ETO YUNG KASUNOD NG TUTORIAL KO!!!
Step 20
Go to Filter > Blur > Lens Blur and use the following settings. Again, we want to integrate this item within the Depth of Field of the image.
Step 21
Use the Burn Tool (O) to raise shadows in the Midtones Range on the left part of the layer as well as the bottom, then go to Image > Adjustments > Levels (Command/Ctrl + L) to raise a bit the lightings.
Step 22
Create a New Layer (Layer > New > Layer or Command/Ctrl + Shift + N), place it under "Pieces" and name it "Shadow Pieces". Use the Brush Tool (B), 60 pixels size, 0% Hardness, 25% Opacity and only 2% Flow, pick black color (#000000) and paint under the pieces just to darken a bit the area. Then take a smaller brush, and raise Opacity to 30% and Flow to 10% and paint the nearer shadows where the figure is touching the ground. You might need to paint also the borders of the near rocks.
Step 23
Grab the Toy1 image to the canvas, resize with Free Transform (Command/Ctrl + T) holding Shift key to fit the canvas, then select the Magic Wand Tool (W) with 50 pixels Tolerance and select the white background, then press Delete. Name this layer "Toy1".
Now place the layer under "Shadow" layer and Free Transform it again to make it smaller. Place it at the left of the model. The top part of this layer should be at the same height where the bushes start to grow. Go to Filter > Blur > Lens Blur and use the following settings:
Double – Click this layer to open the Layer Style menu, select Inner Shadow and put the following settings. This way, we will get rid of the white borders. We don’t need them anymore since the item is placed in a dark area of the image.
Step 24
Create a New Layer (Layer > New > Layer or Command/Ctrl + Shift + N), place it under "Toy1" and name it "Toy1 Shadow". Use the Brush Tool (B) 80 pixels size, 0% Hardness, 25% Opacity and 15% Flow, pick the black color, and paint the shadows casted to the left. The nearer to the item, the darker it should be.
Step 25
Return to the layer "Toy1" and go to Image > Adjustments > Hue/Saturation or Command/Ctrl + U and in the Lightness bar, drag it a bit to the left or put in the field a -10 value to darken a bit this layer.
Step 26
Take the Toy2 image, add it to the canvas, name it "Toy2", Free Transform it (Command/Ctrl + T, hold Shift key) to fit on screen, add a Layer Mask, then select the Magic Wand Tool (W) with 50 pixels Tolerance and select the white background. Grab the Paint Bucket Tool (G) with black color selected, and go to the Mask and fill the selection to make it disappear.
When we deleted the background, we also erased some parts of the toy base. We are going to do something that is not very fancy, but it will work combined with the next step. Go to the Mask in "Toy2" layer, pick the Brush Tool (B), 100% Opacity and Flow, 0% Hardness and select white color (#ffffff) and paint in the disappeared areas to make them come back. Don’t worry if you end up painting a bit and revealing parts of the white background again.
If you haven’t applied any Filter since the last time we did it, press Command/Ctrl + F: This will repeat the last filter we used. Or just go to the Filter menu. The first option should be to Apply Last Filter, which in our case was the Lens Blur we used in "Toy1" layer. Apply it again. In case this option is not available anymore (you might have closed Photoshop in between steps, etc), just use the Lens Blur settings of Step 23. You will now notice why we had not to worry about the base. When you are done, Double – Click the layer to open the Layer Style window, go to Inner Shadow and use the following settings to get rid, again, of the white borders… although not at all yet.
Use Free Transform (Command/Ctrl + T), Right – Click and select Flip Horizontal. We do this because the original lighting of the layer is opposite than the one we have in the composition. Then go to Image > Adjustments > Hue/Saturation (Command/Ctrl + U), put Saturation -46.
Go to the Mask, select the Brush Tool (B), 15 pixels size, 0% Hardness, 40% Opacity and 25% Flow and paint carefully over the light grey edges, so we can get rid of them at last to enhace the layer integration. You can see the difference in the screenshot below.
Step 27
Create a new layer (Layer > New > Layer or Command/Ctrl + Shift + N), name it "Toy2 Shadow"and place it under "Toy2". Basically, what we have to do here is exactly what we did in Step 24 when we added the casted shadow of the "Toy1" item: Use the Brush Tool (B) 80 pixels size, 0% Hardness, 25% Opacity and 15% Flow, pick the black color, and paint the shadows casted to the left. The nearer to the item, the darker they should be.
