduce its Opacity to 22%.
car-modification-43.jpg


car-modification-44.jpg


Step 37: Head Light
Select bottom and top part of the head light. Fill it with gradient from white to black. Change layer’s blend mode to Screen. Set its Opacity to 50%.
car-modification-45.jpg

car-modification-46.jpg
 
ETO YUNG KARUGTONG NG TUTORIAL

MEDYO MAHABA KASI EH PERO KAYA NATIN TO HAHAH

Step 38
Select headlight. Click Add Layer Mask icon. This way, the gradient goes inside the head light. Below, you can the subtle difference before and after adding highlight.
car-modification-47.jpg

car-modification-48.jpg


Step 39
Select turn signal light. Add Adjustment Layer Hue/Saturation. Increase Lightness and Saturation slider.
car-modification-49.jpg

car-modification-50.jpg


Step 40: Front Tire
Activate brush tool and set foreground color to black. Draw front left tire.
car-modification-51.jpg


patience lang po ang kelangan natin dito kasi medyo mahaba yung steps para mabuo at dapat maging mabusisi po tayu dahil every steps ay mahalaga...in the next step medyo mahirap na kasi kahit ako nahirapan dito..

Step 41: Draw Custom Rim
Use pen tool and custom shape tool to draw spokes basic shape. For its color use #dbc01d. Add subtle Gradient Overlay from black to white. For more information on drawing rims for a car.
car-modification-52.jpg

car-modification-53.jpg

if di po kayu marunung gumawa ng rim see this tutorial it can help you http://psd.tutsplus.com/tutorials/illustration/custom-rims-photoshop/

Step 42
Duplicate spokes basic shape we have just created by pressing Command/Ctrl + J. Change its color to #4f4309. Place it under the original spokes. Reposition shape inside the rim until we get get a three-dimensional display.
car-modification-54.jpg

car-modification-55.jpg


Step 43
Alt-click new layer icon in Layers Panel. Activate Use Previous Layer, set blend mode to Overlay, and check Fill with Overlay-neutral color.
Activate dodge tool and paint on the new layer to lighten the spokes shape. Hold Alt to temporarily switch to burn tool and darken the spokes shape. Create new layer and then draw some shadows on the spokes. See picture below for reference on the painting process.
car-modification-82.jpg
car-modification-56.jpg


Step 44
Draw outer metal shape of the rim with color: #a6afb6. Create new layer and set it as Clipping Mask. Paint shadows on top of the shape.
car-modification-57.jpg


Step 45
Draw rim highlight on upper right of the previous shape.
car-modification-58.jpg

Step 46
Draw rim inner circle and paint some shadows inside it.
car-modification-59.jpg


Step 47
Draw circular selection on the rim. Create new layer. Click Edit > Stroke. Select Width: 1 px with black color. Reduce its opacity.
car-modification-60.jpg


Step 48
Draw spokes reflection on the rim.
car-modification-61.jpg


Step 49
Draw some circle on the spokes. Add Bevel and Emboss to give a three-dimensional display.
car-modification-62.jpg

car-modification-63.jpg


Step 50
Use brush tool to draw circles reflection on the rim.
car-modification-64.jpg


Step 51
Make new layer under the spokes. Draw some bolts in the center of the spokes.
car-modification-65.jpg


Step 52
Draw donut shape for disc brake. Set its color to #373d3d. Place it behind the tire.
car-modification-66.jpg


Step 53
We are going to add some textures on the disc brake. Create new layer and draw a circular selection. Fill it with gray. Click Filter > Noise > Add Noise.
car-modification-67.jpg

Step 54
Withour removing selecton, click Filter > Blur > Radial Blur. Set Blur Method to Spin and Quality to Best.
car-modification-68.jpg


Step 55
Place the noise on top of the disc brake. Hit Command/Ctrl + Alt + G to place it inside the disc brake layer.
car-modification-69.jpg


Step 56
In Layers panel, Command/Ctrl-click disc layer thumbnail to create a new selection based on its shape. Create new layer on top of the disc brake. Right click and choose Stroke. Set Width: 2 px, Color: Gray, Location: Inside.
car-modification-70.jpg

car-modification-71.jpg


Step 57
Hit Command/Ctrl + J to duplicate the stroke layer. Place it under original stroke layer. Hit D to change foreground color to black. Hit Shift + Alt + Del to fill the layer with black. Activate move tool then press left arrow twice to nudge layer 2 px left. This layer will act as disc brake shadow.
car-modification-72.jpg