Step 28
Take the robot image to the canvas. To erase the background, the best option here is to use the Pen Tool (P) with the same settings we have been using during this tutorial, so be sure that Paths mode is selected and that you are not using the Free Mode. Don’t worry about the white/transparent thing on the robot’s head… you are free to keep it, but in my case, I will just get rid of it.
When you are done, Right – Click and select Make Selection, then delete the background. Use the Pen Tool also to delete the white areas inside the clockwork. Use the Magic Wand Tool (W) with 50 pixels Tolerance to select the space between the legs faster. Now Free Transform it (Command/Ctrl + T) holding Shift. Resize and place as shown below and name this layer "Robot":
We have to adjust the lighting of this item. Use the Dodge Tool (O) with Highlights Range selected, Exposure of 8%, and paint over the right parts of the head, right arm and right foot. Now use the Burn Tool (O), first in Highlights Range with an Exposure of 15%, with a soft brush of 100 pixels Size, and paint over the left part of the robot as shown in the image below. This shadow occurs because the robot is under the shadow casted by the model. To finish, set the Burn Tool Range to Midtones, and use smaller brush and paint the areas more oriented to the left.
Step 29
Duplicate the "Robot" layer, go to Image > Adjustments > Hue/Saturation (Command/Ctrl + U )and use a value of -100 in the Lighting bar. Place this layer under the original one, use Free transform (Command/Ctrl + T), Right – Click, select Flip Vertical, drag it until both feet are touching, then Right – Click again and select Distort. Drag from the bottom left corner to make the shadow be casted to the left as usual and then drag from the bottom right corner to create a diagonal.
Go to Filter > Blur > Gaussian Blur and use an amount of 2.7 pixels.
Create a New Mask for this layer and pick the Brush Tool (B), 80 pixels size, 0% Hardness, 40% Opacity and 25% Flow. As we are doing with all casted shadows, the farther the shadow is, the less it has to be seen, so start erasing from the part on the left and keep darker the shadows under the feet.
Step 30
Drag the party blower image to the canvas, name it "Party Blower" and use the Pen Tool (P) to cut it out using the same method as with the rest of elements. Place this layer above the "Model" one.
Free Transform it (Command/Ctrl + T) holding Shift and resize it until it fits within the shape of the left hand, then rotate it a bit to the left to follow the direction generated by the posture.
Use the Blur Tool (R) to blur a bit the borders (20 pixels size, soft, 50% Strength) to integrate the image in the composition. Then hide this layer and use the Pen Tool (P) to make a selection of the fingers like shown in the screenshot below. Command/Ctrl – Click and Make Selection, then erase it and make the layer visible again.
Use the Burn Tool (O) in Highlights Range with 35% Hardness, 20 pixels size and 15% Exposure to darken the part of the item that is being held by the hand. Darken the bottom part of it as well. Then put the Burn Tool in Midtones Range to darken the bottom part of the party blower. When you are done, grab the Sharpen Tool (R) with 23% Strenght and with Protect Detail checkbox enabled, use it to sharpen the left part of the party blower which was a bit out of focus in the original stock photo.
Step 31
Create a new layer (Layer > New > Layer or Command/Ctrl + Shift + N) and place it under the "Blue" one. Name it "Confetti". Now we are going to have some real fun. We are going to throw some confetti over the area and we want it to be very realistic. Select the Brush Tool (B) and go to the Brush Panel by pressing F5. Select any normal brush and use the following setting to create the new brush we are going to use to throw the confetti all around. When you are done, pick the color #ff00f0.
Step 32
Paint over the model (but not the cone), especially over the areas that could allow the confetti to be placed without falling, like shoulders, upper part of the legs, etc. Paint some confetti also on the ground, but not behind the model. Put some as well on the teddy bear.
We might have ended up painting outside the areas we wanted to, since the brush had the Scattering mode activated, so use the Eraser Tool (E), 100% Hardness, Flow and Opacity and with a size of about 30 pixels, delete any painted part that is outside of the model.
Select the Burn Tool (O), with Midtones Range and a Strength of 15%. Now, according to the casted shadows and overall lighting of the image, paint over the confetti parts that are standing out too much and that are obviously out of any concordance here, for example in the model’s shadows.