Step 58
Draw a red rectangle on top of the disc brake. This simple shape will be the brake pads. Add logo on the brake pads.
car-modification-73.jpg

car-modification-74.jpg


Step 59
Set foreground color to black. Use brush tool to manually draw spokes and rim shadows on the disc brake.
car-modification-75.jpg
 
ETO PA YUNG KARUGTONG

Step 60
Paint more shadow on top of the disc brake.
car-modification-76.jpg


Step 61
Below is finished rim on 100% magnification.
car-modification-77.jpg


Step 62
Let’s start working on its rear rim. Start drawing its spokes. Make sure to match it with tire perspective.
car-modification-78.jpg


Step 63
Paint shadow on upper part of the spokes.
car-modification-79.jpg


Step 65
Use color picker tool to sample spokes color and then bring down its brightness. Draw spokes reflection on metal part.
car-modification-81.jpg


Step 66
Make sure spokes layer is active. In Layers panel, Alt-click new layer icon. Activate Use Previous Layer, set blend mode to Overlay, and select Fill with Overlay-neutral color.
car-modification-82.jpg


Step 67
Paint spokes with dodge tool to lighten it and burn tool to darken it.
car-modification-83.jpg


Step 68
Draw brake pads behind the spokes.
car-modification-84.jpg

car-modification-85.jpg


Step 69
Use pen tool to draw a black shape behind the rim for its tire.
car-modification-86.jpg


Step 70
Paint a bit of white highlight on tire surface. Reduce its Opacity. Set brush size to 1 px and paint black line for tire rib.
car-modification-87.jpg


car-modification-88.jpg


Step 71: Lighten Car Color
Let’s lighten the color of this car. Create new layer and place it on top of all layers. Select car body and fill it with white. Reduce layer Opacity to 50%.
car-modification-89.jpg


Step 72
Change blend mode layer to Hard Mix.
car-modification-90.jpg


kayo na bahala kung anung gusto nyung kulay

Step 73: Add Asphalt Reflection
Let’s add asphalt reflection on the body to make it appears more realistic. Use polygon tool select asphalt near the car. Hit Command/Ctrl + J to duplicate it to new layer. Move it on top of all layers. Transform it until it fits on the car body.
car-modification-91.jpg


Step 74
Alt-click Add Layer Mask icon to hide every pixel on the layer. Select brush tool and set its hardness to 0%. Paint white to reveal asphalt reflection on the car.
car-modification-92.jpg


Step 75
Reduce layer’s Opacity to 10%.
car-modification-93.jpg


Step 76
Repeat previous steps to add another reflection on front and rear bumper.
car-modification-94.jpg

car-modification-95.jpg

car-modification-96.jpg


Step 77: Add Traffic Cone
Open original car photo. Create new path selecting the traffic cone. Convert path to selection.
car-modification-97.jpg


Step 78
Use move tool to drag traffic cone to our modified car. Place it behind the car. Paint black under the traffic
car-modification-98.jpg

car-modification-99.jpg


Final Image
For the final touch, I added a small logo on the wall. As you can see, the process of customizing this car was very simple. What you need is the brush tool and attention to detail. I hope you enjoyed this tutorial. Now, it’s time for you to customize your own car!
final.jpg


I HOPE NASUNDAN NYU ANG MAHABANG TUTORIAL NA ITO..
THANKS AND ENJOY SA LAHAT
 
How to Turn Humdrum Photos Into Cinematic Portraits

There are a plethora of ways to treat a portrait, for a myriad of uses, but that is for another feature. Let’s tackle adding drama or a cinematic quality to a regular, humdrum portrait. Let’s even throw in a little bit of faking HDR. That way if you work on a project that requires a stunning shot without the stunning photography, you’ll be able to cobble something together using your mad skillz!

Asset Preparation
The images I’ve used are: The man, the cloud, the water drops 1, and water drops 2. As always feel free to use your own images, however you may need to tweak the settings of any of the steps to get the right effect with different assets.