Go to Filter > Blur > Gaussian Blur and apply it with a Radius of 0,4 pixels.
Double – Click the layer to open the Layer Style panel. Go to Drop Shadow and set it as follows:
Use the Blur Tool (R) with 50% Strength and start blurring the parts that should be affected by the Depth of Field, like the bottom of the image and behind the model.
Now with the Polygonal Lasso Tool (L) start selecting the confetti by areas. What we are going to do now is to apply some perspective so they won’t look like pasted anymore. Do it by small areas. With every selection, use Free Transform (Command/Ctrl + T) and then Right – Click and in the emerging menu choose Distort, then drag from the bottom corners and open the field until they look adjusted to the perspective of the ground. Do this with all the confetti at the bottom of the image. When it’s finished, if you find any confetti that, due to its roundness, looks strange, just take the Eraser Tool (E), 100% Hardness, Opacity and Flow and no bigger than 20 pixels and delete it.
Step 33
We can make the confetti we have just created a bit more realistic, so let’s go to add some paper texture to it. Insert the paper texture and name it "Paper". Press Command/Ctrl + T to Free Transform it, Right – Click to open the menu and select Perspective. Grab any of the bottom corners and expand the box, then grab one from the upper side and make it smaller, like in the screenshot below, then press Enter:
Go to Image > Adjustments > Desaturate or just Command/Ctrl + Shift + U. Set the Blending Mode of the Layer to Soft Light, then Command/Ctrl – Click the layer "Confetti" to select all of its content. Invert the selection with Command/Ctrl + Shift + I or go to Select > Inverse and press Delete in the "Paper" layer. We are done with the confetti, at last!
Step 34
Grab the streamers stock image, name it "Streamer" and place it above the "Confetti" layer. Select the Magic Wand Tool (W), put its Tolerance to 50 pixels, and very important, uncheck the Contiguous check box if it is checked, then Click on the background and press Delete.
We are going to place all the streamers around the image, in separate layers and we will give different treatments to them. We will be getting them from its original layer ("Streamer"). Select first the blue one with the Polygonal Lasso Tool (L), and Copy/Paste it by pressing Command/Ctrl + C and then Command/Ctrl + V, or if you prefer, go to Edit > Copy and Edit > Paste. Name this new layer "Streamer2". Don’t forget to hide "Streamer" layer now.
Free transform the blue streamer (Command/Ctrl + T, hold Shift as usual for aspect ratio maintenance) and place it under the robot.
Still in Free Transform mode, Right – Click and select Distort. Play with the image until it looks right with the perspective.
Take the Blur Tool (R), and with 50% Strength blur the right zone, and with 100% Strength the left one, to adjust the streamer to the Depth of Field. By the way, don’t worry about the casted shadows for now: we will be applying them when all streamers are placed.
Step 35
Make the layer "Streamer" visible again, and with the Polygonal Lasso Tool (L), select the red streamer, Copy/Paste it again (Command/Ctrl + C and Command/Ctrl + V) and name this new layer "Streamer3". Hide "Streamer" layer again.
Free Transform (Command/Ctrl + T, then hold Shift) and go to Image > Adjustments > Level or press Command/Ctrl + L. The arrow in the middle controls the midtones of the image, so drag it closer to the dark, to the left, or put a value of 1,51.
Place the item in the left knee of the model, lower its Opacity by 80% and create a New Mask. Use the Pen Tool (P) to make a path on the knee, Right – Click and select Make Selection, and fill it with black color using the Paint Bucket Tool (G) on the Mask. Restore the Opacity of the layer.
Select the Blur Tool (R) and with a 10 pixels size brush blur a bit the edges of the streamer in the layer, not in the Mask.
Step 36
Return to "Streamer" layer, make it visible, and again, with the Polygonal Lasso Tool (L), select the yellow streamer, Copy/Paste it (Command/Ctrl + C, Command/Ctrl + V), name the new layer "Streamer4" and hide "Streamer" layer as well.
Resize the image with Free Transform (Command/Ctrl + T , then hold Shift). Blur the borders as usual with the Blur Tool (R), and then use Burn Tool (O) in Highlights Range with 15% Strength to darken all the area of the streamer under the casted shadow of the model. Change the Range to Midtones, lower Strength to 10% and burn the end of the streamer (the part more to the left).