Step 1
Open the man image from iStockphoto and separate him from the background. Use whichever method you’re comfortable with, I would usually use the Pen Tool, but I’ll be honest, as he’s got no hair to worry about and the background is white I kinda cheated. I used the, ahem, Magic Wand Tool to select the white. I then Feathered the selection by 1 pixel (Select > Feather), expanded it by 2 pixels (Select > Modify > Expand) and hit delete 2-3 times until the white halo disappeared. Call this layer “MAN.” Select the Dodge Tool, set the Range to Highlights and the Exposure to 15% and run it over the Iris a couple of times. This should bring the eyes out a bit.
1.jpg


Step 2
Open up the cloud image from sxc.hu and import it into the document underneath the “MAN” layer. Resize it to about 130% and drag (Use the Select Tool, hold Alt and simply drag the cloud around the canvas) three duplicates. Overlap them as in the image below. Then select the eraser, set as a large soft-edged brush, and run it along the hard-edges where the cloud layers meet.
2.jpg


Step 3
Finally, select the Clone Tool, set it to a large (around 400 pixels) soft-edged (0% hardness) brush and clone out the obvious pattern repetitions. Choose multiple source points to avoid more obvious patterns.
3.jpg


Step 4
These next few steps are a lot easier if you have access to a graphics tablet, however you can still do it with a mouse. Create a Curves Adjustment Layer just above the “MAN” layer and check the box that’s marked Use Previous Layer to Create a Clipping Mask. Set it up as shown and call it “CURVES_DARK.” Select the “CURVES_DARK” layer mask and fill it with black, this should hide the effects of the Curves.
4.jpg


Select the Paintbrush Tool and set it to 0% Hardness, 15% Opacity and 65% Flow. Change the Brush size to suit the part of the image you’re treating. Obviously the bigger the brush, the smoother the transition. Set the Foreground Color to White and begin painting directly on the Layer Mask. Some areas require more work than others so don’t be scared of going over some patches several times.
4a.jpg


Check the image below for approximate brush sizes to use. Cover both the skin and clothing. There is no exact science to this, it’s a lot of trial and error.
4b.jpg


To get the finer details you’ll need to reduce the brush size right down. The eyelashes as an example required a 3 pixel brush, but I increased the opacity to around 40 percent. I did the same with the wrinkles and other hard-edges.
4c.jpg



Ultimately, your Layer Mask should resemble this (press Alt and click on the Layer Mask to see where you’ve painted on the mask). I didn’t quite do enough on the Mask and there are three ways to rectify this. Option 1 is to double-click on the Layer Thumbnail (this is represented, in this case, by a circle that’s half black and half grey). Adjust the Curves to produce a darker result. Option 2 is to continue painting on the Layer Mask, but you risk messing up your good work. Option 3 is to duplicate the Curves Adjustment Layer, then you can scale back the effect by tweaking the Layer Opacity.
4d.jpg


Step 5
Again, all you peeps with a graphics tablet are going to find this a lot easier. Create another Curves Adjustment Layer above “MAN” and “CURVES_DARK” on the layer palette. Check the box that’s marked Use Previous Layer to Create a Clipping Mask and call it “CURVES_LIGHT.” Pull the upper part of the line upwards to lighten the image. Note: How much you manipulate the Curves layers (including “CURVES_DARK”) affects how much you’ll need to draw on the Layer Mask and how much you’ll need to tweak the overall exposure later on.
5.jpg


Fill the “CURVES_LIGHT” Layer Mask with black and Draw directly onto it with a soft-edged brush loaded with white. Again pick the brush size and opacity to match the area you’re treating. If you overdo an area, load your brush with black and go over the problem area.
You’re looking to paint over all the areas where there are highlights. To strengthen things like the wrinkles, you should paint light next to the dark but not over it. Paint up to hard-edges with a small brush and then away from it with a large brush to diffuse the transition.
5a.jpg


Alt-click on your Layer Mask thumbnail to see where you’ve painted on it. It should resemble the image below. Note the Layers palette as well, all my layers are currently on Normal at 100% Opacity and Fill. The little arrow next to the Layer thumbnail signifies that it’s using the lower layer as a clipping mask.
If yours don’t, then select the “CURVES” layer and go to Layer > Create clipping mask. To mask off any areas you require a hard-edge such as the bottom of the nose, simply draw around it using the Pen Tool, turn the path into a selection and paint onto the appropriate Layer Mask.
5b.jpg


Step 6
Create a Gradient Map Adjustment Layer above “MAN,” “CURVES_DARK” and “CURVES_LIGHT.” Use the underlying layers as a Clipping Mask. Set the Gradient Map as shown below and then change the Layer Blending Mode to Soft Light and the Opacity to 75%. Now you could tweak the hue/saturation, play with the channel mixer and add a nice studio-esque background and stop there for now. But let’s carry on and add some real drama to this.
6.jpg


6a.jpg


Step 7
Add a Gradient Map Adjustment Layer below “MAN” and above “CLOUD.” Input the darker color as #164370 (a darkish blue) and the lighter color as #e2dc9a (a muddy yellow). OK this, then set the Layer Blending Mode as Soft Light and change the Layer Opacity to 68%. Add a Curves Adjustment Layer directly below the Gradient Map. Adjust as shown and then change the Layer Opacity to 60%. Your Layers palette should that shown below.
7.jpg


Step 8
Add a new layer directly above “CLOUD” and fill it with 60% black. Set the Blending Mode to Overlay (it should disappear). Select the Burn Tool and set to a big brush (917 diameter, 0% hardness), set the Range to Midtones and the Exposure to around 15%. Then burn around the corners to create a vignette. Call the layer “VIGNETTE” and adjust the Opacity to suit. Mine ended up at 77%.
8.jpg


Step 9
Create a new layer directly above “MAN” (using “MAN” as a Clipping Path) and another directly below the “CLOUD_CURVES” and “GRADIENTMAP” layers. Call the new layers “WHITEGLOW.” Select the Paintbrush Tool, load it with white and work on the layers as shown below. Create a soft, white glow below the man to lift him from the background. Then create a white glow above to bleed light from the background over the subject. Follow the pink path as shown, then go over a second time.
9.jpg


Step 10
This next step is a stylistic choice as we’re going for a stylized look. However, if you want a more naturalistic finish you can skip this part. Select all the layers currently linked with “MAN.”
10.jpg


Then go to Filter > Stylize > Glowing Edges and set up as shown.
10a.jpg


We want to knock out the midtones on this so go to Image > Adjustments > Levels and set up as shown.
10b.jpg


Then change the Layer Blending Mode to Screen and drop the Opacity down to around 34%. Duplicate this layer and set the duplicate Blending Mode to Overlay, change the Opacity to around 13%. I also masked off areas around the chin on the original Glowing Edges Layer (Screen, 34%).
10c.jpg


Step 11
Duplicate the “CLOUD” layer and drag it above the “GLOW_EDGES” layers. Apply a 2-3 pixel Gaussian Blur, then set the Layer Blending Mode to Screen and the Opacity to 50%. Take a soft-edged Eraser and delete all parts of the cloud that spill over the face and details. Duplicate the layer and drag it until you get a fairly even coverage of mist at the bottom of the image. Call these layers “CLOUD_BLURRED.”
11.jpg


Step 12
Download the water drops 1 image from sxc.hu and open it. Go to Image > Rotate Canvas > 180 degrees. Erase the bigger ball of water and the broken balloon part.
12.jpg


Then select the Burn Tool, set it to Shadows with an Exposure of 35% and run it along where you’ve erased. This should give a more realistic blend.
12a.jpg


Paste it into your document directly above the “CLOUD_BLURRED” layers and set the Blending Mode to Screen. Position on the shoulder so that the condensed drips line up with the mans shoulder. You will need to rotate it to fit. Then drag a duplicate of this layer along the shoulder, rotate and fit. Call these layers “DROPS_RIGHT.”
12b.jpg


Duplicate both “DROPS_RIGHT” layers and with the duplicates selected go to Edit > Transform > Flip Horizontal. Rotate them to fit the line of the shoulder and rename them both “DROPS_LEFT.”
12c.jpg


We only want the drops here so delete the Balloon and the denser part of the water (Eraser and then Burn Tool). Paste into the Working document, change Blending Mode to Screen. To get smaller bits of spray simply resize to make them smaller.
To get drops of rain, drag a duplicate and resize bigger. Make several copies until you get a good spread. Use the Clone Tool to get a more precise covering. Then group the layers, select the group and go to Layer > Layer Mask > Reveal all. Use this Mask to soften the impact of the rain, remove any drops covering detail and give it an overall clean up.
12d.jpg


Step 13
Create a new layer directly above the “WATER_DROPS” group (the rain and stuff) and call it “STARBURST.” Fill it with 60% black and go to Filter > Noise > Add Noise and set up as shown below.
13.jpg


Then go to Filter > Blur > Radial Blur. Apply a Zoom blur as shown. The Blur center should be just on the mans shoulder. If you don’t hit that, then just reposition the layer and resize it so it fills the entire canvas.
13a.jpg


Finally, adjust the Levels as in the image below and set the Layer Blending Mode to Overlay. As 60% is pretty much an overlay neutral color, and the levels are well balanced out, it shouldn’t affect the whole image. Add a Layer Mask to mask out any areas that you don’t want rays. I masked out parts of the face and shirt.
13b.jpg


Step 14
Create a new layer directly above “STARBURST” and call it “FAKE_RAIN.” Fill it with 60% black, add noise (as you did for “STARBURST”) and then resize it.
14a.jpg


Bring up the blending options (click the f symbol in the black circle at the bottom of layers palette) and pull the black Layer Slider across to 130.
14b.jpg


Apply a Small Gaussian Blur.
14c.jpg


And a Smart Sharpen filter.
14d.jpg


Finally, tweak the Levels and set the Layer Blending Mode to Hard Light.
14e.jpg


Step 15
Duplicate “FAKE_RAIN,” call it “FAKE_RAIN_BGROUND” and move it below the “VIGNETTE” layer on the layers palette. Rotate it 10 degrees or so and change the Layer Opacity to 75%.
15.jpg


Step 16
Create a new Gradient Map Adjustment Layer directly above “FAKE_RAIN.” Set the darker color as #075053 and the lighter color as white. Then set the Layer Blending Mode to Color with an Opacity of 55%. Add a Layer Mask (Layer > Layer Mask > Reveal All), grab a large soft-edged brush, load it with black, reduce brush Opacity to 20% and paint over the face area a couple of times.
16.jpg


Step 17
Add a Hue/Saturation Adjustment Layer directly above the Gradient Map you just created. Pull the Saturation slider down to -68% and OK it. At this staged I added a Layer Mask and masked off some of the red tie using the a soft-edged brush at 25% Opacity.
17.jpg


Step 18
Add a Curves Adjustment Layer above that and set up as shown below. It’s looking pretty moody now, time to add the finishers on this.

Step 19
Create a new layer above the three new Adjustment Layers and call it “OVERLAY_DODGE/BURN.” Fill it with 60% black and change the Layer Blending Mode to Overlay. Using the Dodge and Burn Tools we’re going to further boost some highlights and a couple of shadows.
19.jpg


Here’s how it looks with the changes.
Here’s roughly what your “OVERLAY_DODGE/BURN” layer should look like on Normal Blending Mode. Notice that some areas are whiter than others, those areas have been painted on more times than the darker parts. Layering it up is the key to a smooth and natural transition.

Step 20
As a little salad garnish I’ve added a lens flare. Fill a new layer with black. Go to Filter > Render > Lens Flare and pick 105mm prime. The default settings should be fine. Set the lens flare Layer Blending Mode to Screen and position it above the shoulder. It’s worth mentioning that I also applied a small amount of noise, followed by a Gaussian Blur (around 4 pixels) and then a smart sharpen (around 150 at 7 pixels).

Step 21
Select all of your layers and duplicate them. Merge all the duplicated layers into one, making sure you leave the originals untouched. Duplicate the merged layer and name one “HIGH_PASS” and one “INVERTED.” Select “HIGH_PASS” and go to Filter > Other > High Pass. OK a 2 pixel pass and then set the Layer to Overlay. Mask off any sections you feel are too strong, I did the starburst area a little.

Step 22
Select the “INVERTED” layer and desaturate it (Command + Shift + U). Then invert it (Command + I), apply a 40 pixel Gaussian Blur and then set the Layer Blending Mode to Overlay. It’s a little much so drop the Layer Opacity to around 45% or whatever you’re comfortable with.

Conclusion
You should be left with a highly editable image. Adjust Layer Opacities, fine-tune Layer Masks, play with Adjustment Layers or even turn visibility of some of the layers off. Even without the rain and the clouds and whatnot, what you’re left with is a way to make portraits punchier

Final_Large.jpg
 
ups lang tyu mga sir
 
gagaling naman...hirap makasunod...gusto ko din sana matuto eh...
 
ask lang po pano magcut ng pix into 9 pcs.tapos sa gusto kong resize into 74x74 each.then pwede po ba iconvert as png format kapag gawa sa photoshop help nmn po maam?salamat
 
ask lang po pano magcut ng pix into 9 pcs.tapos sa gusto kong resize into 74x74 each.then pwede po ba iconvert as png format kapag gawa sa photoshop help nmn po maam?salamat

sir pde mo po icut pero para madalian ka duplicate mo na alng yung layer na gusto mo.. tpus rezise mo yung free transform
or image size ..basahin mo po yung nasa first page meron po ako dun info about mga tools ng adobe photoshop i hope nakatulong di po ako magaling sa photoshop newbie lang din ako hahah :lol:

gagaling naman...hirap makasunod...gusto ko din sana matuto eh...
kaya mo yan sir may mga basic naman po diba
 
Back
Top Bottom